{"id":24137,"date":"2017-10-14T15:32:27","date_gmt":"2017-10-14T22:32:27","guid":{"rendered":"https:\/\/www.ourstarblazers.com\/vault\/?p=24137"},"modified":"2018-01-14T23:17:45","modified_gmt":"2018-01-15T07:17:45","slug":"238a","status":"publish","type":"post","link":"https:\/\/www.ourstarblazers.com\/vault\/238a\/","title":{"rendered":"<em>Yamato 2202<\/em> Writer &#038; Director interview, July 2017"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-880 alt=\"1710icon\" src=\"https:\/\/www.ourstarblazers.com\/vault\/wp-content\/uploads\/1710icon.JPG\" width=\"216\" height=\"90\" \/><\/p>\n<p class=\"cosmo-teaser\">From <em>Akiba Souken<\/em>, July 4 2017. Writer Harutoshi Fukui and Director Nobuyoshi Habara discuss their early <em>Yamato<\/em> experiences and the evolution of <em>Yamato 2202<\/em> from the start of the writing process through Chapters 1 and 2.<\/p>\n<div style=\"clear: both;\"><\/div>\n<p><!--more--><!--noteaser--><\/p>\n<h2>\u201dWhen a big thing falls, a man wants to push it back\u201d<\/h2>\n<h3>Interview with Director Nobuyoshi Habara and writer Harutoshi Fukui<\/h3>\n<p><em>Interview by Kiyoshi Tane<\/em><\/p>\n<p>Published by <em>Akiba Souken<\/em> in two parts on <a href='https:\/\/akiba-souken.com\/article\/30509\/'>June 26<\/a> and <a href='https:\/\/akiba-souken.com\/article\/30587\/'>July 4<\/a>, 2017<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/oct17\/238a01.JPG\" border=\"0\" \/><br \/>\n<em>Nobuyoshi Habara (left) and Harutoshi Fukui (right)<\/em><\/span><\/p>\n<p>The day for <em>Yamato<\/em> to depart for the galactic ocean has come again at last! The long-awaited <em>Yamato 2202<\/em> Chapter 2, <em>Launch Chapter<\/em>, opens nationally on June 24 for a limited time. Based on <em>Farewell to Yamato<\/em> and <em>Yamato 2<\/em>, it is a legitimate sequel to <em>Yamato 2199<\/em>. Nobuyoshi Habara directed two episodes of <em>2199<\/em>, and writer Harutoshi Fukui worked on the story of <em>Mobile Suit Gundam UC<\/em>.<\/p>\n<p>The story begins to move in earnest this time in Chapter 2, and we asked these two about the story and production secrets. The new opponent Gatlantis appears, Earth and Garmillas engage in secret manuevers behind the scenes of reconstruction, and a secret voice calls the former <em>Yamato<\/em> crew together. Hints to decipher these complex stories may be hiding in this interview\u2026<\/p>\n<h3>The seminal <em>Yamato<\/em> experiences of Nobuyoshi Habara and Harutoshi Fukui<\/h3>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> <em>Yamato 2199<\/em> came to an end, but it restarts as <em>Yamato 2202<\/em>. You both have strong feelings for <em>Space Battleship Yamato<\/em>, don&#8217;t you?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> Yes. I watched the first TV broadcast (1974) in real time. I was in the direct-hit generation. Just a little under Hideaki Anno&#8217;s generation (born 1960).<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> I was a third-grader at that time, different from the direct-hit generation. I stretched myself to see what made that generation so excited.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> If anything, <em>Mobile Suit Gundam<\/em> was your direct hit.<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> That&#8217;s right.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Mr. Habara, was the impact of <em>Yamato<\/em> the trigger that put you on the animation path?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> Before <em>Yamato<\/em>, I was baptized by <em>Mazinger Z<\/em>. By 1974, I already wanted to become an animator. When <em>Yamato<\/em> came out of my TV screen every week, I drew a flip book while watching the scene where it flies by and goes off into the distance.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/oct17\/238a02.JPG\" border=\"0\" \/><\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> Mr. Habara&#8217;s generation is probably at the lower limit of the <em>Yamato<\/em> direct hit. Hideaki Anno, Yutaka Izubuchi (<em>2199<\/em>&#8216;s director), and Ryusuke Hikawa (anime\/tokusatsu expert) are in the central layer. I&#8217;m in the generation that got hand-me-downs from older brothers and sisters as they got absorbed in Gunpla <em>(Gundam<\/em> model kits).<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> <em>Yamato<\/em> was the first big hit with plamo (plastic models) and then Gunpla were created.<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> I have memories of <em>Yamato<\/em> plamo. A friend&#8217;s older brother learned a technique of heating up a nail and piercing a model with it to make it look like a hole was struck. I tried it myself on most of my models, and when my parents found out I was severely scolded. Well, it was dangerous to play with fire. I held model kits in pliers and melted them with fire until it escalated and they turned into black lumps.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> A lot of soot came out, didn&#8217;t it?<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Far from being hit, it was bombed and sank instantly.<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> There was a moment when I felt a little chill. I should note here that good children should not do as I did.<\/p>\n<p><span class=\"image-right\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/oct17\/238a16.JPG\" border=\"0\" \/><\/span><\/p>\n<h3>From the completion of <em>2199<\/em> to the restart of <em>2202<\/em><\/h3>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> The previous work <em>Yamato 2199<\/em> was a masterpiece, and the sealing up of the Wave-Motion Gun could be considered a symbol that brought it to an end. Was it hard to restart from there?<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> That&#8217;s how it ended, but in the feature film <em>Ark of the Stars<\/em> they couldn&#8217;t use it against Gatlantis because they had capped it. Speaking from the storyteller side, there is no more delicious a situation. You can get a lot of drama out of that.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> It&#8217;s not a pinch, but a chance.<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> Which I&#8217;m using as much as I can.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Has <em>Yamato 2202<\/em> been moving forward from a very early stage?<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> I got the word before <em>Yamato 2199<\/em> was finished, which certainly was early on, but it was about the beginning of 2015 when we decided what direction to go. After I handed over the proposal it had the feeling of moving in earnest.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> You wrote the plan book. The original feature film <em>Farewell to Yamato<\/em> took place in 2201, a year after the battle with Gamilas, but this time <em>2202<\/em> takes place three years after <em>2199<\/em>.<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/oct17\/238a15.JPG\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> The first thought was that reconstruction would be difficult in just one year.<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> Simply put, I got the idea for the &#8220;2&#8221; from the title of the previous work, <em>2199<\/em>. For older fans it may be <em>Yamato 2<\/em>, but with the <em>Soldiers of Love<\/em> subtitle attached, it might be <em>Farewell to Yamato<\/em>. But to keep the implication that it may be neither, I wanted to emphasize the 2.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> <em>2202<\/em> was already firmly established from the first stage of Mr. Fukui&#8217;s proposal.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> At the beginning of Chapter 1, I was surprised that it was Great Emperor Zordar who talked about love.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> That is new, isn&#8217;t it? I trembled the first time I read the script. That&#8217;s how it connects to <em>The Universe Spreading into Infinity<\/em>! At that point, it was a feeling from which all the opening images were conceived.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> In the original work, the Great Emperor gave a strong impression of power by citing philosophy.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> By bringing that into the beginning, I think it shows that Dagarm in <em>Ark of the Stars<\/em> (an uncouth Gatlantis commander) does not represent the entire family of Gatlantis. In that way, the pipe organ music becomes useable since Zordar recites philosophy. While reading the script, that was a place where I felt, &#8220;This is it.&#8221;<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> It was Tomonori Kogawa (character animation director of <em>Farewell to Yamato<\/em>) who took charge of the art for Zordar in that scene.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/may17\/199a02.JPG\" border=\"0\" \/><\/em><\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> It could only be Mr. Kogawa. It&#8217;s best to have it drawn by the man himself. We sometimes go drinking together, so I could make that request of him.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> You also worked with him on <em>Yamato Resurrection<\/em> (2009).<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> We had that relationship, too. Even though Mr. Kogawa was busy, he really saved me. Naturally, the images are wonderful. I personally wanted to see his name in the credits.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> I still see the names of big veterans on active duty in a number of anime.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> But actually, rather than Mr. Kogawa, the concept for Zordar was drawn by our character designer, Nobuteru Yuuki. I think it&#8217;s close to what Mr. Kogawa did in those days. Mr. Yuuki has great respect for Mr. Kogawa, and this is the only character Mr. Kogawa is doing. Because it&#8217;s still &#8220;Mr. Kogawa&#8217;s image,&#8221; it&#8217;s become very powerful. I think it&#8217;s good to have that relationship between the films.<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/oct17\/238a03.JPG\" border=\"0\" \/><\/span><\/p>\n<h3>CG drawing that cherishes &#8220;<em>Yamato<\/em>-ness\u201d<\/h3>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> The first fleet battle was spectacular with a heavy-feeling finish. Did that reflect the intentions of you both?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> Although it&#8217;s set in outer space, we were conscious of wanting to give it a &#8220;sense of great weight.&#8221; For example, when a battleship turns it was about six seconds in the storyboard but it felt too quick when we rendered it. So we tried it at 12 seconds, and as a result of that steady increase it sharpened various things about it. <\/p>\n<p>The script included more depictions of the Garmillas side and interiors of the Gatlantis ships, but we had no choice but to remove it for time. As a result, I think it was possible to make it more &#8220;Susumu Kodai&#8217;s story.&#8221;<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Big fleet warfare has an image of mass, so it would be bad for it to be speedy.<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> In terms of realism, since space is airless the engine corresponds to the mass it has to move, so you could fly like a fighter, but that&#8217;s not <em>Yamato<\/em>. <em>Yamato<\/em> was originally made in the days when they didn&#8217;t think about such things. So it was our intention from the beginning to properly set up an environment that can produce that image.<\/p>\n<p>However, we finally figured out when starting with the storyboards that making that image would take more time than we could estimate. It became very clear that if we did it using <em>Gundam<\/em>\u2019s intervals, we\u2019d never get it nailed down. In the case of <em>Gundam<\/em>, it\u2019s just the opposite, in that the combat scenes are pared down. <\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> In <em>Gundam<\/em> the battles are speedy, but <em>Yamato<\/em> is the opposite, isn&#8217;t it?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> It is said that the battle scenes in <em>Yamato<\/em> become enormous.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> With contemporary CG technology, you&#8217;re able to express the incredible resources of the Earth, Garmillas, and Gatlantis armies.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> That&#8217;s right. If the first episode of <em>2199<\/em> was hand-drawn, we might still be making it even now. (Laughs)<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> On the other hand, even with CG technology to depict the quantity of fleet warfare, it still seems like a <em>Yamato<\/em> visual when a Garmillas ship holds up a huge shield against Gatlantis&#8217; Flame Strike Gun.<\/p>\n<p><span class=\"image-right\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/oct17\/238a04.JPG\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> That was Assistant Director Makoto Kobayashi&#8217;s idea. Surprising, isn&#8217;t it?<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> CG is good at moving many objects effectively, but in the <em>2202<\/em> fleet battle there are also a lot of powerful shots with a hand-crafted flavor.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> The size of the ships changes from shot to shot. We also doubled the size of the large Gatlantis battleship so it would be recognized as something huge. When I directed Episode 19 of <em>2199<\/em>, the size of the Domelaze didn&#8217;t come out well. When I thought about it, it was because  I tell a lie in the size contrast when I draw it by hand. I thought about incorporating that and asked the CG staff to change the size in different shots and even change the proportions.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Even with CG it takes effort.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> That&#8217;s right. It is done by hand, after all.<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> With mecha, while some of these ships look like something new, the feeling of old familiar things also comes out.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> It&#8217;s expected with <em>Yamato<\/em>, after all. For example, in addition to the normal version of the Cosmo Tiger II, I tried to make a &#8220;Version K&#8221; I&#8217;ve never done that with other works. I wanted to do something new.<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/oct17\/238a05.JPG\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> The K in &#8220;Version K&#8221; is for the genius animator Yoshinori Kanada, who passed away in 2009. The nose and wingtips are slightly lower, which gives it a unique perspective.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> From the time <em>2202<\/em> was decided, I thought &#8220;I want to do that.&#8221; Maybe it&#8217;s just my selfishness over the original <em>Yamato<\/em>, but since the hand-crafted taste of the art was so significant, I wanted to be careful with it.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> In the midst of that heavy fleet battle, the movement of <em>Yuunagi<\/em>, with Kodai as the captain, was light.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> I wanted to give it the feeling of Mamoru Kodai (Kodai&#8217;s brother) as the captain of <em>Yukikaze<\/em> at the beginning of <em>2199<\/em>. I wanted it to have a &#8220;brotherly&#8221; feeling.<\/p>\n<p><span class=\"image-right\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/oct17\/238a06.JPG\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> Since Kodai is a fighter pilot, his ship moves like a fighter.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> He&#8217;s a master of the Cosmo Zero.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Then there&#8217;s the scene where Kodai tries to push up the large Gatlantis battleship with <em>Yuunagi<\/em> as it&#8217;s heading for Earth.<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> When a big thing falls, a man wants to push it back.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> That was an image board of Mr. Kobayashi&#8217;s, pushing up the large battleship.<\/p>\n<h3><em>From Yamato With Love<\/em> fills a movie theatre after an interval of 40 years<\/h3>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> There were a lot of surprises in Chapter 1, but it was a really nice surprise for the fans that Kenji Sawada&#8217;s <em>From Yamato With Love<\/em> was used (the end theme from <em>Farewell to Yamato<\/em>).<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> It was my intention to say &#8220;this is the one and only&#8221; because there was nothing else like it.<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> With <em>2199<\/em> the ending theme from the original was <em>The Scarlet Scarf<\/em>, so this one could only be <em>From Yamato With Love<\/em>.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> Another reason was that it&#8217;s been about 40 years since that song filled a movie theatre in <em>Farewell<\/em>.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> For the real-time fans from those days, it is a song of youth.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> That&#8217;s right, I don\u2019t know how much I cried to that song, since when I saw <em>Farewell<\/em> I was crying long before it reached the ending.<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> It had the feeling of a coup de grace.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> The tears don&#8217;t stop and the nose keeps running. It wasn&#8217;t just me, you could hear sniffling throughout the whole movie theatre. It had the feeling of being baptized. And I want to cherish the feelings of <em>Yamato<\/em> fans, but the new songs are good too. The end song of Chapter 2 by Sayaka Kanda as Teresa has a feeling of transparency. Her singing voice is tremendously good.<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/oct17\/238a07.JPG\" border=\"0\" \/><\/span><\/p>\n<h3>The story of <em>2199<\/em> after the 3\/11 earthquake<\/h3>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Three years pass between <em>2199<\/em> and <em>2202<\/em> in the story, which is a short period for such a big expansion in armaments; five <em>Andromeda<\/em>-type ships and a \u201cWave-Motion Gun Fleet.\u201d So it\u2019s great that this was explained by a time fault (a side-effect of the Cosmo Reverse System that saved Earth, a space in which time passes ten times faster). Where did that idea come from?<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> There\u2019s a story behind it. It flows differently than in the plan I submitted. It was done by two people; Mr. Habara was assigned to the sequel of <em>2199<\/em> and Hideki Oka (director of <em>Ultraman Saga<\/em>) wrote a script. When the outline for the project was finally solidified and we met for the first time we said, \u201cHere\u2019s what I came up with\u201d and the \u201ctime fault\u201d idea was in one of the documents. Both sides brought together completely different ideas, and after considering various things I went with this plan. Mr. Habara came up with the \u201ctime fault\u201d on the side and I definitely thought it would be helpful, so I incorporated it on my side.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> The time fault not only explains the consistency of time to build a big fleet in three years, but also has the darkness of a hidden collusion between the Earth government and Garmillas.<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> It\u2019s a scary thing to think about in reality, isn\u2019t it? What does it mean to have that? I\u2019m planning to further develop it in the future.\u3000<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> With that, it was good to clearly understand the collusion between Earth and Garmillas in a visual.\u3000<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Unlike in the original <em>Farewell to Yamato<\/em>, it became possible on the time axis of <em>2199<\/em> because Garmillas was not destroyed. Still, the structure of \u201cEarth and Garmillas and Gatlantis\u201d is more complex, isn\u2019t it?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> I think Mr. Fukui had a tough time with that. It\u2019s very difficult to depict three forces coming out.<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> Conversely, I did my best not to make it a triple-threat. If we did it, that part would be unlike the flavor of the original <em>Yamato<\/em>. Instead, I\u2019m using \u201cEarth and Garmillas\u201d as a metaphor of the US\/Japan alliance.\u3000<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> The topic we talked about earlier, of solving the sealed-up Wave-Motion Gun, is a big axis of the story, isn\u2019t it?<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> The Wave-Motion Gun problem is a metaphor for nuclear power plants. Like last year\u2019s <em>Shin Godzilla<\/em>, <em>Yamato<\/em> is also a story of \u201cafter Japan has a significant experience, how do you sublimate it and turn it into a catharsis?\u201d <\/p>\n<p>After Japan lost World War II, the original <em>Yamato<\/em> said \u201cWar is useless,\u201d but young people have lived through a time when the words \u201cWhy is war bad?\u201d have taken wing. I think it\u2019s a very big thing to be able to experience it firsthand. The first <em>Godzilla<\/em> was a Tokyo air raid, a movie that reproduced the experience of people whose homeland was overrun and made it cathartic. I think the boom also happened because of that background.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> For people with a huge shared experience, it was moving to see another reality and a solution on film. It can be a force for advancement.<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> The war is long over with, and our generation has never seen or heard it. But on the other hand, a huge earthquake happened, so the time has come again when it\u2019s necessary to bring a catharsis to such a major event. I think <em>2202<\/em> and <em>Shin Godzilla<\/em> both have that premise. <\/p>\n<p><em>2199<\/em> premiered after the earthquake, but since the project was already well along it was never able to incorporate that situation. Since this project was launched after the earthquake, we caught it in the gut and it feels like how the old <em>Yamato<\/em> was properly structured for wide acceptance. In that way, it was homework left by <em>2199<\/em>. We could also use the concepts of the original <em>Farewell to Yamato<\/em> as a structure. <\/p>\n<p>Also, even though the \u201ctime fault\u201d idea didn\u2019t come from me, I was able to incorporate it and it was a boost to the times. So I think <em>2202<\/em> can jump forward now.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/oct17\/238a08.JPG\" border=\"0\" \/><\/p>\n<h3>The newborn <em>Andromeda<\/em> symbolizes \u201cA society that doesn\u2019t keep its promises.\u201d<\/h3>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> The battleship <em>Andromeda<\/em> is synonymous with <em>Farewell to Yamato<\/em>, and has played an active role from Chapter 1. There is also the strong presence of the Dispersion Wave-Motion Gun this time.<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> The original <em>Andromeda<\/em> had the role of \u201cthe unfortunate handsome man,\u201d didn\u2019t it? This time, we\u2019re going to properly show its cool.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> There\u2019s also an intimidating feeling when it appears, and an aura of evil.<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> It is thanks to the concept of the \u201cforbidden Wave-Motion Gun.\u201d So using a warship loaded with two Wave-Motion Guns can only place it in the role of a villain. It looks like a rival right away, and when we properly show the strength of the Dispersion Wave-Motion Gun annihilating a large fleet and a floating continent all at once, we put it right up front as something scary.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> The visual of a Dispersion Wave-Motion Gun roasting an entire fleet is not the picture of justice, is it?<\/p>\n<p><span class=\"image-right\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/oct17\/238a09.JPG\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> As Mr. Fukui well says, by showing two Wave-Motion guns when even one is too much, when we hear Nanbu yell \u201cIDIOTS\u201d at <em>Andromeda<\/em>, it&#8217;s a cry of not knowing what will happen to the world. That leads to a feeling of being grateful that the Wave-Motion Gun was sealed up.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> <em>Yamato<\/em>\u2019s treaty with Iscandar has been broken, and the Wave-Motion Gun fleet plan was promoted.<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> That was a \u201cpromise,\u201d not a treaty. It was a bluff from the Earth side. But to a person, a promise is more important than a treaty. The man named Susumu Kodai keeps sticking to it. We live in a society that does not keep its promises. <\/p>\n<p>Rather than promises, human beings have no choice but go through the experience of priority being given to the economy, and it gets worse every year. When we were kids, adults were sometimes forced into a decision where they had to betray their beliefs, and I think there are some parts to this future that were never imagined. In that sense, I had good materials to work with.\u3000<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> I think it\u2019s suitable for these times, and there is great significance to doing it now.\u3000<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> <em>Andromeda<\/em> shoulders that theme, but I was surprised that <em>Yamato<\/em> did not surface in Chapter 1.<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/oct17\/238a10.JPG\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> It\u2019s shown bursting up in the poster.\u3000<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> But attacking and destroying the giant Gatlantis battleship with just the main guns became really strong, didn\u2019t it?<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> The giant battleship survived even <em>Andromeda<\/em>\u2019s fire, and <em>Yamato<\/em> took it down with a single shot. But nobody who saw it complains about this. They just say, \u201cWell, that\u2019s because it\u2019s <em>Yamato<\/em>.\u201d At that point, you have a realism that is unique to <em>Yamato<\/em>. I don\u2019t quite know what it is, but it\u2019s the strongest and I have to preserve it properly.\u3000<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> It\u2019s the <em>Yamato<\/em> aesthetic. I\u2019m sure Sanada gave it a huge power-up during the remodeling, didn\u2019t he?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> Personally, I wanted to have <em>Yamato<\/em> moving while in the process of being rebuilt, by all means. So it settled into that appearance.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> And <em>Yamato<\/em> and <em>Andromeda<\/em> face off in the climax of Chapter 2.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> They actually crash. From the beginning of the story, we didn\u2019t want them to just pass by each other.<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> Because it\u2019s a ship, you have to shoot at it, but it wouldn\u2019t be fun if it was shot and hit. And just having warning shots wouldn\u2019t be exciting. Therefore, I decided to use the asteroid ring, which hadn\u2019t been used yet.\u3000<\/p>\n<h3>The balance of \u201cmodern themes\u201d with \u201cmemories of the original\u201d<\/h3>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Kodai is \u201ca man who keeps his promises.\u201d He had a cool personality in <em>2199<\/em>, but he\u2019s a little hot-blooded in <em>2202<\/em>, isn\u2019t he?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> When we inherited the character from <em>2199<\/em>, I wanted to show a difference in expressions with the camera work.\u3000<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> I think <em>2199<\/em> was trying to depict \u201cthe world.\u201d It incorporated the worldview of the previous work, and it was great to be immersed in that and to enjoy it. But in a movie for a general audience, the customers are interested in \u201cWho did what??\u201d after all. So in depicting human beings this time, when I\u2019m thinking about making it easier for an ordinary person to watch, it\u2019s proper to basically do \u201cthe story of a man named Susumu Kodai.\u201d I think that\u2019s a clear difference from the previous one.<\/p>\n<p><span class=\"image-right\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/oct17\/238a11.JPG\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> Kodai is very troubled, and you feel sorry for him. You want him to do his best.\u3000<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> Currently, many people go out into society and are in a position where they take on every little thing on their own.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> While inheriting the heat of the original, we make it into a force to break through contemporary problems.<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> That\u2019s right. When there\u2019s too much heat in a love relationship, sometimes it can backfire. Even so, I think it\u2019s another step toward adulthood.\u3000<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Thanks to Kodai\u2019s keen interest in the future of the universe, it suddenly complicates his romance with Yuki Mori<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> That\u2019s right. Yuki Mori doesn\u2019t show up at all.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> A strong impression of the flavor from <em>Farewell<\/em> and <em>Yamato 2<\/em> comes through on the screen.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> From the stage of the very first script meetings, we wanted to have \u201cthe scenes everyone knows\u201d as much as possible. That\u2019s the body. Even if it has a different flow, those visuals cause excitement.\u3000<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> There is a sense of elation you get from watching a remake of <em>Farewell<\/em>. But if it developed in the same way, you\u2019d conversely get bored. You can just go back and look at the original story. So we\u2019re taking great pains to balance the new parts with callbacks to the old ones.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> With modern social conditions and new gimmicks, the memories of the original are set up to make waves.<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/oct17\/238a13.JPG\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> It\u2019s a flow where you get interested in a new part and then suddenly return to an old one and then go to a new place again. There really is a sense of it being calculated from the script stage.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Was it difficult to write a screenplay that incorporates such various elements?<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> A lot of opinions came up over whether or not it was the right way, but I didn\u2019t have much trouble. Rather than \u201cI don\u2019t know how to finish it\u201d I naturally feel \u201cthat must be it.\u201d The direction was decided from the beginning at the stage when the title was attached. <\/p>\n<p>With the theme of \u201clove\u201d in this era of frequently seen words like \u201cterrorist bombing,\u201d if I say \u201cthe ending of the story is a suicide attack\u201d and do a modern dismantling of that, it may have been a straight and narrow road in a way. There aren\u2019t many options, and you could say that I worked to fire a straight shot at the goal. It was seriously hard work, but there wasn\u2019t much hesitation.<\/p>\n<h3>The voyage of <em>Yamato<\/em> toward the last chapter<\/h3>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> In Chapter 2 this time, the voyage of <em>Yamato<\/em> finally begins in earnest.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> It\u2019s a long trip of 26 episodes in 7 chapters. We\u2019re just barely making it.\u3000<\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> It\u2019s not a job you can do in this short a time period, is it?\u3000<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> No, not really. From Chapter 2 onward, each chapter contains four TV episodes. The delivery date comes every three months. If you had to make a two-hour feature film every three months, it would be really hard.\u3000<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> If it was a TV anime, you could lighten the burden by reducing the amount of drawing for a few episodes. But you can\u2019t do that with a feature film because of its quality.<\/p>\n<p><span class=\"image-right\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/oct17\/238a14.JPG\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> That\u2019s right. It took two years to make two and a half hours for <em>Yamato Resurrection<\/em>. Now we\u2019re doing that in three months. Plus, it\u2019s a shorter time span than <em>2199<\/em>.\u3000<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> <em>2199<\/em> took a considerably long time from production to theater screenings and TV broadcasts, didn\u2019t it?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> There was actually quite a lot of lead time before Chapter 1 showed up in theaters, and thanks to what was set up with <em>2199<\/em> we can somehow do <em>2202<\/em>. That\u2019s what saved us.\u3000<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> As an audience member, I\u2019m thrilled to see if it will end like the original.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> It\u2019s a fun feeling, by all means. I personally read the final script when I got it from Mr. Fukui, and I was very satisfied. All the scripts are ready, and it\u2019s a feeling of heading that way now.\u3000<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Finally, please give a message to the fans who are going to see Chapter 2.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> Well, since it\u2019s the \u201c<em>Launch Chapter<\/em>,\u201d <em>Yamato<\/em> launches this time! I\u2019ll say that. Various people contributed to the launch scene, and we really took it all the way to the limit. I had calculated it to some extent from the beginning, and after some of the methods changed while working, it arrived at its current state. It was a lot of trial and error. By all means, I hope you\u2019ll see it on a big screen.\u3000<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/oct17\/238a12.JPG\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>Fukui:<\/em><\/span> In Chapter 2, as it was in Chapter 1, you\u2019ll see an answer to a thought I had about something in <em>Farewell to Yamato<\/em>. I think it will be interesting when you pay attention and look closely at that area.\u3000<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> Also, there are new images in the opening this time. I asked Kia Asamiya to do line drawings, and our art director Mr. Tanioka finished it in the form of harmony (a technique of expressing a hand-painted art style in a cell image). The characters are also painted, and it looks like they were painted by Mr. Asamiya.\u3000<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Mr. Asamiya was also involved in the end title art for <em>2199<\/em>. The given name was Michitaka Kikuchi rather than Kia Asamiya, wasn\u2019t it?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> Here he does it as Mr. Asamiya. The opening is a bit of Cinescope, and when the main story begins the screen opens up at the top and bottom. A vertical Warp Dimension, so to speak. (Referencing the change in aspect ratio from Vista size [1&#215;1.85] to Cinescope size [1&#215;2.35].) Therefore, I hope you\u2019ll look forward to it.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Thank you very much for today.<\/p>\n<p><em>Special thanks to Neil Nadelman for translation support.<\/em><\/p>\n<p><a href='https:\/\/www.ourstarblazers.com\/vault\/226a'>Return to the index<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-24137","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/24137","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/comments?post=24137"}],"version-history":[{"count":6,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/24137\/revisions"}],"predecessor-version":[{"id":24548,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/24137\/revisions\/24548"}],"wp:attachment":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/media?parent=24137"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/categories?post=24137"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/tags?post=24137"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}