{"id":42738,"date":"2025-12-28T15:32:52","date_gmt":"2025-12-28T23:32:52","guid":{"rendered":"https:\/\/www.ourstarblazers.com\/vault\/?p=42738"},"modified":"2026-01-14T22:41:37","modified_gmt":"2026-01-15T06:41:37","slug":"090b","status":"publish","type":"post","link":"https:\/\/www.ourstarblazers.com\/vault\/090b\/","title":{"rendered":"Garmillas mecha design interview, October 2025"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-880 alt=\"2601icon\" src=\"http:\/\/ourstarblazers.com\/vault\/wp-content\/uploads\/2601icon.JPG\" width=\"216\" height=\"90\" \/><\/p>\n<p class=\"cosmo-teaser\">From the <em>REBEL 3199<\/em> Chapter 4 program book: Mecha Designer Arashi Ishizu discusses his work for the Galman-Garmillas side of the story, specifically the new developments seen in Episodes 11-14. With the arrival of long-dormant Iscandarian ships adding a new layer to the story, there&#8217;s a lot to talk about.<\/p>\n<div style=\"clear: both;\"><\/div>\n<p><!--more--><!--noteaser--><\/p>\n<p>From the <em>REBEL 3199<\/em> Chapter 4 program book: Mecha Designer Arashi Ishizu discusses his work for the Galman-Garmillas side of the story, specifically the new developments seen in Episodes 11-14. With the arrival of long-dormant Iscandarian ships adding a new layer to the story, there&#8217;s a lot to talk about.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/jan26\/090b01.JPG\" border=\"0\" \/><\/p>\n<p>The setting for this story is Galman-Garmillas. Here, we introduce the designs by Yasushi Ishizu, who has handled the Garmillas side designs since <em>Yamato 2199<\/em>.<\/p>\n<h2>Yasushi Ishizu design works<\/h2>\n<p><span class=\"textBlue\"><em>Yasushi Ishizu Profile<\/em><\/span><\/p>\n<p><span class=\"textBlue\">A mechanic designer originating from Studio Nue. Since the 1980s, he has contributed mechanic designs to works like <em>Orguss<\/em> and <em>Dirty Pair<\/em>. He transitioned to the game industry, also serving as director for <em>Panzer Fron<\/em>. After returning to anime with <em>Toward the Terra<\/em>, he joined the remake series starting with the first installment, <em>Yamato 2199<\/em>. He has consistently handled the Garmillas fleet and art design up to now.<\/span><\/p>\n<p>Before I knew it, I&#8217;d been involved with the remake series for over ten years. When I first took this job, I never imagined I&#8217;d be involved for this long. <em>2199<\/em> was practically my first serious project in anime production, so everything was a learning experience. It feels a bit strange that I&#8217;ve been able to continue this long.<\/p>\n<p>Taking charge of Garmillas design wasn&#8217;t explicitly assigned, it just naturally evolved that way. While I was personally drawn to the Garmillas visual aesthetic, it ultimately became my role throughout the series. Whereas Junichiro Tamamori designs Earth-side mecha based on \u201crealistic logic and layering,\u201d I believe the Garmillas side I handle is built on pursuing an image of \u201cthis is how it feels.\u201d<\/p>\n<p>I started using 3DCG myself with <em>2202<\/em>. Before that, I drew blueprints by hand, but requests like \u201cWe need pass diagrams too\u201d meant I needed to create accurate 3D models. I had to redo things a lot until I got used to it, but once I got more comfortable, I started modeling directly in CG without even doing rough sketches. The physical strain is lighter, and it&#8217;s easier to work with. That&#8217;s the advantage.<\/p>\n<p>What I feel throughout the entire series is that this work, <em>Yamato<\/em>, places significant emphasis on the \u201cship\u201d and \u201cmecha\u201d elements. That&#8217;s precisely why it&#8217;s such incredibly rewarding work. Compared to other staff members, I wasn&#8217;t passionately invested in the original, but I always kept looking at the design materials and loved them. So now, finding myself on that same path feels like a strange sense of destiny.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/jan26\/090b02.JPG\" border=\"0\" \/><\/p>\n<h3>Zerandal-class Attack Dimensional Submarine <em>Zerandal<\/em><\/h3>\n<p><span class=\"textBlue\">ISHIZU&#8217;S COMMENT:<\/span><\/p>\n<p><span class=\"textBlue\">The design originates from the <em>Yamato III<\/em> dimensional submarine. However, visually, it leans more heavily toward Garmillas elements than Galman-Garmillas. Conceptually, it was originally built by Garmillas but completed under Galman-Garmillas control. Thus, traditional \u201cGarmillas characteristics\u201d are also considered.<\/span><\/p>\n<p><span class=\"textBlue\">Building on that, we expanded the image of its predecessor, the UX-01. While the UX-01 was designed based on the U-boat Type VII, we wanted the Zerandal to have a shape reminiscent of the Type XXI. Chief Director Fukui requested \u201ca teardrop-shaped bow,\u201d and that led us to the current design.<\/span><\/p>\n<p><span class=\"textBlue\">Regarding armament, we figured more is better, so we packed the bow with numerous torpedo tubes. We also prioritized classic submarine sequences like simultaneous torpedo launches. Additionally, I proposed the railgun as the main armament for use in sub-space, where beam cannons are ineffective. This time, we&#8217;ve also included numerous vertical launchers. <\/span><\/p>\n<p><span class=\"textBlue\">The ring-shaped double-reverse screw utilizes a design from the Gatlantis sub-space submarine featured in <em>Farewell<\/em>. We thought the large ring would make the operation visually clear. Of course, we&#8217;ve prepared internal designs as well. The periscope in the command center was designed to connect optically all the way to the conning tower, like in old submarines.<\/span><\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/jan26\/090b03.JPG\" border=\"0\" \/><\/p>\n<p>The design line, such as the central Garmillaslight (Garmillas&#8217; Eye), follows the Garmillas lineage.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/jan26\/090b04.JPG\" border=\"0\" \/><\/p>\n<p>Camouflage was also considered for the color pattern.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/jan26\/090b05.JPG\" border=\"0\" \/><\/p>\n<p>Proposing twin electromagnetic cannons for the main guns, assuming use in subspace. The range of motion is also explained.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/jan26\/090b06.JPG\" border=\"0\" \/><\/p>\n<p>LEFT: Electromagnetic cannon stowage. Using both CG and hand-drawn art is characteristic of Mr. Ishizu.<\/p>\n<p>RIGHT: Various warheads. These are larger than the UX-01 torpedo shown at the bottom.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/jan26\/090b07.JPG\" border=\"0\" \/><\/p>\n<p>Command center design. In addition to these output samples, data was also provided to the CG team.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/jan26\/090b08.JPG\" border=\"0\" \/><\/p>\n<p>A periscope retaining a classic, \u201csubmarine-like\u201d feel.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/jan26\/090b09.JPG\" border=\"0\" \/><\/p>\n<p>Early design test sketches. Direction was explored based on these drafts.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/jan26\/090b10.JPG\" border=\"0\" \/><\/p>\n<p>Initial concept image. At this stage, it featured a flattened, tapered bow.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/jan26\/090b11.JPG\" border=\"0\" \/><\/p>\n<p>LEFT: Early CG model for shape evaluation.<\/p>\n<p>RIGHT: Rough model with added retractable turrets, torpedo tubes, and section lines. Shape and function are refined.<\/p>\n<p><\/br><\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/jan26\/090b12.JPG\" border=\"0\" \/><\/p>\n<h3>Shalbart-class Space Battleship<\/h3>\n<p><span class=\"textBlue\">ISHIZU&#8217;S COMMENT:<\/span><\/p>\n<p><span class=\"textBlue\">In <em>3199<\/em>, the Galman-Garmillas design featured in <em>Yamato III<\/em> &#8212; specifically the lines crafted by Katsumi Itabashi &#8212; plays a significant role. The challenge was reconciling the continuity of the remake series with Itabashi&#8217;s design. How much to align with it, and where to introduce new elements? Finding that \u201cbalance point\u201d was an extremely difficult task. <\/span><\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/jan26\/090b13.JPG\" border=\"0\" \/><\/p>\n<p><span class=\"textBlue\">Moreover, this Shalbart-class isn&#8217;t entirely a Galman-Garmillas ship. Its positioning and background include its relationship with Iscandar. So visually, we aimed for a balance where it could be seen as reminiscent of the old designs, yet distinctly different. Honestly, I even considered going as far as the design of the <em>Sheherazade<\/em> from the opening of <em>2199<\/em> (the golden spaceship that crashed on Mars, carrying the envoy from Iscandar).<\/span><\/p>\n<p><span class=\"textBlue\">In my mind, Iscandar science is \u201cmagical,\u201d and I wanted to treat it less as science and more as a fantasy-like technology. So I incorporated crystal-like elements, attempting to create a worldview distinct from that of a mere warship.<\/span><\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/jan26\/090b14.JPG\" border=\"0\" \/><\/p>\n<p>The motif is the large combat ship from <em>Yamato III<\/em>. The distinctive bow shape also inherits the original design.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/jan26\/090b15.JPG\" border=\"0\" \/><\/p>\n<p>Crystals symbolizing Iscandar science are incorporated into various sections.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/jan26\/090b16.JPG\" border=\"0\" \/><\/p>\n<p>Initial concept for the Shalbart-class. A movable mechanism is envisioned at the bow.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/jan26\/090b17.JPG\" border=\"0\" \/><\/p>\n<h3>Ruined Ship (rough)<\/h3>\n<p>A ruined ship confirmed to exist on the satellite Starsha. Since it appears as a mere silhouette in the story, this is not the final design, but rather a test design meant solely to capture the atmosphere. The Shalbart-class was created based on the concept of this sketch.<\/p>\n<p><span class=\"textBlue\">ISHIZU&#8217;S COMMENT:<\/p>\n<p><span class=\"textBlue\">This is the thing that makes a brief appearance this time. Those who&#8217;ve seen it might guess what it is. Actually, the design process was reversed: the Shalbart-class was designed based on this artwork submitted during pre-production. I myself don&#8217;t know how this ship will be utilized going forward. I drew it thinking \u201cmaybe like this,\u201d so I&#8217;m half excited, half anxious, hoping its true form will be properly revealed somewhere.<\/p>\n<p><\/br><\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/jan26\/090b18.JPG\" border=\"0\" \/><\/p>\n<h3>Holy City Ruda<\/h3>\n<p>Many structures on Galman, such as the government complex, are built in the Iscandar style. Scars from the planetary bombardment are depicted throughout.<\/p>\n<p><span class=\"textBlue\">ISHIZU&#8217;S COMMENT:<\/span><\/p>\n<p><em>Holy City<\/em><\/p>\n<p><span class=\"textBlue\">Ultimately, I ended up handling nearly all the Galman-Garmillas related art. It was demanding work, but since it was a world I loved, it felt rewarding. What I particularly focused on was the image of \u201cGalman-Garmillas retaining some elements of Iscandar.\u201d Spaces where traces of the former culture and mystique linger. By weaving in just a hint of magical nuance, I aimed to create an atmosphere distinct from Garmillas, uniquely Galman.<\/span><\/p>\n<p><em>Yabu&#8217;s House<\/em><\/p>\n<p><span class=\"textBlue\">Personally, I really enjoyed designing this. Creating a place with a \u201cscent of daily life\u201d is incredibly interesting work, and I was given free rein to draw it. The house materials, for instance, have a feel of being cobbled together from scraps, which I think captures the essence of Galman-Garmillas at this stage.<\/span><\/p>\n<p><em>Bakery<\/em><\/p>\n<p><span class=\"textBlue\">This was an interesting request. I believe a bakery is a first for us. It&#8217;s a rare subject, but we designed it as a bakery that isn&#8217;t entirely alien to humans and would be easily understandable if humans were substituted. While it&#8217;s not just combat mecha, such elements don&#8217;t get much screen time on the Garmillas side, which I think adds to the appeal.<\/span><\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/jan26\/090b19.JPG\" border=\"0\" \/><\/p>\n<p>Yabu&#8217;s house (barracks). Characterized by its hastily assembled, makeshift appearance, seemingly cobbled together from random parts.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/jan26\/090b20.JPG\" border=\"0\" \/><\/p>\n<p>LEFT: Yabu&#8217;s light truck.<\/p>\n<p>RIGHT: Design of the alien bakery where Hilde and the others work.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/jan26\/090b21.JPG\" border=\"0\" \/><\/p>\n<p>LEFT: Twin-barreled reflection satellite cannon, similar to those in <em>Yamato III<\/em>. The design lines for the muzzles and such inherit elements from <em>2199<\/em>.<\/p>\n<p>RIGHT: Marking design studies for Galman-Garmillas, retaining the impression of the great Garmillas Imperial Star. Also handled by Mr. Ishizu.<\/p>\n<p><\/br><\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/www.ourstarblazers.com\/vault-images\/jan26\/090b22.JPG\" border=\"0\" \/><\/p>\n<h3>Third Valeras<\/h3>\n<p>LEFT: Layout (background artwork) for Episode 4, drawn directly by Mr. Ishizu.<\/p>\n<p>CENTER: Ambassador Varel&#8217;s office. This art was also handled by Mr. Ishizu.<\/p>\n<p>RIGHT: Layout of Valeras Tower, where the Wave-Motion experimental ship <em>Ginga<\/em> crashed.<\/p>\n<p><\/br><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[161],"tags":[],"class_list":["post-42738","post","type-post","status-publish","format-standard","hentry","category-rebel-3199-interviews"],"_links":{"self":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/42738","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/comments?post=42738"}],"version-history":[{"count":4,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/42738\/revisions"}],"predecessor-version":[{"id":42742,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/42738\/revisions\/42742"}],"wp:attachment":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/media?parent=42738"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/categories?post=42738"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/tags?post=42738"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}