{"id":32865,"date":"2022-09-08T11:09:43","date_gmt":"2022-09-08T18:09:43","guid":{"rendered":"https:\/\/www.ourstarblazers.com\/vault\/?p=32865"},"modified":"2022-09-15T07:51:37","modified_gmt":"2022-09-15T14:51:37","slug":"686a","status":"publish","type":"post","link":"https:\/\/www.ourstarblazers.com\/vault\/686a\/","title":{"rendered":"<em>Yamato 2205<\/em> sound director interview, April 2022"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-880 alt=\"2209icon\" src=\"https:\/\/www.ourstarblazers.com\/vault\/wp-content\/uploads\/2209icon.JPG\" width=\"216\" height=\"90\" \/><\/p>\n<p class=\"cosmo-teaser\">From issue 14 of the <em>Star Blazers\/Yamato<\/em> Premium Fan Club magazine: Tomohiro Yoshida discusses the process of creating the sound world of <em>Yamato 2205<\/em>, the nuances of inheriting a generational legacy, and a small taste of what we have to listen for in the future.<\/p>\n<div style=\"clear: both;\"><\/div>\n<p><!--more--><!--noteaser--><\/p>\n<p><span class=\"image-right\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep22\/686a01.JPG\" border=\"0\" \/><\/span><\/p>\n<h2>Interview with Tomohiro Yoshida, Sound Director of <em>Yamato 2205<\/em><\/h2>\n<h3>Creating the &#8220;sound&#8221; of <em>Yamato<\/em> to be passed on to the next generation<\/h3>\n<p><em>From issue 14 of the <\/em>Star Blazers\/Yamato<em> Premium Fan Club magazine<\/em><\/p>\n<p>The world of &#8220;sound&#8221; is absolutely essential to the appeal of the <em>Yamato<\/em> series. Sound Director Tomohiro Yoshida is responsible for all <em>Yamato<\/em> sounds, from the casting of the voice actors to the background music and sound effects. How was the &#8220;sound&#8221; of <em>2205<\/em> created? We asked him again about his thoughts and feelings.<\/p>\n<h3>The voice that inherits Susumu Kodai, searched for since <em>Resurrection<\/em><\/h3>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> What is the appeal of being a sound director for you?<\/p>\n<p><span class=\"textBlue\"><em>Yoshida:<\/em><\/span> The appeal of being an anime sound director is the fun of creating something from nothing. I enjoy giving a concrete form to a world that is only an image by adding voices, sounds, and sound effects.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> What are some of the unique challenges and difficulties of the <em>Yamato<\/em> series?<\/p>\n<p><span class=\"textBlue\"><em>Yoshida:<\/em><\/span> I myself have been a big fan of <em>Yamato<\/em> since I was a child. It&#8217;s something really special. The sound alone, the voice actors, the sound effects, and the music are all balanced at a high level. It&#8217;s not like there&#8217;s only one thing that stands out. There is no difference in the duties of a sound director, but the pressure of working on <em>Yamato<\/em> may be greater than other works.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> You&#8217;ve been involved in <em>Yamato<\/em> as a sound director since <em>Resurrection<\/em>. Wasn&#8217;t it quite a hard job at that time?<\/p>\n<p><span class=\"textBlue\"><em>Yoshida:<\/em><\/span> In terms of sound work, I&#8217;ve been involved, though only partially, since <em>Yamato 2520<\/em>. Yoshinobu Nishizaki told me about the idea of <em>Resurrection<\/em> back then, so I was prepared for it. Speaking of hardships at that time, there were a lot of them. (Laughs) <\/p>\n<p>In terms of casting, right around the time we were working on <em>2520<\/em>, Kei Tomiyama (the original Kodai) passed away. That was a big deal. It was a shocking event for Mr. Nishizaki, who was about to start work on <em>Resurrection<\/em> at the time. Since then, I&#8217;ve been wondering who would inherit Kei Toyama&#8217;s Kodai. For example, in the remake series, Hiroki Touchi succeeded Isao Sasaki (as Saito), Yuko Kaida inherited Sabera, and so on. But I really didn&#8217;t know who would take over for Mr. Tomiyama.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> In the end, the role of Susumu Kodai in <em>Resurrection<\/em> went to Koichi Yamadera.<\/p>\n<p><span class=\"textBlue\"><em>Yoshida:<\/em><\/span> I think it was a natural choice, since he had already played the role of Susumu Kodai in the Playstation games before <em>Resurrection<\/em>. That&#8217;s why I wanted to give it a twist.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Now, Daisuke Ono plays the role of Susumu Kodai, and Koichi Yamadera plays Dessler. How did you decide to use each of them?<\/p>\n<p><span class=\"textBlue\"><em>Yoshida:<\/em><\/span> Yutaka Izubuchi, who worked on <em>2199<\/em>, was particularly concerned about who would succeed Kei Toyama as Susumu Kodai. So it was decided to invite a wide range of people to participate in the audition and not set any boundaries. Even those who would normally be more suited to Ota or Hiss were invited. I was like, give every man a chance to be Kodai once. (Laughs) We finally said, &#8220;In the end, Mr. Ono is the right person for the job.&#8221;<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> What was the deciding factor for you to say, &#8220;In the end, Mr. Ono&#8221;?<\/p>\n<p><span class=\"textBlue\"><em>Yoshida:<\/em><\/span> The final deciding factor was the balance of casting. The combination of the Kenichi Suzumura&#8217;s Daisuke Shima and Daisuke Ono&#8217;s Susumu Kodai was the most suitable for me. I thought of them as individual actors who would be the best pairing for the two characters.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Kodai and Shima&#8217;s characters seem to be reversed between the original series and the remake series, don&#8217;t they? Kodai, who was hot-blooded and passionate in the original, is more reserved in the remake, while Shima is a little rougher. How did Mr. Yamadera come to play the role of Dessler?<\/p>\n<p><span class=\"textBlue\"><em>Yoshida:<\/em><\/span> I believe the plan to have Yamadera-san play the role of Dessler was decided at an early stage. I think it was first proposed by Mr. Izubuchi. I totally agreed with him. He and I have quite similar sensibilities. Not only in casting; there were a lot of moments like, &#8220;I know what you mean!&#8221;<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep22\/686a02.JPG\" border=\"0\" \/><\/span><\/p>\n<h3>What was the unexpected merit of recording during the Corona pandemic?<\/h3>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> What did you pay special attention to in casting the new characters in <em>2205<\/em>?<\/p>\n<p><span class=\"textBlue\"><em>Yoshida:<\/em><\/span> Mr. Fukui and I were both particular about Ryusuke Domon. He&#8217;s the first character from <em>Yamato III<\/em> and will be a key character in the future. That&#8217;s why Mr. Fukui and I and other staff members all submitted ideas for the audition. The one who made everyone easily agree, &#8220;Ah, that&#8217;s Domon&#8221; was Tasuku Hatanaka.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> I think that most of the characters he played in the past have been softer or gentler male roles. That&#8217;s why I was so impressed by his passionate performance as Domon. From a fan&#8217;s point of view, it was like, &#8220;He can act like this!&#8221; Did you or Mr. Fukui give him any direction for his performance?<\/p>\n<p><span class=\"textBlue\"><em>Yoshida:<\/em><\/span> No, I didn&#8217;t give any specific direction. I was surprised at how hard he practiced. He read the script thoroughly. On top of that, I think it was his &#8220;physicality&#8221; that made the performance so good. I was very happy to have him on board as a newcomer to <em>Yamato<\/em> as Ryusuke Domon, and jumping into a group of veteran voice actors. I think there was a good sync between them. In that sense, he was able to play the role of Domon in a natural, life-size way.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Was there any other casting that you were particular about?<\/p>\n<p><span class=\"textBlue\"><em>Yoshida:<\/em><\/span> This may sound a little strange, but it was Deda. In my mind, if anyone could inherit Kosei Tomita&#8217;s Deda, it would have to be Masuo Amada. That&#8217;s why, from when the meetings for <em>2205<\/em> began, I was like, &#8220;Leave the casting of Deda to me!&#8221; Mr. Fukui felt cornered and said, &#8220;If you insist&#8230;&#8221; (Laughs) <\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> I heard that you had a lot of difficulties in recording the voices during the Corona pandemic, such as recording them separately.<\/p>\n<p><span class=\"textBlue\"><em>Yoshida:<\/em><\/span> There was a guideline from the Haiku Poets&#8217; Association and the Sound System Association that said it would be OK if we set up partitions and recorded only up to three people at a time. However, it didn&#8217;t mean that if the number of people was small, the disease wouldn&#8217;t spread. <em>Yamato<\/em>&#8216;s voice actors are all very popular and very well-known. If something were to happen to them, it would not only cause great damage to the <em>Yamato<\/em> series, but also to the anime industry as a whole. I thought about it, and we had no choice but to go for them individually. Honestly, we couldn&#8217;t ask them to take the risk.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Was it difficult to schedule the recording studio for individual recordings?<\/p>\n<p><span class=\"textBlue\"><em>Yoshida:<\/em><\/span> No, it was rather easy. In the past, we would have had all the performers gather at a certain time, and It was difficult to coordinate with them. But with individual recordings, it was easier to accommodate everyone&#8217;s schedule. With individual sessions, we could say something like, &#8220;If you have about 20 minutes on this day, would that be OK?&#8221; The overall recording time was about four times longer than usual, but it was easy in terms of scheduling.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> So it was a good thing, too.<\/p>\n<p><span class=\"textBlue\"><em>Yoshida:<\/em><\/span> We could ask for just 10 or 20 minutes, so we were able to make offers to people who I would have given up on before. Especially for auditions, we were able to reach out to a wider range of people than ever before, and I think it made casting more fulfilling.<\/p>\n<p><span class=\"image-right\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep22\/686a03.JPG\" border=\"0\" \/><\/span><\/p>\n<h3>The sound of <em>2205<\/em>, which became an &#8220;achievement point&#8221;<\/h3>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> I have a question about the new music created for <em>2205<\/em>. Did you give any specific orders for the new tracks?<\/p>\n<p><span class=\"textBlue\"><em>Yoshida:<\/em><\/span> It depends on the track. For example, in the case of <em>Domon,<\/em> in addition to the main version, I wanted a small piano solo, or a composition with only woodwinds and strings.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Do you leave the images of the music to Akira Miyagawa?<\/p>\n<p><span class=\"textBlue\"><em>Yoshida:<\/em><\/span> It&#8217;s basically up to him. I explained the character of Ryusuke Domon, what was expected of him in the story, and so on.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> So you conveyed it as a story, not as a sound image.<\/p>\n<p><span class=\"textBlue\"><em>Yoshida:<\/em><\/span> That&#8217;s right. It&#8217;s more important than the musical aspect. Of course, Akira himself reads the scripts and the storyboards, so I want to honor the images that come to him. Once the music production starts, we exchange e-mails and ask each other, &#8220;Which pattern is better?&#8221; We consult each other like that.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Are there any other tracks in <em>2205<\/em>, including new ones, that left a particularly strong impression on you?<\/p>\n<p><span class=\"textBlue\"><em>Yoshida:<\/em><\/span> Yes, all of them left a deep impression on me. (Laughs) If I had to say, I would say <em>The Truth of Iscandar<\/em> and <em>Sanctel<\/em>, which used the motif of <em>Blue Crystal<\/em>. I asked Akira to use that motif from the beginning. I wanted to make it clear that <em>2205<\/em> continues from <em>2199<\/em>. I wanted to make it a big epic. Just like <em>Infinite Universe<\/em> in the original series, I&#8217;m very much attached to the fact that there is a sound that runs through the remake series as well.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> You mentioned the original series. What is the basic policy of the sound in the remake series that you value so much?<\/p>\n<p><span class=\"textBlue\"><em>Yoshida:<\/em><\/span> As you know, in the case of <em>Yamato<\/em>, the remake series also uses music and sound effects from the original. By nature, all works, including music, should harmonize with the times. I don&#8217;t know if using original tracks is always necessarily the right answer. In such a situation, the biggest theme for me is how how to fuse the old and new music and sound effects, and pass them on to the next generation. Just as the remake series was created decades after the original was born, I work with the hope that decades from now, people will want to remake the remake series again.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> It&#8217;s very encouraging to hear the words of someone who is responsible for the world of <em>Yamato<\/em>.<\/p>\n<p><span class=\"textBlue\"><em>Yoshida:<\/em><\/span> Whether or not that will actually be done is a different story. (Laughs) I think I&#8217;ve finally come to terms with the fact that the <em>Yamato<\/em> I loved as a boy and the <em>Yamato<\/em> of today are different. But by using old music and sound effects&#8230;there&#8217;s a subtle feeling that I&#8217;ve finally settled down and come to a cohesive whole. <em>2205<\/em> is the one that finally brought me to that point.<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep22\/686a04.JPG\" border=\"0\" \/><\/span><\/p>\n<h3>What is the deep secret hidden in the classical music mixed with noise&#8230;?<\/h3>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> As a sound director, is there any moment in the production of <em>2205<\/em> where you can say, &#8220;I can talk about that now&#8221;? I&#8217;d like to know about it.<\/p>\n<p><span class=\"textBlue\"><em>Yoshida:<\/em><\/span> There were several discussions about what to do with the music for scenes that correspond to the same situation as the original <em>New Voyage<\/em>. Both Mr. Fukui and I are <em>Yamato<\/em> fans, and our feelings are slightly different. I quite enjoyed the debate between us. (Laughs) <\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Can you give a specific example?<\/p>\n<p><span class=\"textBlue\"><em>Yoshida:<\/em><\/span> For example, the scene where <em>Deusula III<\/em> runs into <em>Goruba<\/em>. I recommended <em>Dessler&#8217;s attack<\/em>, but Mr. Fukui wanted to make it sound softer. In the end, <em>Dessler&#8217;s attack<\/em> was adopted by a majority vote, including Mr. Oka and others. In accordance with Mr. Fukui&#8217;s wishes, I balanced the dialogue so it had a softer tone.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> In terms of the comparison between the original and the remake series, I heard the keyword &#8220;modern tempo&#8221; several times from Mr. Fukui and Mr. Yasuda. How conscious were you of &#8220;modern tempo&#8221; in terms of sound?<\/p>\n<p><span class=\"textBlue\"><em>Yoshida:<\/em><\/span> It is true that the tempo of dialogue and scene development is very fast. In the case of the original series, there are times where <em>Yamato<\/em> is flying through space between scenes, and that&#8217;s why the sound of <em>Yamato<\/em> in flight is so memorable. In <em>2205<\/em>, dialogue for the next scene is often overlaid on the previous scene. It is a merit that this creates a modern tempo. On the other hand, I wonder if the generation accustomed to the remake series can still develop a memory of that in-flight sound. It&#8217;s a difficult point, isn&#8217;t it?<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Regarding the question of sound, I think it&#8217;s interesting that Deda and his colleagues listen to Earth&#8217;s classical music with analog sound quality.<\/p>\n<p><span class=\"textBlue\"><em>Yoshida:<\/em><\/span> The music played in the film is Debussey&#8217;s <em>Moonlight<\/em> and <em>Dream<\/em>, Chopin&#8217;s <em>Nocturne No. 2<\/em>, and Mozart&#8217;s <em>Fantasy in D minor<\/em>. This was Mr. Fukui&#8217;s intention, since the music was selected at the time of the script. They had already used <em>Swan Lake<\/em> in <em>Be Forever<\/em>, so I think it was inspired from there.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> The sound of the needle and crackling suggests that the sound source is quite old. What does that mean?<\/p>\n<p><span class=\"textBlue\"><em>Yoshida:<\/em><\/span> It&#8217;s sharp, isn&#8217;t it? (Laughs) Actually, there is a meaning behind it. I&#8217;m sure the mystery will be revealed in <em>3199<\/em>&#8230;<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Wow, I&#8217;m curious! Lastly, please give a message to the fans who supported <em>2205<\/em>.<\/p>\n<p><span class=\"textBlue\"><em>Yoshida:<\/em><\/span> The next work will largely be a remake of <em>Be Forever<\/em>. We will be incorporating advanced 4-channel sound. I don&#8217;t have a specific idea yet, but I&#8217;d like to try something new in <em>3199<\/em>. So please look forward to the next work in terms of sound as well.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Thank you very much.<\/p>\n<h3>Tomohiro Yoshida Profile<\/h3>\n<p>His involvement with the <em>Yamato<\/em> series began with his experience as a director at West Cape Corporation, where he produced CDs related to <em>Yamato<\/em>. He is currently active as a freelance sound director. <\/p>\n<p>See his other credits at Anime News Network <a href='https:\/\/www.animenewsnetwork.com\/encyclopedia\/people.php?id=6586'>here<\/a>.<\/p>\n<p>Read more interviews with Tomohiro Yoshida:<\/p>\n<p><a href='https:\/\/www.ourstarblazers.com\/vault\/775\/'><em>2199<\/em> Yamatalk, July 2013<\/a><\/p>\n<p><a href='https:\/\/www.ourstarblazers.com\/vault\/047a\/'>Music conversation with Akira Miyagawa, Feb 2015<\/a><\/p>\n<p><a href='https:\/\/www.ourstarblazers.com\/vault\/245a\/'><em>Hyper Hobby<\/em> interview, Dec 2017<\/a><\/p>\n<p><a href='https:\/\/www.ourstarblazers.com\/vault\/312a\/'><em>Yamato 2202<\/em> interview, April 2018<\/a><\/p>\n<p><a href='https:\/\/www.ourstarblazers.com\/vault\/306a\/'><em>Gigazine<\/em> interview, April 2018<\/a><\/p>\n<p><\/br><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[147,151],"tags":[],"class_list":["post-32865","post","type-post","status-publish","format-standard","hentry","category-yamato-2205","category-yamato-2205-interviews"],"_links":{"self":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/32865","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/comments?post=32865"}],"version-history":[{"count":3,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/32865\/revisions"}],"predecessor-version":[{"id":32868,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/32865\/revisions\/32868"}],"wp:attachment":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/media?parent=32865"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/categories?post=32865"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/tags?post=32865"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}