{"id":25306,"date":"2018-07-04T19:12:19","date_gmt":"2018-07-05T02:12:19","guid":{"rendered":"https:\/\/www.ourstarblazers.com\/vault\/?p=25306"},"modified":"2018-11-14T14:55:07","modified_gmt":"2018-11-14T22:55:07","slug":"325a","status":"publish","type":"post","link":"https:\/\/www.ourstarblazers.com\/vault\/325a\/","title":{"rendered":"<em>Yamato 2202<\/em> art director interview, May 2018"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-880 alt=\"1807icon\" src=\"https:\/\/www.ourstarblazers.com\/vault\/wp-content\/uploads\/1807icon.JPG\" width=\"216\" height=\"90\" \/><\/p>\n<p class=\"cosmo-teaser\">From the Yamato Crew Premium fan club magazine <em>Ship\u2019s Log<\/em> #21, May 2018. Interviewed for the first time, Yoshio Tanioka discusses his responsibilities as Art Director: fleshing out concepts, building cities, and creating the detailed world of <em>2202<\/em> from the ground up.<\/p>\n<div style=\"clear: both;\"><\/div>\n<p><!--more--><!--noteaser--><\/p>\n<h2>Yoshio Tanioka, Art Director<\/h2>\n<p><em>Interview from the Yamato Crew Premium fan club magazine <\/em>Ship\u2019s Log<em> #21, May 2018.<\/em><\/p>\n<p>As the art director of <em>Yamato 2202<\/em>, Mr. Tanioka is involved in building the world view. It was seeing <em>Yamato<\/em> when he was young that decided his involvement. Here, we listen to his <em>Yamato<\/em> love and the feelings hidden in the art of <em>2202<\/em>.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/jul18\/325a01.JPG\" border=\"0\" \/><\/p>\n<h3>The work of making the <em>Yamato<\/em> world view<\/h3>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Please tell me how you came to be involved with <em>Yamato<\/em>.<\/p>\n<p><span class=\"textBlue\"><em>Tanioka:<\/em><\/span> I started by helping out with the art on <em>Yamato 2199<\/em> episodes 11 and 15. After that, I participated as the Art Director for the feature film, <em>Ark of the Stars<\/em>.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> And now you\u2019ve become the art director of <em>Yamato 2202<\/em>. What part of the work does the art director do?<\/p>\n<p><span class=\"textBlue\"><em>Tanioka:<\/em><\/span> Besides the character and mecha, there is everything else on the screen, and although there is a job called \u201cbackground,\u201d the art director makes the world view of <em>2202<\/em>. I entrust the staff to create the backgrounds, and it\u2019s my role to check and deliver what they come up with. I\u2019m the manager of the background.<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/jul18\/325a04.JPG\" border=\"0\" \/><br \/>\n<em>A work chart by Mr. Tanioka. Here you can see the flow of how<br \/>\n<\/em>2202<em> art is completed.<\/em><br \/>\n<\/span><\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Making the world view is a lot of work, isn\u2019t it?<\/p>\n<p><span class=\"textBlue\"><em>Tanioka:<\/em><\/span> It\u2019s hard, and it\u2019s also very interesting. As for the work flow, <em>2202<\/em> has a special designer named Makoto Kobayashi. First, he sketches the concepts that become the axis of the world view. I receive that and talk with the director as I color it. It\u2019s a flow to decide what kind of impression the image will make.<\/p>\n<p>Therefore, it\u2019s like answering the subject brought up by Mr. Kobayashi. If you take a city for example, the sketch says, \u201cThis is the world view,\u201d and it will be a sketch of an empty city, but the actual finished visuals will be a background at human scale. Our task is to draw detail and build up shots at human scale, and that approach leads us to the overall world view. I think there\u2019s a big difference between a design and a background (a sketch and the final visual), and filling in that gap is one of the pleasures of creating a world view.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/jul18\/325a11.JPG\" border=\"0\" \/><\/p>\n<h3>Thinking about city planning while drawing a city<\/h3>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> You\u2019ve been involved in various works creating backgrounds, but is there something special about <em>2202<\/em>?<\/p>\n<p><span class=\"textBlue\"><em>Tanioka:<\/em><\/span> That\u2019s right. I think the approach of making a background from the presentation of a designer is different from other works. In <em>Yamato<\/em>, I\u2019m conscious of examining the past materials so as not to blur the world view. Also, with regard to reality, what is the foundation like when drawing a building? How are the buildings arranged along a roadway? We draw it on the basis of actual city planning. <\/p>\n<p>However, I think we\u2019re cheating in a good way. That\u2019s because Director Nobuyoshi Habara is one who gives priority to things that make up an interesting visual rather than a theoretically correct one, and I put a lot of emphasis on that. If it becomes a visual that looks coolest on the screen, our stance is that even if we\u2019re cheating it, we must not forget that we\u2019re making entertainment. I recognized that after hearing it from the director. SF stands for Science \u201cFiction,\u201d and that\u2019s the fun part. I think that\u2019s important in the work called <em>Yamato<\/em>.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/jul18\/325a12.JPG\" border=\"0\" \/><\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Various environments appear when <em>Yamato<\/em> leaves Earth. They\u2019re elaborate and fascinating.<\/p>\n<p><span class=\"textBlue\"><em>Tanioka:<\/em><\/span> For example, with the 11th planet, there is a truly green world view. First, I received a color board from Mr. Kobayashi. What does it mean to be a truly green planet? We have to think realistically because there are people living there. I thought that if a character was green, their light source would be the artificial sun, and there would be a place where people have the same light as Earth, so normal would be OK. That\u2019s what we came up with, and it was a fascinating study to properly think through that consistency.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> What about mecha? For example, I think the assertive visual of a bridge is strong. How is it adapted to the background?<\/p>\n<p><span class=\"textBlue\"><em>Tanioka:<\/em><\/span> It\u2019s definitely hard to make them match. (Laughs) If you leave it out, the <em>Yamato<\/em> quality will be lost, so I try to be as faithful to the concept as possible. As for the bridge, the director decides what to show and how to show it, and they trust us to make it carefully from start to finish.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/jul18\/325a10.JPG\" border=\"0\" \/><\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Speaking of mecha, the docks in Chapters 1 and 2 had a huge feeling.<\/p>\n<p><span class=\"textBlue\"><em>Tanioka:<\/em><\/span> Conversely, I aimed for an effect of \u201cdon\u2019t draw it.\u201d The point was not to draw too much fine detail when sizing it up. When a human being encounters something large up close, you judge it with your eyes (gazing at it) and you only see part of it clearly. The other parts of it actually have detail, but you\u2019re not conscious of that. So when you make a visual with the \u201cconsciousness of seeing something large\u201d you don\u2019t draw the small details. It\u2019s close to the impression of a person in color expressed only in light and dark shades.<\/p>\n<p>However, an example of the opposite is a handrail where people are standing. I\u2019ll draw that with a solid feeling of scale. I\u2019m conscious of communicating the fact that something is large.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> <em>2202<\/em> also has a unique sense of color.<\/p>\n<p><span class=\"textBlue\"><em>Tanioka:<\/em><\/span> Because the director also talks about \u201crealism,\u201d the expression of air and light has a live-action approach. I like older movies, and I\u2019m conscious of how Ridley Scott used light sources and smoke in <em>Alien<\/em> and <em>Blade Runner<\/em>. I refer to them. I\u2019m trying to get a good grade in SF from my seniors. (Laughs)<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/jul18\/325a02.JPG\" border=\"0\" \/><\/p>\n<h3>The reason I started drawing <em>Yamato<\/em><\/h3>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> I\u2019d like to talk about your <em>Yamato<\/em> experience. You were born in 1980, so you weren\u2019t in the generation that experienced it in real time.<\/p>\n<p><span class=\"textBlue\"><em>Tanioka:<\/em><\/span> That\u2019s right\u2026but in fact it was <em>Yamato<\/em> that inspired me to draw. <em>Final Yamato<\/em> was released in 1983, and during that time there were a lot of specials on TV. I was still just three or four years old, but in the flow of that I saw a rerun of <em>Yamato III<\/em>. I think I was just short of kindergarten. It had an impact. <em>Yamato<\/em> came out of the red sun in the opening and the song played\u2026I watched it alone in a dark room one evening. Everything from the visuals to the music. \u201cWhat is this!\u201d It was an experience that decided my whole sense of aesthetics right there. <\/p>\n<p><span class=\"image-right\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/jul18\/325a06.JPG\" border=\"0\" \/><\/span><\/p>\n<p>Since there was no home video at the time, I wanted to preserve that cool impression of <em>Yamato<\/em> somehow, so I started drawing. I wanted to see it many times before that bold figure left my head, so I kept drawing pictures of <em>Yamato<\/em>. When I was drawing a lot, I began to notice other nice things around me.<\/p>\n<p>After that, I begged my parents to buy me a <em>Yamato<\/em> record. I think it was the second <em>Final Yamato<\/em> soundtrack from <em>Animage<\/em>. I think the jacket was by the art director, Mr. Katsumata. The picture of <em>Yamato<\/em> coming out of the sea. I stared at it and got my fingerprints all over it and said, \u201cI want to be able to draw such a picture someday.\u201d <\/p>\n<p><em>Yamato<\/em> was unique in tying music and pictures together. I listened to that record all the time while looking at the picture on the jacket and drew a picture and entertained fantasies\u2026and the loop was repeated. Therefore, when I drew <em>Yamato<\/em> for the opening this time, I think Mr. Katsumata\u2019s touch also appears as an influence.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> When I hear that story, your thoughts of <em>Yamato<\/em>\u2019s mechanics are strong.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/jul18\/325a09.JPG\" border=\"0\" \/><\/p>\n<p><span class=\"textBlue\"><em>Tanioka:<\/em><\/span> I also wanted to draw <em>Yamato<\/em> itself very much, and I wanted to draw a copyrighted picture. The opening I just mentioned was the one with the most freedom. The director said, \u201cYou can do it freely,\u201d since my theme was that I\u2019ve been making <em>Yamato<\/em> for a long time. I wanted to convey my feeling of total respect to those who inspired me. For example, outer space in this story is dark, but it\u2019s blue in the opening. This is in respect for the visuals of Hachiro Tsukima in the first episode. I also put in the touches of Mr. Katsumata and Mr. Kobayashi. As for characters, I referred to the touch of Kia Asamiya, who draws key animation. I think a visual can be made with the feelings of various people.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> It is said that a person who is capable of becoming an artist makes for a natural art director.<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/jul18\/325a03.JPG\" border=\"0\" \/><br \/>\n<em>In some cases, a 3D printer is used for work. This image of<br \/>\nCaptain Okita was output based on the 3D model, and is used<br \/>\nas reference in backgrounds.<\/em><\/span><\/p>\n<p><span class=\"textBlue\"><em>Tanioka:<\/em><\/span> I think there is really something called an edge. I was influenced by Hiroshi Miyagawa\u2019s music and played <em>Yamato<\/em> in a brass band. (Laughs) I also made models, and the first one I made was <em>Yamato<\/em>. As for theater experience, there was once a screening of the <em>Yamato 2<\/em> compilation movie at a local community center. I got a crew notebook there that became a treasure. I\u2019ve often said that was my original <em>Yamato<\/em> experience.<\/p>\n<p>Since I went through that, I have a fondness for <em>2202<\/em>, and I\u2019ve seen the <em>Yamato<\/em> series many times. I watched them a lot on video from <em>Yamato III<\/em> to <em>Be Forever<\/em> and <em>Final<\/em> and <em>Yamato 2520<\/em> and they had a great influence, but <em>Farewell to Yamato<\/em> was exceptional among them.<\/p>\n<h3>I definitely feel that I\u2019m involved in a masterpiece<\/h3>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> The voyage continues on to the end, but please give a message to the people of <em>Yamato<\/em>\u2019s crew.<\/p>\n<p><span class=\"textBlue\"><em>Tanioka:<\/em><\/span> First, I want to say thank you very much for connecting with us. When I realized I was making it, I read the script and cried. I rarely cry at a script, but there were many times when I came to a strong place. While reading, I got the feeling that \u201cI\u2019m definitely involved in a masterpiece.\u201d There\u2019s nothing quite like that feeling. It may be the first time. I want everyone to enjoy the complete thing slowly in a theater. And don\u2019t forget your handkerchief. (Laughs)<\/p>\n<hr \/>\n<div class='clear'>\n<p>YOSHIO TANIOKA PROFILE<\/p>\n<p>Born September 6, 1980, Kure City, Hiroshima. Joined the Miho Corporation in 2005 and entered the world of animation. Starting with <em>IGPX Immortal Grand Prix<\/em> at Production IG, he served as art director on <a href='https:\/\/www.animenewsnetwork.com\/encyclopedia\/anime.php?id=10416'><em>Valkyria Chronicles<\/em><\/a> for A-1 Pictures Productions. He worked on the masterpiece series <a href='https:\/\/www.animenewsnetwork.com\/encyclopedia\/anime.php?id=11038'><em>Danball Wars<\/em><\/a>, <a href='https:\/\/www.animenewsnetwork.com\/encyclopedia\/anime.php?id=16027'><em>Persona 4 the Golden<\/em><\/a>, <em>Yamato 2199,Ark of the Stars<\/em>, <a href='https:\/\/www.animenewsnetwork.com\/encyclopedia\/anime.php?id=16596'><em>Triage X<\/em><\/a>, <a href='https:\/\/www.animenewsnetwork.com\/encyclopedia\/anime.php?id=17534'><em>Joker Game<\/em><\/a>, and many others.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/jul18\/325a05.JPG\" border=\"0\" \/><br \/>\nART DESIGN<br \/>\nSketches by Makoto Kobayashi. Based on this, an art setting will be ordered by Mr. Tanioka.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/jul18\/325a07.JPG\" border=\"0\" \/><br \/>\nART SETTING<br \/>\nAn art setting is done. At this point, Director Habara and Mr. Tanioka confirm it.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/jul18\/325a08.JPG\" border=\"0\" \/><br \/>\nART BOARD<br \/>\nIf Director Habara gives the art board his OK, it will be used as reference for background work.<\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-25306","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/25306","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/comments?post=25306"}],"version-history":[{"count":4,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/25306\/revisions"}],"predecessor-version":[{"id":25665,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/25306\/revisions\/25665"}],"wp:attachment":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/media?parent=25306"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/categories?post=25306"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/tags?post=25306"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}