{"id":44849,"date":"2025-07-30T16:09:57","date_gmt":"2025-07-30T23:09:57","guid":{"rendered":"https:\/\/www.ourstarblazers.com\/vault\/?p=44849"},"modified":"2026-08-17T11:01:26","modified_gmt":"2026-08-17T18:01:26","slug":"yamatalk726","status":"publish","type":"post","link":"https:\/\/www.ourstarblazers.com\/vault\/yamatalk726\/","title":{"rendered":"Yamatalk, July 21"},"content":{"rendered":"<p><!--more--><\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/yamatalk726B.JPG\" border=\"0\" \/><br \/>\n<em>Photo posted on Twitter by <a href='https:\/\/x.com\/cfap2220'>cfap2220<\/a><\/em><\/p>\n<p><em>REBEL 3199<\/em> Chapter 6 Yamatalk official report<\/p>\n<p><em>Published at the official website. See the original post <a href='https:\/\/starblazers-yamato.net\/news\/1784716901.html'>here<\/a><\/em><\/p>\n<p>\u25a0 Date\/Time: July 21 (Tue), 20:55\u201321:40 Stage greeting held after the screening<\/p>\n<p>\u25a0 Venue: Shinjuku Piccadilly<\/p>\n<p>\u25a0 Speakers: Kia Asamiya (Image Drawings)<br \/>\nHarutoshi Fukui (Chief Director)<br \/>\nNaomichi Yamato (Director)<br \/>\nHideki Oka (Screenplay)<br \/>\nEriko Nakamura (Moderator \/ Voice of Mikage Kiryu)<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/yamatalk726A.JPG\" border=\"0\" \/><em>L to R: Eriko Nakamura (MC), Hideki Oka (scriptwriter), Kia Asamiya (guest),<br \/>\nNaomichi Yamato (director), Harutoshi Fukui (general director)<\/em><\/p>\n<p>At the start of the event, posters were impressively lined up on stage featuring the teaser visuals for Chapters 1 through 7, all created by Kia Asamiya. The moderator, Eriko Nakamura, was momentarily captivated by the sheer impact of the display, remarking, &#8220;It&#8217;s breathtaking&#8230;&#8221; <\/p>\n<p>Coincidentally, the event took place on July 21st, the same date <em>Yamato<\/em> appears in the skies above Shinjuku Piccadilly in Chapter 6. Chief Director Fukui addressed the audience, asking, &#8220;I imagine some of you visited the &#8216;sacred sites&#8217; today to mark the occasion. I hope you managed to avoid heatstroke.&#8221; Smiling, he revealed, &#8220;Actually, this is my favorite day of the year because it\u2019s the day summer vacation begins. Things have changed now that we have &#8216;Marine Day,&#8217; but back in the day, school summer break always started on July 21st. I felt that if we were going to choose a glorious day for <em>Yamato<\/em> to make its appearance, this was the perfect choice.&#8221;<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/yamatalk726C.JPG\" border=\"0\" \/><em>Kia Asamiya and Harutoshi Fukui<\/em><\/p>\n<p>The guest for the day&#8217;s Yamatalk was manga artist and illustrator Kia Asamiya, who has worked on concept art and other visuals for the series. &#8220;I\u2019ve finished the teaser visual for the final chapter (Chapter 7), so my work on <em>3199<\/em> is completely wrapped up. This might actually be my last job on the project,&#8221; Asamiya remarked. <\/p>\n<p>When Chief Director Fukui teased him by saying, &#8220;You never know what might happen down the line,&#8221; Asamiya revealed his enduring love for the franchise, replying, &#8220;Well, if it\u2019s work for <em>Yamato<\/em>, I\u2019d certainly do it.&#8221;<\/p>\n<p>Regarding the creative process behind the teaser visual, Asamiya revealed, &#8220;I draw everything based on instructions from Mr. Fukui, things like &#8216;make it look something like this.'&#8221; <\/p>\n<p>Chief Director Fukui immediately responded, &#8220;But what he delivers every time is about fifteen times richer than what I had in mind,&#8221; demonstrating the absolute trust he places in the artist.<\/p>\n<p>The event offered a chance to delve into the behind-the-scenes details of the concept art created by Asamiya himself. The discussion began with the teaser visual for the momentous first chapter. While Chief Director Fukui\u2019s instruction was simply to &#8220;create a visual that follows the style of the original work&#8217;s poster,&#8221; Asamiya incorporated his own unique touches.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/yamatalk726D.JPG\" border=\"0\" \/><\/p>\n<p>&#8220;Actually, <em>Yamato<\/em>&#8216;s first bridge and the third bridge located beneath it are slightly misaligned,&#8221; Asamiya revealed. &#8220;Normally, they should form a straight vertical line from the main elevator, but if you look closely at the poster for the original <em>Be Forever Yamato<\/em>, you can see they are offset. Matching that detail was a little secret pleasure of mine.&#8221; He added proudly, &#8220;In fact, Hideaki Anno even praised this poster, telling me it was fantastic,&#8221; a remark that drew an enthusiastic reaction from the audience.<\/p>\n<p>While the mecha in the actual film are rendered entirely in CG, Asamiya\u2019s illustrations are all hand-drawn. His process involves scanning a finished drawing, rendered with a mechanical pencil, and then processing it in Photoshop. Oka expressed his admiration, noting, &#8220;It\u2019s amazing to have the original hand-drawn art remain. In another fifty years, you could hold a comprehensive exhibition of the entire collection.&#8221;<\/p>\n<p>Chief Director Fukui also recalled the impact he felt when he first saw the completed visual. &#8220;I thought it might not work at first,&#8221; he said with a smile. &#8220;From a 3D consistency standpoint, the image doesn&#8217;t quite add up. Viewed from that low angle, the first bridge shouldn&#8217;t be visible at all. We\u2019ve grown accustomed to modern CG workflows, yet the request was essentially, &#8216;We want you to draw it, even if it means bending the rules of reality.&#8217; I felt Asamiya-san was the only one who could pull that off, and he delivered this piece on the very first try. I was truly delighted.&#8221;<\/p>\n<p>The second piece selected was the teaser visual for Chapter 2, featuring the striking tagline &#8220;Counterattack.&#8221; Asamiya held a special attachment to this particular image. &#8220;Actually, I had just undergone cataract surgery around that time. I couldn&#8217;t use my eyes for several months, and this poster was the first time I drew <em>Yamato<\/em> after recovering. So, on a personal level, I really resonated with that theme of a &#8216;counterattack.'&#8221;<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/yamatalk726E.JPG\" border=\"0\" \/><\/p>\n<p>Then he revealed something that surprised the audience: &#8220;There was also a massive mistake in the poster initially: the first bridge only had four windows. No one had noticed it, but I spotted the error while making adjustments to the asteroids. I hurriedly drew in an extra window to fix it.&#8221;<\/p>\n<p>The event also covered the story behind a collaboration visual featuring the life-sized Unicorn Gundam statue in Odaiba, which appears in the film. &#8220;I actually went to Odaiba to do the research for this one,&#8221; Asamiya said with a laugh. He also explained that the statue currently on display features new decal markings in preparation for its grand finale at the end of August, noting, &#8220;This version includes those markings.&#8221;<\/p>\n<p>Furthermore, storyboards Asamiya created for the production were also unveiled. &#8220;Basically, I just read the script and draw the images exactly as I picture them in my head. When I\u2019m deeply involved as a core staff member, I might tweak the script, but when I\u2019m brought in as a guest to handle storyboards, I make a conscious decision to stick to the script as written,&#8221; Asamiya explained. <\/p>\n<p>Oka responded with genuine appreciation: &#8220;Both Fukui-san and I grew up watching anime, so when we\u2019re writing the script, we already have images in our minds, like how the camera work might look. We write while thinking, &#8216;This should have the taste of <em>Final Yamato<\/em>&#8216; or &#8216;This leans more toward the <em>Resurrection<\/em> style.&#8217; But when Asamiya-san works on it, the result is completely different from what we imagined. It feels like a sudden leap into modern anime style. That was a really pleasant surprise.&#8221;<\/p>\n<p>Director Yamato also shared a dilemma unique to working with Asamiya\u2019s storyboards: &#8220;We proceed by discussing which scenes to select. So, while I want to use as much of his work as possible, it\u2019s truly painful when we have to cut parts to fit the runtime.&#8221;<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/yamatalk726F.JPG\" border=\"0\" \/><\/p>\n<p>The conversation then shifted to the package art for the 1\/1000 <em>Arizona<\/em> plastic model. The audience listened with keen interest as the story behind the artwork unfolded: despite a request for a &#8220;classic angle,&#8221; Asamiya deliberately proposed a rough sketch that paid homage to the weighty, iconic illustrations created by Studio Nue artists like Kazutaka Miyatake and Naoyuki Katoh, a concept that was ultimately adopted. <\/p>\n<p>Amidst this, Asamiya dropped a bombshell confession that brought the house down. &#8220;Actually, about a year ago, I realized that it\u2019s better to use a ruler when drawing a battleship&#8217;s main guns,&#8221; he blurted out, sending the audience into peals of laughter. &#8220;I\u2019ve hated using rulers ever since my days as an animator. I\u2019ve always drawn freehand. I also discovered something else: when it comes to a battleship&#8217;s main guns, once you create one, you can just copy and paste it.&#8221;<\/p>\n<p>Then, toward the end of the event, the words &#8220;Major Announcement&#8221; flashed on the screen, sending the excitement in the venue to a fever pitch. The crowd erupted when it was revealed that an Asamiya art book titled <em>Complete Works Art Archive: Wadatsumi<\/em>, featuring illustrations related to <em>Space Battleship Yamato<\/em>, was officially in production. <\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/yamatalk726G.JPG\" border=\"0\" \/><br \/>\n<em>Hideki Oka and Naomichi Yamato<\/em><\/p>\n<p>&#8220;I never imagined I\u2019d be able to release an art book dedicated solely to <em>Yamato<\/em>,&#8221; Asamiya said. &#8220;It\u2019s going to be a collection that packs in as much of my <em>Yamato<\/em> work as possible, original drawings, rough sketches, layouts, and more. I don&#8217;t know exactly when it will be released yet, but we\u2019re looking into making it a truly deluxe edition.&#8221; He concluded with a message to the fans: &#8220;I\u2019m so glad I could be the first to tell you all today that this art book is happening. Please get home safely, remember, the event isn&#8217;t over until you\u2019ve posted your impressions on Twitter!&#8221;<\/p>\n<p>Chief Director Fukui also wrapped up the event, saying, &#8220;Unfortunately, it seems <em>Yamato<\/em> didn&#8217;t appear in the skies above us today, but I feel like it was present right here in this venue. The entire staff is pouring their all into producing Chapter 7, so we ask for your continued support.&#8221;<\/p>\n<p><\/br><\/p>\n<p><em>Additional coverage from Mantan Web:<\/em><\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/yamatalk726H.JPG\" border=\"0\" \/><\/p>\n<h2>Kia Asamiya Art Book <em>Wadatsumi<\/em> Confirmed for Release \u2013 &#8220;We&#8217;re Trying to Pack Everything In&#8221;<\/h2>\n<p><em>See the original post <a href='https:\/\/mantan-web.jp\/article\/20260721dog00m200102000a.html'>here<\/a><\/em><\/p>\n<p>It has been announced that an art book featuring <em>Space Battleship Yamato<\/em> illustrations by manga artist Kia Asamiya, known for works such as <em>Silent M\u00f6bius<\/em> and <em>Steam Detectives<\/em>, will be released. It is set to be titled <em>Wadatsumi<\/em>. Asamiya commented, &#8220;I\u2019ve done a lot of work on <em>Yamato<\/em>, and I\u2019m trying to pack it all in. I want to include as much as possible, such as rough sketches and original drawings from the <em>2199<\/em> ending, and I\u2019d also like to release a super-deluxe special edition,&#8221; a statement that drew thunderous applause from the fans.<\/p>\n<p>Asamiya has worked on image drawings, teaser visuals, and storyboards for <em>Yamato 3199<\/em>, and has also created package illustrations for plastic models.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/yamatalk726I\n.JPG\" border=\"0\" \/><\/p>\n<h2>Kia Asamiya Reveals His Commitment to Visuals, &#8220;Freehand Is Easier&#8221;<\/h2>\n<p><em>See the original post <a href='https:\/\/mantan-web.jp\/article\/20260721dog00m200101000a.html'>here<\/a><\/em><\/p>\n<p>On July 21, a Yamatalk with artist Kia Asamiya revealed behind-the-scenes details regarding the creation of the <em>Yamato 3199<\/em> teaser visuals and plastic model packaging art. Regarding the teaser visuals he has created so far, Asamiya said, &#8220;I basically draw them based on instructions from Mr. Fukui. I\u2019m always anxious to see the reaction, but everyone is so kind, thank you!&#8221; <\/p>\n<p>In response, Fukui expressed his appreciation for Asamiya&#8217;s work, noting, &#8220;What he delivers is always about fifteen times richer than what I imagined.&#8221;<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/yamatalk726J.JPG\" border=\"0\" \/><\/p>\n<p>The event showcased the production process for the teaser visuals of Chapters 1 and 2. Discussing Chapter 1, Asamiya revealed, &#8220;The plan was to follow the style of <em>Be Forever Yamato<\/em>. It\u2019s a specific detail I insisted on: the First Bridge and the Third Bridge are misaligned. That was intentional. The original design had that misalignment, and it\u2019s a little secret pleasure of mine. Someone I know actually noticed it, Nobuyoshi Habara, to be exact.&#8221;<\/p>\n<p>Although the mecha in <em>Yamato 3199<\/em> are rendered using CG, Asamiya explained, &#8220;I basically draw them using a mechanical pencil. The mecha in the <em>2199<\/em> ending sequence were hand-drawn, too. I scan the drawings and add color in Photoshop.&#8221; <\/p>\n<p>When Oka asked, &#8220;So you don&#8217;t use CG?&#8221; Asamiya replied, &#8220;I can&#8217;t. I actually started using CG quite early on, but I eventually decided that I prefer the analog approach,&#8221; highlighting his commitment to that style. <\/p>\n<div style='width:420px; margin-right: 0px; float: right'>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/yamatalk726N.JPG\" border=\"0\" \/><\/p>\n<\/div>\n<p>Regarding the teaser visual for Chapter 2, Asamiya shared a behind-the-scenes story: &#8220;I feel it turned out really well. There\u2019s a tagline, &#8216;Counterattack&#8217;, and since I drew it after undergoing cataract surgery, it represented a personal &#8216;counterattack&#8217; for me, too. There\u2019s also the tagline, &#8216;Look closely. This is Space Battleship <em>Yamato<\/em>,&#8217; but my sentiment was, &#8216;This is Asamiya\u2019s Space Battleship <em>Yamato<\/em>.&#8217; Initially, I was asked to revise it because there were too many asteroids. That\u2019s when I realized I\u2019d made a mistake. I had only drawn four windows on the bridge, not as an homage to the original, but simply by error. No one else noticed, but I hurriedly added the missing one. I used to create CG rocks using background-generation software, so for these asteroids, I took those base models and added hand-drawn details.&#8221;<\/p>\n<p>Asamiya also created a collaboration visual featuring <em>Yamato 3199<\/em> and the life-sized Unicorn Gundam statue. He reportedly visited the statue to study it before drawing the piece. Surprisingly, he notes that for any given visual, &#8220;the actual work takes about three days. I believe it shouldn&#8217;t take longer than that. My concentration wouldn&#8217;t hold out.&#8221;<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/yamatalk726K.JPG\" border=\"0\" \/><\/p>\n<h3>Depicting <em>Arizona<\/em> from the &#8220;Classic Angle&#8221;<\/h3>\n<p>Asamiya handles not only visuals and concept art but also storyboards. When the script and storyboards he created for Episode 15 were projected on the screen, he explained his approach: &#8220;I read the script and draw exactly the image that comes to mind. When I come in as a guest artist, I basically don&#8217;t alter the script.&#8221; <\/p>\n<p>Oka praised this work, saying, &#8220;When I write the script, I already have images of the camera work in mind. I\u2019m a total traditionalist, thinking, &#8216;This part should lean toward <em>Final Yamato<\/em> and that part toward <em>Resurrection<\/em>,&#8217; for instance, but what comes back is something completely different. It dives headfirst into modern anime styles, which both surprised and delighted me.&#8221;<\/p>\n<p>When Mr. Fukui remarked, &#8220;When Mr. Asamiya handles the work, the final result surpasses the storyboards. Capturing those nuances on screen is difficult,&#8221; Mr. Asamiya smiled and replied, &#8220;I\u2019ve actually retired as an animator. That said, I did work on a police robot series <em>[Patlabor]<\/em>, though that was only because the great veteran Yutaka Izubuchi asked me to&#8230;&#8221;<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/yamatalk726L.JPG\" border=\"0\" \/><\/p>\n<p>Rough sketches for the package art of the <em>Arizona<\/em> plastic model (Bandai Spirits), released in June, were also unveiled. Mr. Asamiya shared some behind-the-scenes details: &#8220;I submitted three rough concepts for them to choose from. They asked for a &#8216;classic, quintessential angle.&#8217; I wanted to create an illustration with the same sense of solid, imposing weight found in the work of Studio Nue\u2019s Kazutaka Miyatake and Naoyuki Katoh. I draw the line art using a mechanical pencil. It takes about half a day. I really want to convey that sense of hard, metallic solidity. <em>Yamato<\/em> illustrations by Miyatake and Katoh have such an incredible sense of solidity, it\u2019s hard to believe they were drawn 50 years ago. I still have a long way to go before I can match that level of mastery.&#8221;<\/p>\n<p>He also made a surprising admission: &#8220;I realized about a year ago that I should be using a ruler. Before that, I did everything freehand. Now I use a ruler for the main guns and antennas. It\u2019s been 40 years since I started, but I\u2019ve always disliked rulers since my days as an animator. Freehand is just easier. For the battleship&#8217;s main guns, I could just draw one and copy-paste it, I only realized that recently, too.&#8221;<\/p>\n<p>It was also announced that an art book compiling Mr. Asamiya\u2019s <em>Yamato<\/em> work will be released. Titled <em>Wadatsumi<\/em> (God of the Sea), the book aims to be comprehensive. &#8220;I\u2019ve done a lot of work on <em>Yamato<\/em>, and I\u2019m trying to pack it all in,&#8221; Mr. Asamiya said. &#8220;I want to include as much as possible, such as the rough sketches and original key animation drawings from <em>Yamato 2199<\/em>&#8216;s ending sequence. I\u2019d also like to release a super-deluxe special edition.&#8221; <\/p>\n<p>His words were met with thunderous applause from the fans.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/yamatalk726M.JPG\" border=\"0\" \/><br \/>\n<em>Backstage at the Shinjuku Piccadilly. Photo posted on Twitter by the <a href='https:\/\/x.com\/new_yamato_2199'>Yamato Production Committee<\/a>.<\/em><\/p>\n<p><\/br><\/p>\n<p><a href='http:\/\/ourstarblazers.com\/vault\/152b'>Return to previous article<\/a><\/p>\n<p><\/br><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-44849","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/44849","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/comments?post=44849"}],"version-history":[{"count":2,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/44849\/revisions"}],"predecessor-version":[{"id":44851,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/44849\/revisions\/44851"}],"wp:attachment":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/media?parent=44849"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/categories?post=44849"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/tags?post=44849"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}