{"id":27686,"date":"2019-12-06T17:57:11","date_gmt":"2019-12-07T01:57:11","guid":{"rendered":"https:\/\/www.ourstarblazers.com\/vault\/?p=27686"},"modified":"2019-12-14T23:46:04","modified_gmt":"2019-12-15T07:46:04","slug":"435a","status":"publish","type":"post","link":"https:\/\/www.ourstarblazers.com\/vault\/435a\/","title":{"rendered":"<em>Yamato Resurrection<\/em> interviews, 2009"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-880 alt=\"1912icon\" src=\"https:\/\/www.ourstarblazers.com\/vault\/wp-content\/uploads\/1912icon.JPG\" width=\"216\" height=\"90\" \/><\/p>\n<p class=\"cosmo-teaser\">To mark the ten-year anniversary of <em>Yamato Resurrection<\/em>, we present interviews with three of the most important members of the animation staff: Director Yoshinobu Nishizaki, Character Animation Director Tomonori Kogawa, and Mechanic Director Nobuyoshi Habara.<\/p>\n<div style=\"clear: both;\"><\/div>\n<p><!--more--><!--noteaser--><\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/dec19\/435a01.JPG\" border=\"0\" \/><\/p>\n<p>To mark the ten-year anniversary of <em>Yamato Resurrection<\/em>, we present three interviews that were published upon the release of the film. They originate from the three magazines shown here: <em>Rocks<\/em> #5 and consecutive issues of <em>Great Mechanics DX<\/em>. Put together, they present conversations with three of the most important members of the animation staff: Director Yoshinobu Nishizaki, Character Animation Director Tomonori Kogawa, and Mechanic Director Nobuyoshi Habara (who would later direct <em>Yamato 2202<\/em>).<\/p>\n<hr \/>\n<div class='clear'>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/dec19\/435a02.JPG\" border=\"0\" \/><\/p>\n<h2><span class=\"textBlue\">Animation Director Tomonori Kogawa<\/span><\/h2>\n<p><em>From<\/em> Rocks <em>magazine #5 (Shibuya Publishing), December 3, 2009<\/em><br \/>\n<em>Illustrations by Ken Hamaguchi<\/em><br \/>\n<em>Text by Seita Fukui<\/em><\/p>\n<h2>Thus, the old SF anime is \u201crevived\u201d<\/h2>\n<p>Over the last 26 years, the techniques of making anime and the tastes of anime fans has changed, and <em>Yamato<\/em> has been revived after all that time. Why <em>Yamato<\/em> now? What does the producer entrust into this film, and what will it convey? We look behind the scenes of <em>Yamato<\/em>&#8216;s resurrection in an interview with Animation Director Tomonori Kogawa.<\/p>\n<p>Mr. Kogawa is very famous among anime fans. In addition to character designs for <em>Farewell to Yamato, Galaxy Express 999, Legendary Giant Ideon<\/em>, and <em>Holy Soldier Dunbine<\/em>, he was also involved with <em>Neon Genesis Evangelion<\/em> under a pen name. This is because of the attractive characters he has created one after another, which are unforgettable to anime fans. In the spring of 2009, it was announced that he would do character designs and supervise the animation for <em>Yamato Resurrection<\/em>. This is the first time in 31 years Mr. Kogawa has been involved with <em>Yamato<\/em>, and many longtime fans were excited about this announcement.<\/p>\n<p>What&#8217;s on Mr. Kogawa&#8217;s mind now after completing the revival of this SF anime giant? In order to get closer to the heart of it, we saw an early preview and visited Kogawa&#8217;s workshop on a certain day in Nishi-Tokyo.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Can you tell us about how you suddenly got involved in <em>Yamato Resurrection<\/em>?<\/p>\n<p><span class=\"textBlue\"><em>Kogawa:<\/em><\/span> It first came up in 2007 when I got a phone call from Director\/Producer Yoshinobu Nishizaki. I was surprised. It was so sudden, the first thing I said was, &#8220;It&#8217;s been a long time.&#8221; He started by saying, &#8220;I&#8217;ve been looking for you, Kogawa-san.&#8221; (Laughs) He also said, &#8220;I&#8217;ll never forget your movies.&#8221; The main point was that he wanted me to be the animation director.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Was it a quick decision?<\/p>\n<p><span class=\"textBlue\"><em>Kogawa:<\/em><\/span> No, a lot of things ran through my head for about five seconds before I replied, &#8220;That&#8217;s fine.&#8221;<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> You were able to accept it after all. Is that because <em>Yamato<\/em> is special?<\/p>\n<p><span class=\"textBlue\"><em>Kogawa:<\/em><\/span> Hmm, I wonder. I don&#8217;t think I can say if I felt one way or the other about it. If I&#8217;d been asked to revive some work other than <em>Yamato<\/em>, I might not have accepted it.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Do you get emotional about <em>Yamato<\/em> when you draw it?<\/p>\n<p><span class=\"textBlue\"><em>Kogawa:<\/em><\/span> I loved drawing <em>Yamato<\/em> 31 years ago on <em>Farewell<\/em>. I liked <em>Yamato<\/em> because it was the first time something seemed to have a heavy form to it. Early on, <em>Yamato<\/em> referenced the form of the World War II battleship <em>Yamato<\/em>. It had a feeling of weight. The <em>Yamato<\/em> in this film is very smart because it&#8217;s in 3D.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> What&#8217;s the biggest difference between now and 31 years ago?<\/p>\n<p><span class=\"textBlue\"><em>Kogawa:<\/em><\/span> My consciousness hasn&#8217;t changed, and I intended to draw <em>Yamato<\/em>&#8216;s image without changing it as much as possible. Some realism was added to it.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> What has changed at the work site since 31 years ago?<\/p>\n<p><span class=\"textBlue\"><em>Kogawa:<\/em><\/span> It&#8217;s quite different. You could say the system is different. When I directed on <em>Farewell<\/em>, the only other people in the main staff room were production assistants. The producers were in different rooms. When there was an important matter to discuss, we called the production crew together for a meeting. That was the feeling. This time, it seems like everyone is in the staff room. The good side is that it&#8217;s lively, but the bad side is that it&#8217;s noisy. (Laughs)<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/dec19\/435a03.JPG\" border=\"0\" \/><\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Have you seen the movie yet?<\/p>\n<p><span class=\"textBlue\"><em>Kogawa:<\/em><\/span> I&#8217;ve seen it many times during the retake process. I revise the visuals while watching it. I&#8217;ve seen it in fragments, so I don&#8217;t want to see it ever again. No, I&#8217;m kidding. (Laughs) I do want to see the finished product once.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> <em>Yamato<\/em> will be released for the first time in 26 years. How do you feel about the art quality and the story? Are you satisfied?<\/p>\n<p><span class=\"textBlue\"><em>Kogawa:<\/em><\/span> It&#8217;s not bad. I think it&#8217;s a proper <em>Yamato<\/em>. Of course, I can&#8217;t tell you any details. It uses color differently, but those who have seen <em>Yamato<\/em> in the past won&#8217;t be disappointed. I think Makoto Kobayashi, who&#8217;s in charge of the mechanic design, did a great job.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Speaking as someone on the production, do you want those who were enthusiastic about <em>Yamato<\/em> in the past will want to see this movie?<\/p>\n<p><span class=\"textBlue\"><em>Kogawa:<\/em><\/span> I think so. Of course, I want people who haven&#8217;t watched <em>Yamato<\/em> to see it. There are great expectations.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> These days, young people are watching <em>Evangelion<\/em> and Hayao Miyazaki anime. I&#8217;m interested in what their reaction will be when they see <em>Yamato<\/em> after being touched by those things.<\/p>\n<p><span class=\"textBlue\"><em>Kogawa:<\/em><\/span> It may be extreme.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Do you think they&#8217;ll reject it, or get into it?<\/p>\n<p><span class=\"textBlue\"><em>Kogawa:<\/em><\/span> Yep. (Laughs)<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Will the &#8220;heartfelt dialogue&#8221; of <em>Yamato<\/em> characters reach the hearts of today&#8217;s young people?<\/p>\n<p><span class=\"textBlue\"><em>Kogawa:<\/em><\/span> There will be a lot of that. It&#8217;s slightly different this time, with crowds saying &#8220;<em>Yamato<\/em>, <em>Yamato<\/em>, thank you, thank you.&#8221; It may seem abnormal, but it wouldn&#8217;t be <em>Yamato<\/em> without it.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> It&#8217;s basically a man&#8217;s drama, isn&#8217;t it?<\/p>\n<p><span class=\"textBlue\"><em>Kogawa:<\/em><\/span> That&#8217;s right. When <em>Farewell<\/em> came out, I stood at the entrance of a theater and watched the audience. Only boys and their mothers came out. The mothers were saying, &#8220;What is this? Isn&#8217;t it a war movie?&#8221; (Laughs) But the boys were very enthusiastic about it. As I wrote on the official <em>Resurrection<\/em> website, <em>Yamato<\/em> is about the friendship, unity, and romance of men. And it&#8217;s a Wave-Motion Gun movie.<\/p>\n<p><span class=\"image-right\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/dec19\/435a04.JPG\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Were there any unforgettable moments during the production?<\/p>\n<p><span class=\"textBlue\"><em>Kogawa:<\/em><\/span> There were so many, I can&#8217;t say.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Just try.<\/p>\n<p><span class=\"textBlue\"><em>Kogawa:<\/em><\/span> If I had to pick one, it would be Queen Irya (of Planet Amal); I wonder if her face has changed in the end.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Has it?<\/p>\n<p><span class=\"textBlue\"><em>Kogawa:<\/em><\/span> Her face was different at the beginning. I tried to give her a more oriental look. I went through a lot of historical materials to create a face that looks good.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Are there are lot of changes like that?<\/p>\n<p><span class=\"textBlue\"><em>Kogawa:<\/em><\/span> There are. While satisfying all the longtime fans, we also have to add modern touches when possible. <em>Yamato<\/em>&#8216;s form and detail, and Susumu Kodai&#8217;s face are constantly revised and corrected to find that balance.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> What are your feelings after finishing the production?<\/p>\n<p><span class=\"textBlue\"><em>Kogawa:<\/em><\/span> I want to take a rest. And I want to go drinking with the staff that worked so hard. (Laughs)<\/p>\n<p>See all the <em>Yamato<\/em> pages from <em>Rocks<\/em> #5 <a href='https:\/\/www.ourstarblazers.com\/vault\/rocks\/'>here<\/a>. <\/p>\n<p>Read a more comprehensive 2018 interview with Kogawa <a href='https:\/\/www.ourstarblazers.com\/vault\/302a'>here<\/a>.<\/p>\n<hr \/>\n<div class='clear'>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/dec19\/435a05.JPG\" border=\"0\" \/><\/p>\n<h2><span class=\"textBlue\">Director Yoshinobu Nishizaki<\/span><\/h2>\n<p><em>From <\/em>Great Mechanics DX<em> #11 (Futaba Co.) December 15, 2009<\/em><\/p>\n<p>After <em>Final Yamato<\/em> in 1983, <em>Yamato<\/em> returns to the theaters for the first time in 26 years with <em>Space Battleship Yamato Resurrection<\/em>! On this unique occasion, we interviewed Series Producer Yoshinobu Nishizaki about the work!<\/p>\n<p>Yoshinobu Nishizaki, the creator and producer of the <em>Space Battleship Yamato<\/em> series, is a leading figure in the anime world. The impact of <em>Yamato<\/em> on many creators who are currently active on the front line is immeasurable. In other words, it could be expressed as the impact of Mr. Nishizaki. In addition to his career as a producer, he is also known for numerous events. <\/p>\n<p>Our interviewers were all nervous before meeting this man of \u201cliving history.\u201d When the door opened, we entered the room where he was waiting. The strong smell of his cigarette drifted through the air along with the aura of an extraordinary person.<\/p>\n<h3><em>Space Battleship Yamato<\/em> is musical!<\/h3>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> It\u2019s been 26 years since <em>Final Yamato<\/em>. Why did you decide to make <em>Yamato<\/em> again now?<\/p>\n<p><span class=\"textBlue\"><em>Nishizaki:<\/em><\/span> That\u2019s right. I\u2019ve had the concept for 14 or 15 years. It was 12 or 13 years ago that the idea of a moving black hole came up. Since then, I\u2019ve been thinking about a lot of things. Why now\u2026why did I want to make it now? Everyone on the staff in the old days has passed away. Hiroshi Miyagawa and Kentaro Haneda (composers) and Yoshio Kimura (guitarist). I made something new for them. At the end of the film is a title dedicated to them. <\/p>\n<p>Well, honestly, that\u2019s not the reason. I\u2019m 75 years old, so I\u2019ll make it my last work. Is that reason enough?<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> This is the first time in the series you\u2019re credited with the post of director, isn\u2019t it?<\/p>\n<p><span class=\"textBlue\"><em>Nishizaki:<\/em><\/span> Even though I\u2019ve been a producer up until now, I was pretty close to being a director. In this new work, I also wrote the script from my own planning and concept work, I oversaw the design, and checked the plot. I set up a studio for this movie and gathered the staff so I could supervise it from the animation to the final picture.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Does that mean the Nishizaki flavor is stronger than ever?<\/p>\n<p><span class=\"textBlue\"><em>Nishizaki:<\/em><\/span> Well, it\u2019s the <em>Yamato<\/em> flavor, isn\u2019t it? The Nishizaki flavor is the <em>Yamato<\/em> flavor. I think <em>Yamato<\/em> is musical. That\u2019s why so many orchestral records were sold. If you look at a scene, music will come to mind and when you hear music a scene comes to mind. It\u2019s structured the same a musical. <\/p>\n<p>In the upcoming movie, the original <em>Yamato<\/em> music will flow at first, and there\u2019s a lot of classical in the middle stage: Grieg\u2019s piano concerto, Tchaikovsky\u2019s Slav March, and so on. After that, Chopin\u2019s Fantasy Improvisation. I wanted to use Chopin, Beethoven, and Mozart, but Mozart has a slow tempo that doesn\u2019t fit anime. Scenes are short in animation, so music has to be used strikingly. It has to flow when the enemy fortress appears. (Quoting Grieg concerto) \u201cKan kan kakan kan! Kan kakan kan kan!\u201d<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Why are you using orthodox classical music?<\/p>\n<p><span class=\"textBlue\"><em>Nishizaki:<\/em><\/span> The composer Hiroshi Miyagawa is no longer with us. So what can be used as anime music in place of his work? I searched for it and arrived at classical. I studied classical in elementary school, from third grade to fifth. So when I learned to read an orchestral score, the Argentine Tango seemed interesting. Then I entered the world of jazz. Roughly speaking, classical has eight bars of melody for a theme, then the music develops in various ways. The man who could make those melodies is gone now, so\u2026 Anyway, I use classical music for about half and <em>Yamato<\/em> music for the other half.<\/p>\n<p><em>His remarks indicate that he is richly cultured, which is one way you can see how a character such as Dessler was born in <\/em>Yamato<em>. The producer of a masterpiece cannot be an ordinary man.<\/em><\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/dec19\/435a06.JPG\" border=\"0\" \/><\/p>\n<h3>The script concept of <em>Yamato Resurrection<\/em> puts Kodai on the spot<\/h3>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> In this film, the passage of time is acknowledged in a way that it wasn\u2019t in the original series.<\/p>\n<p><span class=\"textBlue\"><em>Nishizaki:<\/em><\/span> At the time of <em>Final Yamato<\/em>, Kodai was 23 years old. This is more than ten years later, and now he\u2019s 38 years old. The story is Kodai, Kodai, Kodai from start to finish. There are also a lot of supporting roles, but you can\u2019t give a full portrait of all those characters in a two-hour time frame. So the supporting roles are depicted only in terms of their connection with Kodai. Not just the allies, but even the admirals on the enemy side are part of Kodai\u2019s story. In the end, it\u2019s all about Kodai.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> From what point of view did you choose Koichi Yamadera for the role of Kodai?<\/p>\n<p><span class=\"textBlue\"><em>Nishizaki:<\/em><\/span> [Original voice actor] Kei Tomiyama was a genius\u2026we lost a dear friend. First, Mr. Yamadera\u2019s voice has a similar feeling. He\u2019s a versatile performer. Kodai is a handsome young man, but that\u2019s not all there is to him. It\u2019s very difficult to find someone who can find the rest of the role. I judged that Mr. Yamadera could do it, so I chose him. Kodai also puts a lot of nerve behind his lines. That\u2019s part of the \u201c<em>Yamato<\/em>-ness.\u201d<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> What do you mean, specifically?<\/p>\n<p><span class=\"textBlue\"><em>Nishizaki:<\/em><\/span> Like in a line near the end. Earth has had various problems, including environmental pollution. Kodai is on <em>Yamato<\/em>\u2019s first bridge. There\u2019s a line where he says, \u201cHow have humans treated the Earth until now\u2026?\u201d The theme of <em>Yamato Resurrection<\/em> is encapsulated in those lines.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Is there a goddess character like Sasha or Starsha in this work?<\/p>\n<p><span class=\"textBlue\"><em>Nishizaki:<\/em><\/span> Isn\u2019t everyone getting tired of beautiful women appearing in space? (Laughs) It\u2019s true that having a woman floating in space and fading away is a good scene, but this time I wanted to make a <em>Yamato<\/em> story that was more realistic, so that doesn\u2019t happen.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Yuki Mori doesn\u2019t appear, either.<\/p>\n<p><span class=\"textBlue\"><em>Nishizaki:<\/em><\/span> She\u2019ll appear in a scene at the beginning. However, a man can be seen in his prime even in his forties. Do you want to see Yuki Mori at 38 or later? (Laughs) That\u2019s the biggest reason she doesn\u2019t appear. It\u2019s not the kind of story where Yuki Mori can come out beautifully dressed at the age of 38. [Translator\u2019s note: Nishizaki was always a man of his time.]<br clear=\"none\" \/><\/p>\n<p>Other than Kodai, <em>Yamato<\/em>\u2019s old crew has been revamped. Tasuke Tokugawa appears. He was a child last time, so his role is quite different.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/dec19\/435a07.JPG\" border=\"0\" \/><\/p>\n<h3>The drama comes from <em>Yamato<\/em> fighting as a single ship<\/h3>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> We hear that a fleet battle is depicted in <em>Yamato Resurrection<\/em>.<\/p>\n<p><span class=\"textBlue\"><em>Nishizaki:<\/em><\/span> In the first battle, an escort fleet is guarding an emigration fleet from Earth. As for the battles with <em>Yamato<\/em>, this is different from the <em>Yamato<\/em> you\u2019ve seen before. There are a lot of things inside it this time, not to mention the new launch. This is the age of CG in anime, so 30 to 40% of the visuals are now in CG. These are new times, and one of the themes you want to see is CG mecha in battle scenes.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> It seems like it would be easy to depict a fleet battle in CG.<\/p>\n<p><span class=\"textBlue\"><em>Nishizaki:<\/em><\/span> But in the end it comes down to \u201c<em>Yamato<\/em> as a single ship vs. the enemy fortress.\u201d After all, in a <em>Yamato<\/em> story, <em>Yamato<\/em> becomes the only ship, and it\u2019s a big deal to fight against a mighty enemy. <\/p>\n<p>In terms of recent animation, <em>Gundam<\/em> has been doing business for about twenty years now, right? It was Yasuhiko Yoshikazu who incorporated the human element into <em>Gundam<\/em>, and I think he learned that from <em>Yamato<\/em>.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Speaking of which, <em>[Gundam<\/em> creator] Yoshiyuki Tomino also worked on <em>Yamato<\/em>, didn\u2019t he? [Translator\u2019s note: while Tomino is credited for storyboard on Series 1 Episode 4, it is theorized that his contributions did not make it to the screen.]<br clear=\"none\" \/><\/p>\n<p><span class=\"textBlue\"><em>Nishizaki:<\/em><\/span> Anyway, it\u2019s been 35 years since then, hasn\u2019t it? <em>Yamato<\/em> is still selling now. I think it fits the needs of the times. There are a lot of ideas in <em>Gundam<\/em>. Various mecha has appeared. But you can\u2019t just have mecha fighting mecha, there must be a human story there.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> <em>Yamato<\/em> may have an advantage as a \u201cship\u201d because various members of the group all ride on board.<\/p>\n<h3>A message for people living on Earth now<\/h3>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> <em>Yamato Resurrection<\/em> isn\u2019t just about stopping an invasion, it also has a theme of diplomacy with aliens, doesn\u2019t it?<\/p>\n<p><span class=\"textBlue\"><em>Nishizaki:<\/em><\/span> \u201cIf we leave here, Amal will be safe but humanity will die.\u201d That\u2019s the reverse of what we\u2019ve seen in <em>Yamato<\/em> before. What should we do in such a situation? Kodai closes his eyes and thinks about it, then we hear the voice of Yuki. Kodai makes a decision and tells the Queen of Amal, then the people of Amal say, \u201cLet\u2019s fight with <em>Yamato<\/em> and win our freedom!\u201d That\u2019s how it goes. That scene is part of the story, too.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> In the time it was made, the first <em>Yamato<\/em> reflected the structure of the Cold War. But I think the modern world is more complicated than it was back then, isn\u2019t it?<\/p>\n<p><span class=\"textBlue\"><em>Nishizaki:<\/em><\/span> No, it\u2019s not more complicated. I\u2019d say it\u2019s just that the positions have changed. Environmental issues are reflected in Kodai\u2019s line, and other recent social conditions are also taken in. I think you\u2019ll notice them right away. (Laughs)<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> I felt there was a message in the concepts for Earth and the SUS like, \u201cLet\u2019s see things that people don\u2019t see in their daily lives.\u201d<\/p>\n<p><span class=\"textBlue\"><em>Nishizaki:<\/em><\/span> That\u2019s right, there is that. If you\u2019re the kind of person who doesn\u2019t feel that there should be a message behind it for young people, you can\u2019t truly be considered first rate.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/dec19\/435a08.JPG\" border=\"0\" \/><\/p>\n<h3>What is the fate of Earth?<\/h3>\n<p><span class=\"textBlue\"><em>Nishizaki:<\/em><\/span> I actually made two endings. Two patterns that are totally different from a happy ending. After showing it to the staff, there were pros and cons\u2026to be honest, I haven\u2019t decided yet which way to go. So I\u2019ll be showing them in a preview screening and try to get opinions. If you can see it at a theater, please decide which one you prefer. [Translator\u2019s note: six preview screenings took place in late November and early December, 2009. Audience voting took place at each one.]<br clear=\"none\" \/><\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> I get the impression that you\u2019ve put a lot of effort into scripting this story.<\/p>\n<p><span class=\"textBlue\"><em>Nishizaki:<\/em><\/span> Of course. I put a lot of emphasis on the script and based everything afterward on that emphasis. In animation, I think \u201cit\u2019s all about the script.&#8221; The story. I\u2019m 75 years old now, and it\u2019s something I\u2019ve treasured since childhood. I believe it works even today. And strong music, of course. As I said, I know all about classical, jazz, and Latin music. That\u2019s why I asked Mr. Miyagawa and Mr. Haneda to make <em>Yamato<\/em>\u2019s music.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Now that I think about it, the staffing on the music side was very revolutionary at the time, wasn\u2019t it? They were really valuable people.<\/p>\n<p><span class=\"textBlue\"><em>Nishizaki:<\/em><\/span> [tearing up] Oh no, I\u2019m crying. They really were geniuses. I think teenagers who come to see this movie will certainly be impressed. Some will come to chase the past <em>Yamato<\/em>, but it\u2019s a movie that new younger fans can enjoy, too. Please come and see it.<\/p>\n<p><em>What impressed me after the interview was how moved Mr. Nishizaki became, tearing up twice in front of the interviewers. However, I quickly pinned it down. In the last scene of <\/em>Farewell to Yamato<em>, Kodai is the last one left on the ship, and aims for the base of the White Comet Empire. That\u2019s probably what it feels like to Mr. Nishizaki after so many have passed away. Or he may share the feelings of Captain Okita when he comes back to Earth and weeps when he sees it. Indeed, Mr. Nishizaki really is Dessler, Kodai, and Okita all rolled into one. Since <\/em>Yamato Resurrection<em> is made with such spirit, no fan can afford to miss it.<\/em><\/p>\n<hr \/>\n<div class='clear'>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/dec19\/435a09.JPG\" border=\"0\" \/><\/p>\n<h2><span class=\"textBlue\">Mechanic Director Nobuyoshi Habara<\/span><\/h2>\n<p><em>From <\/em>Great Mechanics DX<em> #12 (Futaba Co.) March 15, 2010<\/em><\/p>\n<h2>Depicting <em>Yamato<\/em>\u2019s battles from a modern perspective<\/h2>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/dec19\/435a10.JPG\" border=\"0\" \/><br \/>\n<em>Retrospective of the original production years<\/em><\/p>\n<h3>Drawing <em>Yamato<\/em> starts with \u201cif\u201d<\/h3>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> How did you come to participate in <em>Yamato<\/em>?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> At the start, the decision was that our company Xebec was going to do the movie. At the time, there was a call for a general animation director, but as soon as Yoshinobu Nishizaki decided to direct, I took charge of the mecha direction.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> What was your first impression when you heard about this <em>Yamato<\/em>?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> I danced for joy, of course. (Laughs) Besides, wouldn\u2019t it be more genuine if it\u2019s Nishizaki\u2019s <em>Yamato<\/em>?<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> What were you specifically in charge of in mechanic production?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> First, I drew image boards based on the script, including mecha. It was around 60 pieces. In fact, when I got warmed up I also drew a lot of storyboards that didn\u2019t involve mecha, like a little scene of Miyuki and of Vice Captain Omura\u2019s special attack. (See a comprehensive collection of Mr. Habara&#8217;s image boards <a href='https:\/\/www.ourstarblazers.com\/vault\/habaraimagesa\/'>here<\/a> and <a href='https:\/\/www.ourstarblazers.com\/vault\/habaraimagesb\/'>here<\/a>.)<\/p>\n<p>Basically, it was describing a director\u2019s orders through a drawing. Because there were changes in design and concepts along the way, the storyboards were drawn by Takeshi Shirato and some shots were revised for the screen.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/dec19\/435a11.JPG\" border=\"0\" \/><br \/>\n<em>Overview of the film&#8217;s mecha.<\/em><\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> How did you work in the fine gimmicks and mecha designs created by Makoto Kobayashi?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> He gave me instructions and drawings regarding the gimmicks and presentation, and there were other scenes I created myself.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> In the case of <em>Yamato<\/em>, the big question is how to modernize it, right?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> If you make it too modern, it ceases to be <em>Yamato<\/em>. I talked a lot with Mr. Kobayashi about \u201cWhere is the <em>Yamato<\/em>-ness?\u201d And things like, \u201cIf we make this into something consistent with the current style, can we still call it <em>Yamato<\/em>?\u201d In the end we went in the direction that the director was aiming for, and I was able to settle it all in my own way. <\/p>\n<p>In fact, a lot of the battle scene storyboards that I interpreted in my own way were rejected. About 200 shots. Things like \u201cwhich enemy comes from what direction\u201d weren&#8217;t clearly written in the script, so I made a map and determined all the positional relationships. Then I could place the camera in a way that the imaginary line didn\u2019t go crazy, and aimed to be strategically consistent. But it was all over the place.<\/p>\n[Translator\u2019s note: the \u201cimaginary line\u201d is drawn between two subjects, and the camera stays on one side of that line to maintain consistent screen direction.]<br clear=\"none\" \/><\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> What was the reason for that?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> Because it was modernized. (Laughs) In the end, that\u2019s not <em>Yamato<\/em>. There were various reasons, but in terms of directing the natural course is, \u201cIf something doesn\u2019t work, it doesn\u2019t work.\u201d So after a while, I didn\u2019t sweat the small details in the directing any more. (Laughs) <\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/dec19\/435a14.JPG\" border=\"0\" \/><\/p>\n<p>For example, there are three Fredei ships, and a scene where a Cosmo Pulsar attacks one them while circling it. The next ship is always visible, but according to the director it doesn\u2019t have to be. I worried about not seeing it when I thought it should be there, but when the final visuals came up, I realized that it didn\u2019t have to be there. In the end, modern theories aren\u2019t necessary in the world of <em>Yamato<\/em>. All that\u2019s really important is \u201cwhat you want to show.\u201d <\/p>\n<p>Mr. Kobayashi says the director looks at the work from the fan\u2019s point of view. Therefore, that\u2019s the criteria and you shouldn\u2019t do something complicated that\u2019s hard to understand. You sharpen it and show only the important points. That\u2019s certainly the right way to depict it, and it took me a long time to realize that.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Was it like, \u201cIf you\u2019re going to do it, this is how it is\u201d?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> That\u2019s right. Based on what I just said, if you\u2019re referring to the script, wouldn\u2019t it be interesting to include a scene like this? Then I drew it as a proposal.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> This time it\u2019s a little different from what we\u2019ve seen before, with <em>Yamato<\/em> in a position to protect a fleet.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/dec19\/435a15.JPG\" border=\"0\" \/><\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> That\u2019s right. I thought that would be a highlight, so I put a lot into it. You could say <em>Yamato<\/em> \u201cbecomes a shield,\u201d but it\u2019s much smaller than the emigration ships, and I had a hard time showing it. So I put in the element of using barrier missiles for protection, which wasn\u2019t in the script. I wanted a scene where that was hit instead of an emigration ship. It was completely created in the image boards and the director seemed to like it, so I thought it could play the part.<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/dec19\/435a16.JPG\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> I get the impression that there are wonderful scenes everywhere. For example, the scene where a damaged <em>Super Andromeda<\/em> is caged up on Planet Amal.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> Thank you very much. That scene came from a storyboard. I wanted to show a place where the <em>Super Andromeda<\/em> was battered after it was shown so many times in the storyboards. I also worked on layouts. It\u2019s almost a hobby. (Laughs) Eventually, Mr. Kobayashi\u2019s added effects made it a great visual.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> It feels like it\u2019s in a huge warehouse. (Laughs) The wonder of <em>Yamato<\/em> seems to transcend logic.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> It\u2019s romance. (Laughs) How did they get it into the warehouse? Such things are irrelevant in <em>Yamato<\/em>.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> However, I\u2019m a little sorry that <em>Yamato<\/em>\u2019s wings didn\u2019t come out.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> I drew it quite a bit in the image boards and storyboards, asking \u201ccan we have the wings here?\u201d but they were all rejected. (Laughs) I still don\u2019t know why.<\/p>\n<p><span class=\"image-right\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/dec19\/435a17.JPG\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> It\u2019s also worth noting that all the mecha is in CG this time, isn\u2019t it?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> There was talk of drawing it all, but surely it would never end. The level of drawing we saw in <em>Final Yamato<\/em> isn\u2019t possible any more. In those days the lines were distorted to some extent, and even if it was inconsistent it was a flavor, but that kind of drawing would be considered broken now. Personally, I love the drawings by Kazuhide Tomonaga of the ship at the end of the second episode of the first TV series. Once I tried to distort the 3D model to aim for that on the movie poster, but it was not adopted.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> What part is suitable for CG?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> More and more seems to be suitable for CG now. In fact, we analyzed <em>Yamato<\/em>\u2019s level of damage from the script and storyboards and made several different damage models in CG. I felt like if we used them for each scene, we could depict changes in damage and repair situations, but in the end that was also rejected.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> <em>Yamato<\/em>\u2019s hull got quite large, didn\u2019t it?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> This time, the <em>Yamato<\/em> model itself was supervised by Masahiko Okura, the director of <em>Battle Fairy Yukikaze<\/em>, and it\u2019s great. Okura loves <em>Yamato<\/em>, too. Prior to the finished form, it felt like a plastic model, but Mr. Okura\u2019s supervision made me feel much better about it. My instant reaction was, \u201cThis is the <em>Yamato<\/em> I wanted to see!\u201d (Laughs) I personally think this <em>Yamato<\/em> shows the ultimate balance.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/dec19\/435a12.JPG\" border=\"0\" \/><br \/>\n<em>Right side: examination of Kodai&#8217;s character in the film. Left side: Start of Habara interview.<\/em><\/p>\n<h3>Supporting <em>Yamato<\/em> feels like repaying a favor<\/h3>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Do the visuals clearly follow direction that was there at the beginning?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> When I entered the studio, Mr. Kobayashi was making the scene where Kodai turns around in <em>Yuki<\/em>\u2019s engine room. He was in charge of all the backgrounds himself. It was a much more cinematic scene than the impression I initially got from the storyboards, and I was surprised that it had changed so much. For the first time, I was able to get a sense of the direction this movie would take.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/dec19\/435a18.JPG\" border=\"0\" \/><\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Speaking of CG, were you also conscious of the pachinko <em>Yamato<\/em>? [Translator\u2019s note: this refers to a game that came out in February 2009 with some truly breathtaking CG animation. Read about it <a href='https:\/\/www.ourstarblazers.com\/vault\/345'>here<\/a>.]\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> That was a favorite of the director. Doesn\u2019t it look realistic? However, that texture doesn\u2019t match our characters. It\u2019s OK for a short piece, but for a longer one the inside and outside would look like they\u2019re from completely different movies. That\u2019s why I searched for a texture that was just right. <\/p>\n<p>In fact, our generation is absolutely all about cel texture. But Mr. Kobayashi asked, \u201cWhat about young people?\u201d so I thought about it. Young people are accustomed to CG, which has a denser texture. There is the <em>Yamato<\/em> we want to see, but that would limit it to our generation. Mr. Kobayashi asked what we could do to broaden the base, and I thought about that a lot. I got the impression that they\u2019re one step ahead of us in that area, and I learned a lot from it.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> What kind of relationship did you have with Mr. Kobayashi?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> Since his seat was almost next to mine, we were always talking, starting from \u201cWhat do you think of the old <em>Yamato<\/em>?\u201d Exchanges like, \u201cHabara-kun, I love <em>Yamato<\/em>.\u201d<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> What did you think of <em>Yamato<\/em> at the time?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> My final conclusion is that \u201cthere are various types of <em>Yamato<\/em>.\u201d<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> In general, there are a lot of people who seem to love <em>Farewell to Yamato<\/em>.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> But for a director, all <em>Yamato<\/em>s are equal. I like all of them, so it\u2019s hard to discriminate. I think this finished film will be a beautiful continuation of <em>Final Yamato<\/em>.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Looking back on your work with Director Nishizaki, is there anything that made a deep impression on you?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> A lot of things. First, I gave him quite a few opinions about the script. A good young man wouldn\u2019t say such things, so I was scolded a bit\u2026to be honest, there were some moments where I felt like I couldn\u2019t be involved in <em>Yamato<\/em> any more. But then I changed my mind and said, \u201cLet\u2019s give back to the person who once made <em>Yamato<\/em> and sent it off into the world.\u201d I\u2019m in this industry because of <em>Yamato<\/em>, and it\u2019s one of the reasons I fell in love with anime. So I tried to stay one step ahead of the director\u2019s vision, and I thought if I made visuals that went two steps ahead, I would be paying it back.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> As a result, what was your impression when you watched the film?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> I thought it was the director\u2019s <em>Yamato<\/em>. While I was making it, I thought it would seem to be a little newer, and when I watched the first preview it felt like a time slip. I had the impression that I was seeing it the day after <em>Final Yamato<\/em> was released. I thought that only Director Nishizaki could make this film now.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/dec19\/435a13.JPG\" border=\"0\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13,116],"tags":[],"class_list":["post-27686","post","type-post","status-publish","format-standard","hentry","category-yamato-resurrection","category-yoshinobu-nishizaki-interviews-essays"],"_links":{"self":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/27686","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/comments?post=27686"}],"version-history":[{"count":3,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/27686\/revisions"}],"predecessor-version":[{"id":27706,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/27686\/revisions\/27706"}],"wp:attachment":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/media?parent=27686"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/categories?post=27686"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/tags?post=27686"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}