{"id":44791,"date":"2026-09-03T16:55:58","date_gmt":"2026-09-03T23:55:58","guid":{"rendered":"https:\/\/www.ourstarblazers.com\/vault\/?p=44791"},"modified":"2026-09-14T21:44:10","modified_gmt":"2026-09-15T04:44:10","slug":"160b","status":"publish","type":"post","link":"https:\/\/www.ourstarblazers.com\/vault\/160b\/","title":{"rendered":"Character Designer Nobuteru Yuuki interview, 2026"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-880 alt=\"2609icon\" src=\"http:\/\/ourstarblazers.com\/vault\/wp-content\/uploads\/2609icon.JPG\" width=\"216\" height=\"90\" \/><\/p>\n<p class=\"cosmo-teaser\">From the <em>REBEL 3199<\/em> Chapter 6 program book: Nobuteru Yuuki discusses his tenure on the <em>Yamato<\/em> remake saga, describing his involvement in development, his approach to designing people, the responsibility of carrying a legacy, and <em>Yamato<\/em>&#8216;s evolution over the last dozen years.<\/p>\n<div style=\"clear: both;\"><\/div>\n<p><!--more--><!--noteaser--><\/p>\n<p>From the <em>REBEL 3199<\/em> Chapter 6 program book: Nobuteru Yuuki discusses his tenure on the <em>Yamato<\/em> remake saga, describing his involvement in development, his approach to designing people, the responsibility of carrying a legacy, and <em>Yamato<\/em>&#8216;s evolution over the last dozen years.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/158b01.JPG\" border=\"0\" \/><\/p>\n<h3>Those who challenge <em>3199<\/em><\/h3>\n<h2>&#8220;I never expected the series to continue this long. I think it\u2019s a testament to the greatness of the name <em>Yamato<\/em>.&#8221;<\/h2>\n<p><em>Profile<\/em><\/p>\n<p><span class=\"textBlue\">Born December 24, 1962, in Tokyo. After graduating from high school, he became a civil servant, but joined Artland Studio with the aim of becoming an animator. He later became a freelancer and has been active in character design and illustration. His major works include <em>The Five Star Stories<\/em> (1989), <em>Record of Lodoss War<\/em> (1990), <em>The Vision of Escaflowne<\/em> (1996), <em>X<\/em> (1996), <em>Space Pirate Captain Harlock Endless Odyssey~Outside Legend<\/em> (2002), <em>Toward the Terra<\/em> (2007), and <em>Under Ninja<\/em> (2013). See a longer credit list <a href='https:\/\/www.animenewsnetwork.com\/encyclopedia\/people.php?id=30408'>here<\/a>.<\/span><\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/158b03.JPG\" border=\"0\" \/><\/p>\n<p><span class=\"textBlue\">Kodai\u2019s facial expressions were updated in <em>2205<\/em>. Compared to <em>2199<\/em>, there is a clear sense of improvement. Similarly, new designs for Yuki were created for <em>2205<\/em>. These grown-up versions of her were used as a reference for <em>3199<\/em>.<\/span><\/p>\n<hr \/>\n<div class='clear'>\n<p><span class=\"textBlue\">14 years have passed since the start of <em>Yamato 2199<\/em>, and I feel that there have been changes in your depictions of Susumu Kodai and Yuki Mori.<\/span><\/p>\n<p>Their facial features have changed quite a bit, haven\u2019t they? When Domon appeared in <em>Yamato 2205<\/em>, I thought of Kodai as being a bit more mature, taking a step back and watching over the youngsters as they rushed ahead. So now, when I portray Kodai, I\u2019m conscious of making him seem more mature. In terms of image, he\u2019s become closer to Mamoru Kodai.<\/p>\n<p>Actually, even when I was reading the original manga, I was always very concerned about the age difference between Dessler and Kodai. I wondered if Kodai, who is a child from Dessler\u2018s perspective, could really be a worthy rival. In <em>3199<\/em>, Kodai has grown up and reached commander age, so that gap has been bridged. I think that was a good thing.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/158b04.JPG\" border=\"0\" \/><\/p>\n<p><span class=\"textBlue\">1. Updated designs for Ryusuke Domon, including rank and affiliation.<br \/>\n2. Takeshi Ageha made his debut and <em>3199<\/em>. At the stage of <em>2205<\/em>, only a rough sketch of him had been drawn.<br \/>\n3. Shinichi Yamaoka designed Tasuke Tokugawa as a guest character in <em>2199<\/em>. Yuki redesigned him for <em>2205<\/em>.<br \/>\n4. A major role was given to Miyako Kyozuka, a minor character who only appeared in a few episodes of <em>Yamato III<\/em>. She was given the position of heroine opposite Domon.<\/span><\/p>\n<hr \/>\n<div class='clear'>\n<p><span class=\"textBlue\">In chapter 6, Domon and his group revolt. How did you decide on the design direction for these newcomers?<\/span><\/p>\n<p>I\u2019ve been participating in brainstorming sessions since the time of <em>2199<\/em>, making suggestions for characters and visuals. There were quite a few characters where the visuals came first, and then they were incorporated into the script. In particular, many of the new crew members in <em>2205<\/em> were suggested by me that in that way.<\/p>\n<p><span class=\"textBlue\">Ryusuke Domon\u2019s design seems not to be constrained by the original work.<\/span><\/p>\n<p>My impression of the original <em>Yamato III<\/em> is that it was an attempt to change the main character, but it failed. After all, there&#8217;s a clear main character in Kodai, so it would be impossible to change him. So I was thinking, why not make them like Harlock and Daiba from <em>Space Pirate Captain Harlock<\/em>?<\/p>\n<p><span class=\"textBlue\">Takeshi Ageha also seems like a character with a strong original feeling.<\/span><\/p>\n<p>It would have been strange if he wasn\u2019t there by the time of <em>2205<\/em>. He\u2019s such a great character that we set him up to be in line with Domon and the others. He doesn\u2019t appear in <em>2205<\/em>, but the fact that he\u2019s actually around becomes more convincing later on. A prime example of a character whose appearances were swapped in this way is probably Hajime Hirata. Since he acts as a colleague of Kodai and the others in <em>Yamato III<\/em>, it would be strange if he wasn\u2019t in <em>2199<\/em> as well. The fact that Domon and Hirata interact is one of the great pleasures of such a long-running series.<\/p>\n<p><span class=\"textBlue\">I was surprised by Miyako Kyozuka. I never imagined she would become the heroine.<\/span><\/p>\n<p>Actually, in the original plot and script, there wasn\u2019t a character like her among the newcomers. But when we received the order for those classmates to carry on a new story, I suggested that it would be strange if there wasn\u2019t a heroine. I quickly drew a rough sketch and presented it to Harutoshi Fukui. He&#8217;s quite receptive to those kinds of suggestions. He takes our suggestions into account and incorporates them into the script. It creates an interesting synergy.<\/p>\n<p><span class=\"textBlue\">It seems to be a distinctive feature of a <em>Yamato<\/em> remake that the designers participate in the script brainstorming stage.<\/span><\/p>\n<p><em>Yamato<\/em> is a work where visuals are extremely important, so whether it\u2019s the mecha or the character designs, I think it\u2019s really important to get involved in the production from early on and contribute ideas.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/158b05.JPG\" border=\"0\" \/><\/p>\n<p><span class=\"textBlue\">1. Heiji Bando\u2019s features, such as his bangs and mole, have been updated almost exactly.<br \/>\n2. Caroline Raiden is a heavily-redesigned version of the sumo tournament champion from <em>Yamato III<\/em>.<br \/>\n3. A rough for Seiya Kitano was created at the time of <em>2205<\/em>. He became a character unique to the remake series.<\/span><\/p>\n<hr \/>\n<div class='clear'>\n<p><span class=\"textBlue\">Raiden&#8217;s design was also unexpected.<\/span><\/p>\n<p>The order was for a male judo character, just like in the original. So I suggested that it would be more interesting if it was a girl. There\u2019s a story behind this. When the script for <em>Yamato 2202<\/em> was being written, Mr. Fukui had envisioned a tough female crewmember named  named Aya Arisawa as Hajime Saito\u2018s wife. But that role had already been created for <em>Ark of the Stars<\/em>, with Shiori Nagakura. I had suggested Nagakura, and Yutaka Izubuchi found her interesting and used her. So I told Mr. Fukui that it would be a problem if they didn\u2019t use her in <em>2202<\/em> as well!<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/158b18.JPG\" border=\"0\" \/><\/p>\n<p>Mr. Fukui readily agreed to it. Thanks to that, the Saito\/Nagakura story was able to conclude the way it did at the end of <em>2202<\/em>. Later, when I asked, Mr. Fukui, &#8220;You\u2019re glad we made it Nagakura, right?&#8221; He said, &#8220;Yes, I am.&#8221; (Laughs) Going back to Raiden, since Mr. Fukui had this tough female officer he wanted to include, I suggest suggested that we make Raiden that kind of character. I\u2019m happy that Raiden and Nagakura turned out to be such a great team, since I suggested both of them.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/158b06.JPG\" border=\"0\" \/><\/p>\n<p><span class=\"textBlue\">Among the newcomers, Seiya Kitano also appeared in the photo we saw in <em>2205<\/em>, right?<\/span><\/p>\n<p>In the original <em>New Voyage<\/em>, Tetsuya Kitano was treated as a main character, but because he was introduced earlier in <em>2199<\/em>, he ended up being relegated to a supporting role. Shinichi Yamaoka did the character design, but in <em>2199<\/em>, he was treated almost like an extra. In a way, it feels like in <em>3199<\/em> his older brother Seiya is taking on the role that Tetsuya originally played.<\/p>\n<p><span class=\"textBlue\">The fact that many crew members were established in <em>2199<\/em> is definitely connected to the present day.<\/span><\/p>\n<p>By establishing a shift system for the first bridge, we needed a massive amount of concept information. Mr. Yamaoka also drew character designs, so I did only about half of it. Now, characters that were almost like background players are really growing. Characters drawn by Mr. Yamaoka, such as Miki Saijo, Sho Sawamura, and Hilde Schulz, are now being treated as main characters. This is truly a development that only happens because it\u2019s a long-running series.<\/p>\n<div style='width:420px; margin-right: 0px; float: left'>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/158b07.JPG\" border=\"0\" \/><\/p>\n<\/div>\n<p><span class=\"textBlue\">How was Sasha\u2019s design decided?<\/span><\/p>\n<p>In the past [2018], I drew Sasha just for fun, thinking about what she would look like if she were to appear. If she were to show up as part of the <em>Yamato<\/em> crew, I had no choice but to approach it from the perspective of the current crew&#8217;s uniforms. So the costume I drew at that time had the anchor mark, but it was a design that covered her completely up to the neck. I felt that if it wasn\u2019t like the open-chest design from the original <em>Be Forever<\/em>, it wouldn\u2019t feel like Sasha. <\/p>\n<p>So I thought about what kind of clothes would make that work, and I came up with the idea that an Iscandar suit might work. I drew it that way this time, and I suggested to Mr. Fukui that since this is the only way Sasha can be, please make it work in the script. If she appeared as part of the <em>Yamato<\/em> crew from the beginning, that design wouldn\u2019t be possible.<\/p>\n<p>In the original story, Sasha was a character who suddenly blended in with the adults and acted like one. That sort of reflected the prevailing view of women at the time. This time, by joining the new crew, she seems to have found a position more appropriate for her age. It feels more modern, or rather, more natural.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/158b08.JPG\" border=\"0\" \/><\/p>\n<p><span class=\"textBlue\">One unexpected character to appear in this chapter is Ryoichi Saito.<\/span><\/p>\n<p>When I heard the idea that <em>Yamato<\/em> would be sent to a different era, to what is known as modern day earth, I thought it was quite interesting. And having Hajime Saito\u2019s ancestor appear as a character would be more convincing than being sent to a world with no connection whatsoever.<\/p>\n<p><span class=\"textBlue\">It must have been an interesting subject for design, as well, wasn\u2019t it?<\/span><\/p>\n<p>When designing characters, I start by thinking about their backgrounds, so it was a rewarding process. Although they both have sturdy builds, Hajime Saito has a more trained physique. A major difference is, for example, the shape of their ears. Fighters, especially those with black belts in judoka, tend to rub their ears on the tatami mats, so their ears are usually flattened. That\u2019s why Hajime\u2018s ears are flattened, but Ryoichi&#8217;s are not. Through the design, I\u2019m trying to express how different life experiences result in different appearances.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/158b09.JPG\" border=\"0\" \/><\/p>\n<p><span class=\"textBlue\">Alphon&#8217;s refined features, typical of Dezarium&#8217;s concept of designed humans, are striking. The framing around his eyes also features a modern interpretation.<\/span><\/p>\n<hr \/>\n<div class='clear'>\n<p><span class=\"textBlue\">What was the direction you took in developing Alphon, one of the most important characters in this work?<\/span><\/p>\n<p>We aimed for a perfect design that wouldn\u2019t be inferior to the protagonist, Kodai, and yet wouldn\u2019t be ostentatious. The Dezarians are designed humans, so they\u2019re no longer purely biological beings. The black above their eyes is their way of entering combat mode, and when they swipe the corner of their eye, a shield descends over their eye. We set up this combat mode as a form of super science. It was also something I suggested, and Mr. Fukui and scriptwriter Hideki Oka Incorporated it.<\/p>\n<p><span class=\"textBlue\">Are the Dezarium people\u2019s clothes more like shields than actual clothing?<\/span><\/p>\n<p>To put it simply, I imagine something like the aerial element fixing device from <em>Cutie Honey<\/em>. The idea is that it gathers surrounding elements and attaches something like a shield to its body. In my interpretation, Iscandarian clothing works on the same principle. Dezarium has reached a level of scientific technology that is superficially somewhat similar to Iscandar. This is just my interpretation, though. From their perspective, even the Gamilans are barbarians. The only opponent they can\u2019t defeat in terms of civilization is Iscandar.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/158b10.JPG\" border=\"0\" \/><\/p>\n<p><span class=\"textBlue\">I\u2019d like to ask about how you create original characters that are not present in the source material.<\/span><\/p>\n<p>When Fleur came to me, the story was that she was a girl from Dezarium who would become friends with Tsubasa. When I asked Mr. Fukui about it, he said that she was kind of like Mirenel Linke, who made a guest appearance in <em>2199<\/em>. Mirenel wore gothic Lolita clothing in the spiritual world, so I thought she might be something like that. That\u2019s how I created her, gathering information as needed. By the way, the cat ear hoodie in Hokkaido was Mr. Yamaoka\u2018s idea. He and the others who help with the design have taken over and expanded on various aspects, which I\u2019m very grateful for.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/158b11.JPG\" border=\"0\" \/><\/p>\n<p><span class=\"textBlue\">Yoshio Kosaka has changed quite a bit by this chapter, but was that information available beforehand?<\/span><\/p>\n<p>I was given a rather vague explanation, something like, \u201che\u2019s a really nice teacher, but in the end, he goes crazy from the brainwashing by Dezarium.\u201c So I started exploring what school teachers are like. Teachers wear track suits, right? I decided to start from there. Since <em>2199<\/em>, I\u2019ve decided to create designs for the Earth side that are not much different from modern times. <\/p>\n<p>A situation where brainwashing takes place in a modern school is easy for viewers to understand, isn\u2019t it? This is something I felt since <em>2202<\/em>, but I get the impression that Mr. Fukui incorporates popular emotions like the anxieties and frustrations that ordinary people feel in the real world into his stories. If viewers think, \u201cit\u2019s disgusting that children are being subjected to brainwashing in a school like the one I went to,\u201d then I think it\u2019s a success.<\/p>\n<p><span class=\"textBlue\">In this work, the mecha is divided among different factions, but you designed all the characters for all the factions by yourself.<\/span><\/p>\n<p>I try to define the boundaries within myself, like this for Earth, this for Gamilas, this for Gatlantis, this for Bolar, and this for Dezarium. Otherwise, I lose sight of the design. If I lose sight of it, then people like Yamaoka, who are in charge of expanding on that design, will get confused. So I make sure to clearly define the design boundaries as I see them. I think that\u2019s the most important thing required of a designer.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/158b12.JPG\" border=\"0\" \/><br \/>\n<em>A sketch posted online in 2021<\/em><\/p>\n<p><span class=\"textBlue\">Please tell us your overall impression of working with Director Fukui<\/span><\/p>\n<p>He deliberately chooses to avoid delving into the characters in the plot stage. He doesn&#8217;t write much about how the characters behave or speak. Only the core of the storyline is written for the most part. So when I get a character design order, all I have is information like, \u201cthere is a character in this position.\u201c Then I work on it and come up with something like, \u201cWouldn\u2019t it be interesting if it was like this?\u201c And sometimes he responds with, \u201cThat\u2019s interesting,\u201c but other times he responds with, \u201cNot like that&#8230;\u201c<\/p>\n<p><span class=\"textBlue\">Perhaps Mr. Fukui is hoping that something unexpected will emerge by deliberately not stating anything specific?<\/span><\/p>\n<p>Perhaps he\u2019s hoping that something unexpected will be depicted, which would be interesting. Because he\u2019s a novelist, he probably doesn\u2019t have a very firm image of what the visuals should look like. So I think he might want someone who makes a living from drawing to create those visuals.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/158b13.JPG\" border=\"0\" \/><\/p>\n<p><span class=\"textBlue\">The cover of the script and storyboard collections included in the limited edition Blu-ray feature an interesting theme.<\/span><\/p>\n<p>When I was working on <em>2205<\/em>, I was told I could draw anything I wanted, so I suggested that I draw something I would enjoy. That\u2019s how I ended up doing an illustration with a backstage punchline. It&#8217;s like the world of <em>2199<\/em> is actually a backstage punchline where pop idols are acting in a play. I thought that kind of illustration would be fun.<\/p>\n<p>After <em>3199<\/em> was officially confirmed, I thought about what to do next, and since I still wanted to draw something fun, I decided to continue with the backstage-like situation. This time I decided to draw the male characters as well as the female characters. I don\u2019t know if anyone else is happy about this, but at least I am. (Laughs)<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/158b14.JPG\" border=\"0\" \/><\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/158b15.JPG\" border=\"0\" \/><\/p>\n<p><span class=\"textBlue\">Could you tell us again about your thoughts on having worked on the design from <em>2199<\/em> onward?<\/span><\/p>\n<p>At the time, the live-action film, <em>Resurrection<\/em>, and the <em>2199<\/em> project were all being developed simultaneously, and we were very conscious of differentiating <em>2199<\/em> from the others by targeting new fans. This was a shared opinion with [director] Yutaka Izubuchi, and we had in mind that we wanted to show it to people of today, rather than to those who grew up watching the original.<\/p>\n<p><span class=\"textBlue\">Stray hair became a topic of discussion as a symbol for the new generation.<\/span><\/p>\n<p>It\u2019s not that I added it simply as a modern element. Rather, it\u2019s an element that\u2019s characteristic of me. When I worked on my original story, <em>The Vision of Escaflowne<\/em>, the protagonist&#8217;s hair was like that, too. I wasn\u2019t pandering to modern trends. If I&#8217;m going to do it, I&#8217;m going to rely on designs that come from within myself. On top of that, I&#8217;m looking for points of fusion with the original.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/158b17.JPG\" border=\"0\" \/><br \/>\n<em>Illustration for Series 1 LD box set, 1990<\/em><\/p>\n<p><span class=\"textBlue\">From the latter half of <em>2202<\/em> onward, I feel like the series has incorporated increasingly unique elements as a remake.<\/span><\/p>\n<p>I am exactly the generation that saw <em>Farewell to Yamato<\/em> when I was in my second year of junior high school, and I loved that movie. I\u2019m a little different from Izubuchi in that respect. (Laughs) But I really wanted to go up to the White Comet Empire. However, we just wanted to make a work of a quality that was worthy of being \u201cthe current <em>Space Battleship Yamato<\/em>.\u201d For me, the works made after <em>Farewell<\/em> felt a bit redundant. So if we were to depict what happens next, I thought it would have to be a different path from the original <em>Yamato<\/em> that we saw.<\/p>\n<p>I found Mr. Fukui\u2019s adaptation of <em>2202<\/em> to be very interesting. He chose to build upon the original to some extent, while incorporating insights that resonate with modern audiences. In fact, there\u2019s a development in the upcoming <em>3199<\/em> Chapter 7 that I\u2019m not entirely happy with, but he&#8217;s very confident and has declared that he will make it something that I&#8217;ll be completely satisfied with. So I\u2019m really looking forward to seeing what he can do.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/158b02.JPG\" border=\"0\" \/><\/p>\n<p><span class=\"textBlue\">Sasha features a costume design that retains her original look while incorporating elements of the Iscandarian suit.<\/span><\/p>\n<hr \/>\n<div class='clear'>\n<p><span class=\"textBlue\">It\u2019s already been 14 years since the remake series began. Please share your thoughts on it.<\/span><\/p>\n<p>I never thought the series would continue this long. I think it\u2019s a testament to the greatness of the name <em>Yamato<\/em>. Above all, I\u2019m grateful that the audience appreciates it. As someone who was deeply moved by <em>Yamato<\/em> back then, I feel like I\u2019ve been incorporated into it, or rather that I\u2019ve been given the opportunity to participate. That\u2019s the impression I have. <\/p>\n<p>When I first encountered <em>Yamato<\/em>, I was still in elementary school, and I couldn\u2019t even imagine entering the world of anime in the future. <em>Yamato<\/em> established the word \u201canime,\u201c and the anime boom intensified. I was simply one of the audience members caught up in that boom. To be involved in and drive the central part of the remake now, years later, is quite a surprise. I consider myself very fortunate. Of course, that also means a great deal of responsibility.<\/p>\n<p>Nowadays, most of the original staff members have left the project, but people like Mr. Yamaoka, mecha designer Junichiro Tamamori, Yasushi Ishizu (Garmillas side), and Akihisa Maeda (animator) remain. I\u2019m truly happy that we\u2019ve been able to continue with these same staff members all this time. In a long-running series, it\u2019s not uncommon for the character designer to change midway through, but to me, this is how it should be, like how Shingo Araki continued to work on <em>Saint Seiya<\/em> for so long. Since I started with this remake series, I want to see it through to the end.<\/p>\n<p>In fact, I\u2019ve been working on it for over ten years now, and I&#8217;ve thought that it would be fine to end my career with it.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/aug26\/158b16.JPG\" border=\"0\" \/><\/p>\n<p><\/br><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[161],"tags":[],"class_list":["post-44791","post","type-post","status-publish","format-standard","hentry","category-rebel-3199-interviews"],"_links":{"self":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/44791","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/comments?post=44791"}],"version-history":[{"count":3,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/44791\/revisions"}],"predecessor-version":[{"id":44917,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/44791\/revisions\/44917"}],"wp:attachment":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/media?parent=44791"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/categories?post=44791"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/tags?post=44791"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}