{"id":24029,"date":"2017-09-19T20:23:04","date_gmt":"2017-09-20T03:23:04","guid":{"rendered":"https:\/\/www.ourstarblazers.com\/vault\/?p=24029"},"modified":"2023-02-14T14:03:31","modified_gmt":"2023-02-14T22:03:31","slug":"244a","status":"publish","type":"post","link":"https:\/\/www.ourstarblazers.com\/vault\/244a\/","title":{"rendered":"Nobuyoshi Habara interview, June 2017"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-880 alt=\"1709icon\" src=\"https:\/\/www.ourstarblazers.com\/vault\/wp-content\/uploads\/1709icon.JPG\" width=\"216\" height=\"90\" \/><\/p>\n<p class=\"cosmo-teaser\">From <em>Gigazine<\/em>, June 21, 2017. Published just before the arrival of Chapter 2, this interview with Director Nobuyoshi Habara dug deep into his history as a young fan and shed light on many aspects of <em>2202<\/em> production that were not previously covered.<\/p>\n<div style=\"clear: both;\"><\/div>\n<p><!--more--><!--noteaser--><\/p>\n<p>From <em>Gigazine<\/em>, June 21, 2017. Published just before the arrival of Chapter 2, this interview with Director Nobuyoshi Habara dug deep into his history as a young fan and shed light on many aspects of <em>2202<\/em> production that were not previously covered.<\/p>\n<p><span class=\"image-right\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a01.jpg\" border=\"0\" \/><\/span><\/p>\n<p>See the original post <a href='http:\/\/gigazine.net\/news\/20170621-yamato2202-nobuyoshi-habara-interview\/'>here<\/a><\/p>\n<h2>Interview with Director Nobuyoshi Habara, who packs the feeling of thorough <em>Yamato<\/em> love into<br \/>\n<em>Yamato 2202, Soldiers of Love<\/em><\/h2>\n<p><em>Yamato 2202<\/em> Chapter 2 premieres in theaters on Saturday, June 24. This seven-chapter work takes its subtitle from <em>Farewell to Yamato, Soldiers of Love<\/em> and inherits the &#8220;2&#8221; from the TV series <em>Yamato 2<\/em>, which means its content is a remake of two works. Nobuyoshi Habara, who serves as the director, was dead-center in the generation that watched the first episode of the TV anime <em>Space Battleship Yamato<\/em>. We heard various stories about how this director makes this new work.<\/p>\n<p><span class=\"textBlue\"><em>Gigazine (hereafter, \u201cG\u201d):<\/em><\/span> In various interviews, you&#8217;ve talked about encountering <em>Space Battleship Yamato<\/em> in fifth grade, and you were already thinking of becoming an animator. What was the work that pulled you into the anime path?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> I started having an interest in animation with <em>Mazinger Z<\/em>. The visuals of <em>Mazinger Z<\/em> changed every week, didn&#8217;t they? So I got to thinking, &#8220;why is that?&#8221; When I noticed that the director credit changed whenever the visuals changed, I thought, &#8220;there is such a job.&#8221; That was it.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> In the fan blog <a href='https:\/\/ameblo.jp\/habaraken\/'><em>Habara Research Blog<\/em><\/a>, an interview was published from 2010 in which you said that <em>Heroine<\/em> was an influence on you as a director, and that <a href='http:\/\/www.animenewsnetwork.com\/encyclopedia\/people.php?id=7037'>Yugo Serikawa<\/a>\u2019s directing was particularly good. <em>Mazinger Z<\/em> was two years earlier than <em>Yamato<\/em>, so you must have seen it as a third grader. I was surprised to learn that you noticed the name of the director and animators. Did you check the credit roll every time?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> Yes, I did. At first, I thought that those who were credited for music also did the songs. Each time Serikawa&#8217;s name appeared the song was the same, since he used the songs of the old Toei Theater version! That was a feature, so I remember thinking, &#8220;This director is amazing!&#8221;<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a03.jpg\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> Indeed, you came from such a place. In your interview about <em>Space Battleship Yamato<\/em> in the <a href='https:\/\/www.ourstarblazers.com\/vault\/192a'><em>2202<\/em> Newspaper<\/a>, you talked about the flashback scene of the old battleship in Episode 2. &#8220;It was drawn by animator Kazuhide Tomonaga, and there was a lot of movement in the visuals.&#8221; If that was the case, were you drawn into <em>Yamato<\/em> by Episode 1, or by this scene in Episode 2?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> When I saw the first episode of <em>Yamato<\/em>, and it started with the red Earth, the impact was huge. &#8220;What is this?&#8221; But I didn&#8217;t know exactly what channel it was on, so I think I saw it by chance. Anyway, I remember being surprised. At that time, I was more surprised by the story and how it was shown rather than the drawing itself. There was nothing else like it, and it felt very real at that time. So I was shocked to see Episode 2 and I thought, &#8220;ah, Mr. Tomonaga!&#8221;<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> At the production presentation (September 2016), you said that since the broadcast of <em>Yamato<\/em> coincided with <em>Ape Army<\/em> in your hometown of Hiroshima, there were fights over the channel, and you talked about somehow pursuading your younger brother to watch it. At that time, you got the rights to the channel and watched <em>Yamato<\/em>. After that, did it feel like a big step toward becoming an animator?<\/p>\n<p><span class=\"image-right\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a04.jpg\" border=\"0\" \/><br \/>\n<em>Habara at the 2202 Production Presentation, September 2016<\/em><\/span><\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> It was definitely an influence. I also liked <em>tokusatsu<\/em> (live-action special effects), so I was attracted to <em>Ape Army<\/em>. I also loved Charlton Heston&#8217;s <em>Planet of the Apes<\/em>. I was curious, but since I liked anime the feeling was, &#8220;in the end, I have to see <em>Yamato<\/em>.&#8221; And it might have been a good thing that <em>Heidi<\/em> wasn&#8217;t on in the same time slot.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> Its famous rival. (Laughs) It could indeed be a major point that the rival was absent. For you, it was a big thing to see <em>Yamato<\/em>. What about the people around you? Were they getting out of anime\u2026?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> That&#8217;s right. When I was in fifth grade, I was in a group that watched TV manga every day, and I went to see the Toei Manga Festival. [Anime featurettes] It was an environment where you couldn&#8217;t talk about it openly. So I went to the theater under the guise of &#8220;I&#8217;m taking my younger cousin there.&#8221; That was the feeling of it.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> Was it a situation where almost no one else watched <em>Yamato<\/em>?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> Some of my friends were watching, and a small group said &#8220;this is good.&#8221;<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> There was a gap of time between the TV series and the movie <em>Farewell to Yamato<\/em>. Harutoshi Fukui talked passionately about <em>Farewell<\/em>. For you was it an atmosphere of &#8220;let&#8217;s all go see it together&#8221;?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> Just before <em>Farewell<\/em> came out it was introduced in <em>Animage<\/em> magazine, and when I was a junior high student there was the feeling that an anime boom had come. There was the compilation movie before <em>Farewell<\/em>, and the feeling was that everyone around me was watching anime.<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a05.jpg\" border=\"0\" \/><br \/>\n<em>Fans waiting overnight to see<\/em> Farewell, <em>August 1978.<\/em><\/span><\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> You mean the first feature film? When <em>Farewell<\/em> was in the air, it had some weight to throw around.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> That&#8217;s right. It was an atmosphere where I might have cut school to go and see it. (Laughs)<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> I see. I heard that you were one of those who went on the first day and shed tears.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> I went, I went. The whole theater started crying from the halfway point. It was truly amazing.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> When you went to see other anime in the theater, that was a sight you wouldn&#8217;t see very often.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> It wasn&#8217;t there. First of all, the Toei Manga Festival didn&#8217;t have such an atmosphere, and in many cases feature film anime was re-edited [from TV episodes]. I think <em>Yamato<\/em> was the first one that made me cry. When <em>Titanic<\/em> was released, everyone started to cry about halfway in. That might have been close to the atmosphere inside the theater.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> Well, it\u2019s easy to understand with <em>Titanic<\/em>. <em>Farewell to Yamato<\/em> had a heavy ending, and <em>Yamato 2<\/em> started just a couple months later. Whenever I ask people about this, I always say, &#8220;did you cry?&#8221; How did you hear about <em>Yamato 2<\/em>?<\/p>\n<p><span class=\"image-right\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a06.jpg\" border=\"0\" \/><br \/>\n<em>From<\/em> Animage <em>magazine, 1978<\/em><\/span><\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> I think I read about it in <em>Animage<\/em> and said, &#8220;what&#8217;s this?&#8221; (Laughs)<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> I was surprised because we were told, &#8220;Goodbye to everyone who loved <em>Yamato<\/em>, it will never appear again,&#8221; and now the feeling was &#8220;Eh?&#8221; But I was more into drawing than the story, I was pleased to see that <a href='https:\/\/www.ourstarblazers.com\/vault\/399'>Yoshinori Kanada<\/a> was involved once it started. So, conversely, I remember <em>Yamato 2<\/em> more for the visuals. I had a lot of memories like, &#8220;this shot and that scene are cool.&#8221; At that time I was shifting toward becoming an animator, so no matter how I looked at it, the story didn&#8217;t really come into it.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> I see. Is it a feeling like when you hear the name of a work you remember, \u201cThere was this shot&#8221;?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> That&#8217;s right. When you say, &#8220;What about this episode,&#8221; or &#8220;What did you think of that one?&#8221; I remember the scenes. (Laughs)<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> <em>Yamato 2<\/em> had basically the same story as <em>Farewell<\/em>, but the length increased from two and a half hours to 26 episodes, which is a nice amount of work for you to direct.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> Yeah, right? (Laughs) Since the film stock changed from 35mm (feature) to 16mm (TV anime) the texture and color changed a bit, which was surprising. I liked the color and backgrounds in <em>Farewell<\/em>, but I was a bit disappointed when I saw <em>Yamato 2<\/em> and got the impression that it was &#8220;a bit thin.&#8221; I didn&#8217;t know whether that was the result of it being on TV or not\u2026<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> Even if you didn&#8217;t know the cause, you felt that the texture and color had changed. Indeed, I think you had that impression because you paid attention to the visuals the entire time. <em>Yamato 2<\/em> came along after <em>Farewell<\/em> sparked a big sensation, so what was the situation and environment that surrounded it?<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a07.jpg\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> Since the anime boom was already underway for <em>Yamato 2<\/em>, everyone was watching anime.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> Then, it was OK to watch anime even in junior high\u2026<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> I think that was the atmosphere. But people around me were only talking about drawing. (Laughs) Everyone may have been adapting to me.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> Were you excited about <em>Yamato 2<\/em>?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> Yes, but we only talked about the visuals. (Laughs)<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> That&#8217;s good. It was good to be in such company\u2026<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> I&#8217;m grateful.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> In a way, <em>Yamato 2202<\/em> is a remake of both <em>Farewell<\/em> and <em>Yamato 2<\/em>. You said that you were surprised to see that Mr. Fukui had put the subtitle <em>Soldiers of Love<\/em> in the plan book. Was the plan to remake <em>Farewell<\/em> and <em>Yamato 2<\/em> as a sequel to <em>2199<\/em> from the beginning, or was there a form where it was just a continuation of <em>2199<\/em>? And then it was decided afterward to do it as a remake?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> When I was told about it, it was meant to be &#8220;a new thing that feels like a mixture of <em>Farewell<\/em> and <em>Yamato 2<\/em>.&#8221; It had already been decided that it would continue from <em>2199<\/em>.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> When you say &#8220;feels like a mixture,&#8221; did you have any kind of confusion like, &#8220;How can this be done?&#8221;<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> I was very worried about how to do the ending. But Mr. Fukui already had a plan for that. When I heard about it, I had the convincing feeling of, &#8220;that&#8217;s it!&#8221;<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> <a href='https:\/\/www.ourstarblazers.com\/vault\/242a'>Hideki Oka<\/a>, who participates as a scriptwriter with Mr. Fukui, was also a director on the Ultraman series. I heard that he is participating at your recommendation. Did you say, &#8220;if we do <em>Yamato<\/em>, we have to get Mr. Oka&#8221;?<\/p>\n<p><span class=\"image-right\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a08.jpg\" border=\"0\" \/><br \/>\n<em>Tiger Mask<\/em><\/span><\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> At that time I didn&#8217;t hear that Mr. Fukui was involved, so when the producer asked, &#8220;Do you know anyone who can write scripts?&#8221; I was allowed to recommend Mr. Oka. Originally, I met him when he was the assistant director on a live-action project, and I did storyboards for CG scenes. When he told me, &#8220;I watched your work on <em>Machine Robo<\/em>,\u201d we hit it off. He and I were both into <em>Tiger Mask<\/em>, so it was like both that and <em>Yamato<\/em> got us going. (Laughs) Then I got involved in <em>Yamato Resurrection<\/em>, and Mr. Oka came to see me at a screening and said, <em>\u201cResurrection<\/em> was great&#8221; and that exciting feeling of, &#8220;what did you think about it?&#8221; swelled up again. He&#8217;s one of those who knows a lot about <em>Yamato<\/em> and I knew he liked it, so when I was asked if I knew anyone who could write scripts, as a director I was able to reach out to him.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> I see. Mr. Oka focuses on <em>tokusatsu<\/em> (live-action special effects), so this may be his first anime work. It&#8217;s quite a hallmark for it to be <em>Yamato<\/em>.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> Yes. <em>Yamato<\/em> has a &#8220;soul&#8221;\u2026that&#8217;s what I think. (Laughs)<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> In your message about the series production you said, &#8220;I&#8217;ll give it my soul.&#8221; (Laughs)<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> I think that&#8217;s what <em>Yamato<\/em> is all about. I took the baton from <em>2199<\/em> director Yutaka Izubuchi, and since I was allowed to participate on the staff I got a close look at his careful calculations. He and I go back about 30 years, so I know how hard he works, and I wanted to inherit such a feeling. There are a lot of things I can&#8217;t do, so the feeling is that in places where technology and writing aren&#8217;t enough, you have no choice but to put your heart and soul into it.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> <em>Yamato<\/em> takes a direct hit from Habara and Oka. Also, when I spoke to Mr. Fukui, he said his feelings for <em>Farewell<\/em> were strong even though he wasn&#8217;t able to see it in the theater at the time. I imagine that it was serious work when all of you finally gathered together for a meeting.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> It sure was. (Laughs) Mr. Fukui is a mountain of ideas, and when we talked about the story I thought, &#8220;I can&#8217;t even come close to this.&#8221; Even at the storyboard stage I get various advice like, &#8220;I think this line should be a little longer here&#8221; and even though I&#8217;m in the director position, the feeling of everyone making this together is very strong. As the director I do a lot of interviews like this one as the representative, but the feeling really is that it&#8217;s made by a lot of people gathered together who really like it. But if it&#8217;s not interesting, I&#8217;ll take all the responsibility myself.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> You&#8217;re on-site with Mr. Oka and Mr. Fukui, but who else on the main staff has a strong personal view on <em>Yamato<\/em>?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> There are a lot of really intense people. Assistant Director Makoto Kobayashi says, &#8220;I&#8217;m not that familiar with <em>Yamato<\/em>,&#8221; but talks about it in great detail. Maybe he&#8217;s a little shy. In fact, he truly loves <em>Yamato<\/em> and keeps pushing it forward. Then there&#8217;s our young Art Director <a href='http:\/\/www.animenewsnetwork.com\/encyclopedia\/people.php?id=75720'>Yoshio Tanioka<\/a>, who is actually from Kure where the Battleship <em>Yamato<\/em> was built.<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a09.jpg\" border=\"0\" \/><br \/>\n<em>The shipbuilding port city of Kure, Japan. Birthplace of <\/em>Yamato.<\/span><\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> That&#8217;s a great edge to have.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> Whether or not it&#8217;s related to the building of <em>Yamato<\/em>, it seems to be the system there that they love the Battleship <em>Yamato<\/em> and Space Battleship <em>Yamato<\/em>. It&#8217;s very encouraging that there are people on the staff who &#8220;are very familiar with <em>Yamato<\/em>.&#8221;<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> Speaking of generations, they&#8217;re not in the generation directly hit by <em>Yamato<\/em>, are they?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> It&#8217;s natural for young people to be quite detailed. The opening of Chapter 1 was made in the form of a compilation, but it will be more of a &#8220;full version&#8221; in Chapter 2. The images depict the reconstruction of <em>Yamato<\/em>. Originally, when I thought about how to make the opening, I thought that the <em>Yamato<\/em> no one has seen yet is &#8220;<em>Yamato<\/em> under construction.&#8221; So I wanted to depict the state of passionate men making <em>Yamato<\/em>.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a10.jpg\" border=\"0\" \/><\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> That&#8217;s intense.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> We don&#8217;t know their names or who they are as characters, but I wanted to put in the people involved in the construction. When I consulted with Kia Asamiya during the storyboard stage, I talked about various things. &#8220;This shot could be good.&#8221; &#8220;Let&#8217;s show this.&#8221; In the end I had him create the original art. The final work of coloring and adding backgrounds took the form of harmony. [Translator&#8217;s note: this term refers to painted versions of art that would usually be rendered as cels.] Characters also appear, and when the background painters applied their work, they studied Mr. Asamiya&#8217;s customary illustration style. It was done on the basis of &#8220;Mr. Asamiya would do this kind of painting,&#8221; so we were able to do some great stuff. It&#8217;s a series of stop-motion pictures, but they&#8217;re wonderful. I think it was due to the <em>Yamato<\/em> mania of an art director like Mr. Tanioka. I want you to see it by all means.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> Mr. Asamiya did the illustration for the set of 7 advance tickets, which shows the near miss of <em>Andromeda<\/em> and <em>Yamato<\/em>. I remember being surprised that such an image would appear before the premiere of Chapter 1.<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a11.jpg\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> It appeared quite early, didn&#8217;t it? I was surprised, too. (Laughs) The publicity department felt that it would be popular.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> You, the director, were surprised, too?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> No, not really, but what surprised me the most was the work of the CG team. When the scene of <em>Yamato<\/em> and <em>Andromeda<\/em> passing each other was done in storyboards, a very similar angle was used. It&#8217;s a scene that appeared in <em>Yamato 2<\/em>, and because the CG team was inspired by Mr. Asamiya&#8217;s illustration, it appears in the story at about the same angle.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> When I saw the scene in a trailer I thought, &#8220;it&#8217;s exactly the same as the illustration.&#8221; That&#8217;s because it was meant to be.<\/p>\n<p><span class=\"image-right\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a12.jpg\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> That&#8217;s right. I also spoke with the CG director and said, &#8220;I want you to show this a little more.&#8221; I think the scene was only five or six seconds long in the storyboard, but by expanding it to about double, it gave them the feeling of passing each other slowly and carefully.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> This was an original scene in <em>Yamato 2<\/em> that doesn&#8217;t exist in <em>Farewell<\/em>, so <em>2202<\/em> isn&#8217;t simply a remake of <em>Farewell<\/em>. It could be done because it is mixing the two.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> We were able to reach a good place.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> As for the flow after this passing, I felt that Mr. Fukui and Mr. Oka did their work skillfully.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> That&#8217;s right. Yamanami reappears from <em>2199<\/em>, and it was very natural to set him up in it. I think that&#8217;s what allowed us to manage the visuals.<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a13.jpg\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> When you look at the beginning of Chapter 1, it&#8217;s completely new and makes you wonder if this is a remake, but then the homage scenes appear, and the scene on Hero&#8217;s Hill in particular was completely reproduced from <em>Farewell<\/em>. The relationship between Earth and Garmillas has changed, which means big changes occur on the inside, and it comes together with no sense of mismatch.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> At Hero&#8217;s Hill, the scene when Nanbu shouts at <em>Andromeda<\/em> is also in <em>Farewell<\/em>. The feeling of contrasting <em>Yamato<\/em>&#8216;s position with the reconstruction is more deeply depicted [in <em>2202<\/em>] than in <em>Farewell<\/em>, so his shout goes from &#8220;bakayaro&#8221; in <em>Farewell<\/em> to the more intense &#8220;bakiyaro.&#8221; I thought that would express a sense of despair and anger.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> Because this scene comes up after the fight with Gatlantis in <em>2202<\/em>, it feels better. In Chapter 1, <em>Andromeda<\/em> strikes with the Wave-Motion Gun as soon as possible, and when Gatlantis&#8217; giant battleship <em>Kalaklum<\/em> comes out, I was like, &#8220;what is that??&#8221; The director wants us to see a &#8220;cool fleet battle&#8221; and make us taste hope and despair. (Laughs) Was it decided from the beginning that those elements would appear in Chapter 1?<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a14.jpg\" border=\"0\" \/><\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> I thought it would be good to show a lot of resources. Neatly arranging fleets was done in <em>2199<\/em>, so when I thought about what to do this time, I wanted to get as much flash and power in there as possible.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> When the Kalaklum came out of that huge rock, even though there was nothing strange about the presence of a huge rock, I was overwhelmed and said, &#8220;did that really come out of there\u2026?&#8221;<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> That was Assistant Director Makoto Kobayashi&#8217;s idea.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> In the Garmillas fleet that fought this huge battleship, there is a ship called the &#8220;Armor Rush type <em>Zoellegut\u201d<\/em> that holds up a shield in front of the battleship. I was surprised to see &#8220;this ship has a shield.&#8221; Was that also Mr. Kobayashi&#8217;s work?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> I was surprised that veryone who saw that visual said &#8220;Eh? Shields!?&#8221; &#8220;What&#8217;s going on?&#8221; When it comes to the screen, that&#8217;s another <em>Yamato<\/em>-like part.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> How did you come up with the image of the special forces holding up and pushing a shield?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> That scene is in space, so I didn&#8217;t think it would ultimately become that bright, so when we panned over the Earth fleet I thought I would be nice to see only the Garmillas mark. Its purpose was to act as a shield, and it settled into the shape you saw after various adjustments.<\/p>\n<p><span class=\"image-right\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a15.jpg\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> There are many surprises in the design, such as the Gatlantis &#8220;Needle Slave&#8221; that attacked Telezart. I got excited by it. &#8220;It shoots actual needles! They stick!&#8221;<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> That&#8217;s pretty horrible. (Laughs) Of course, it was another Kobayashi idea. He also took charge of the design. Its purpose was to express the coldness of Gatlantis.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> We mentioned <em>Andromeda<\/em> a little earlier. The fact that one ship in the <em>Andromeda<\/em> class was expanded to four ships also caught the eye.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> That was also Kobayashi. I think he has some great ideas.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> Wow, Kobayashi here, too. (Laughs) <\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> The ideas come out faster than we can think, so I just say, &#8220;Yes, It&#8217;s wonderful!&#8221; (Laughs)<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a16.jpg\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> Sadly, Mr. Fukui has more ideas than can be included, so Mr. Kobayashi must also have more than can fit into the story.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> There are so many, I&#8217;m always surprised.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> In other interviews, you&#8217;ve said, &#8220;Mr. Fukui is an idea man, and Makoto Kobayashi is a genius.&#8221; You&#8217;ve also said Kobayashi is &#8220;amazing.&#8221;<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> I am amazed. We originally worked together on <em>Resurrection<\/em> and I know his technological heights, but what he does on <em>2202<\/em> is just a surprise.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> Does anything else like Mr. Kobayashi&#8217;s &#8220;could there be such a thing?&#8221; ideas appear in Chapter 3?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> There are already a lot! Certainly, it&#8217;s convincing that if <em>Farewell<\/em> or <em>Yamato 2<\/em> were to be done now, they would be done like this, and it&#8217;s wonderful, isn&#8217;t it?<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> Are there things from the broadcast of <em>Yamato 2<\/em> that became possible to depict better with current technology?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> There are many parts, because it&#8217;s done in CG after all. If it was all hand-drawn\u2026I&#8217;d probably still be making the first half of Chapter 1. (Laughs) That&#8217;s what CG is for, isn&#8217;t it?<\/p>\n<p><span class=\"image-right\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a17.jpg\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> Chapter 1 had that massive fleet battle\u2026<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> I really pressed the CG team to do the impossible, and they did it. And the Cosmo Tiger Version K will continue to evolve a little further.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> Version K is a model with lower wings in order to make it the Cosmo Tiger drawn by Yoshinori Kanada.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> That&#8217;s right. That&#8217;s part of the flash seen in <em>Yamato<\/em>, and definitely a place that benefits from good drawing. But this time, rather than running away from CG, I wanted to prove that the same flash could be done <em>in<\/em> CG, so I&#8217;ve been consulting with CG people in various ways and I still have a lot of plans.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> In terms of that flash, I heard that the battleships were actually made in different sizes.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> That&#8217;s right. The size depends entirely on the shot. Rather, the size and even the aspect ratio are different. In the scene where the <em>Yuunagi<\/em> and the giant battleship pass each other, I increased the length to more than double.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> eh!?<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a18.jpg\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> For example, when you see the plastic model of the Garmillas <em>Zoellegut<\/em>, it&#8217;s quite big. When I worked on <em>2199<\/em>, I had the problem of, &#8220;you don&#8217;t see the real size that much when it&#8217;s on the screen.&#8221; Mr. Izubuchi glanced at it and said, &#8220;Oh? Should it look a little longer?&#8221; So when I thought about how to face the same problem in <em>2202<\/em>, I said, &#8220;well, let&#8217;s double the length.&#8221;<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> So if I think it looks very powerful, it&#8217;s because it was stretched to double length.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> There are also shots where it&#8217;s more than doubled. <em>Andromeda<\/em> is a little stretched in the scene where it passes <em>Yuunagi<\/em>, but do you notice as you&#8217;re watching it?<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> I might if it was pointed out to me, but I didn&#8217;t notice when I saw it.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> Surprisingly, there&#8217;s nothing strange about it when you see the visual. There are parts where we play with the aspect ratio a little, and I try not to worry about it when I look at it.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> Do you do a lot of deform?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> I tell plenty of lies when I draw a picture. As a director, when I wonder what I want to say with a shot, I want to show something clearly rather than give accurate numbers. It&#8217;s the same as a short actor in a live-action film standing on a table that you don&#8217;t see on the screen.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> That&#8217;s why you made the Version K apart from the normal model, isn&#8217;t it? By doing so, you reproduce the Cosmo Tiger we saw at that time so it can reappear. It&#8217;s the work of the soul, isn&#8217;t it?<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a19.jpg\" border=\"0\" \/><br \/>\n<em>Cosmo Tiger action by Yoshinori Kanada from<\/em> Be Forever Yamato, <em>1980<\/em>.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> I think that&#8217;s important. When the CG people who work on it themselves say &#8220;this is interesting,&#8221; I&#8217;m really saved. I thought about how I would pursuade them if they said, &#8220;I can&#8217;t do that.&#8221; (Laughs) They are very helpful. In current anime, there&#8217;s a part where &#8220;the size is right&#8221; is a strong theory. For example, a standing position. It&#8217;s certainly important that the standing position is correct even if the shot changes, but there are quite a few things more important than that.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> There&#8217;s something you want to cherish more than logic.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> In terms of lighting, the light may hit a subject from the front at first, but then in the next shot it could be backlit, and I don&#8217;t mind that at all. With lighting, it&#8217;s correct for the shadow to change in order to express the feelings of the character in the shot. I think anime will be over if everyone thinks, &#8220;Since the light hit from here in the last shot, it&#8217;s wrong for it to hit differently in the next one.&#8221; As with the size and aspect ratio of the battleship I mentioned before, I want to properly capture what should be expressed in a shot rather than just preserving the numbers.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> You talked about the size and ratio of a battleship, but do you also fiddle with the directing when it comes to the character animation?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> There&#8217;s plenty of that. They could be standing in a certain place in one shot and then over here in the next. For <em>Yamato<\/em>&#8216;s bridge, I worked out the proper layout in 3D, but then I thought Yuki&#8217;s seat would be an obstruction, so I moved it back. &#8220;I want to shoot this, but you&#8217;re in the way.&#8221; (Laughs)<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> It&#8217;s like saying, &#8220;I won&#8217;t have any trouble if you move there.&#8221;<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a20.jpg\" border=\"0\" \/><br \/>\n<em>Serizawa and Todo from Episode 1. The distance between them changes for dramatic effect.<\/em><\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> That&#8217;s right. &#8220;It&#8217;s better for you not to be on screen right now, so take a little break\u2026&#8221; It&#8217;s important to tell a lie like that. With Chapter 1, the positions of Todo and Serizawa turned into a mess when I only followed logic, so the distance between them is different depending on the shot. But there was a purpose behind it saying, &#8220;It&#8217;s better not to have Serizawa in this shot.&#8221; Things get serious whenever Serizawa is nearby. (Laughs) I also do shots that look like they were done with a wide-angle lens.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> Ah, even in dialogue shots. The ingenuity increases.<\/p>\n<p><span class=\"image-right\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a21.jpg\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> In the naval review scene, Todo, Serizawa, Burrel, and Keyman are lined up side by side. The shot is expressed with a wide-angle lens. The figures of Burrel and Keyman look somewhat far away. If you actually shot it with a wide angle lens, they would be a little closer. But because I wanted it to have a sense of distance, I told a lie to make them feel farther away.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> The sense of distance between the hearts of Burrel and Serizawa are even shown in the picture, eh? You&#8217;re also active as an animator and have been in charge of directing mecha. Was there a time when you said, &#8220;I always wanted to draw something like this&#8221;?<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a22.jpg\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> In the scene where <em>Yamato<\/em> emerges from the water, I drew some of the waves. I developed that scene while exploring the technique. At first, I had Effects Supervisor <a href='https:\/\/www.youtube.com\/watch?v=k2kd_nLaj2s'>Takashi Hashimoto<\/a> draw the waves that rise up behind <em>Yamato<\/em>. After that, I talked with Makoto Kobayashi and verified whether to go with CG or hand-drawing for the drifting waves on the sides, and while composing the material of waves and spray there were digital effects added by Masaya Suzuki. There were five artists altogether, and if you include video and finishes there were probably more than ten people.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> Was there also a burning desire to do this scene?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> Of course! And speaking of surfacing scenes, in the key visual for Chapter 2, Kodai and Shima are depicted and <em>Yamato<\/em> is rising from the sea. That was a time when there was nobody to draw it, and since I wanted to draw waves by myself, I got to do it. (Laughs)<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a23.jpg\" border=\"0\" \/><br \/>\n<em>Left: Habara\u2019s overlay art for the Chapter 2 key art image. Right: the finished piece<\/em><\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> There is a burning desire for someone to draw it, after all.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> Actually, I drew a similar angle once for the cover of the <em>Yamato<\/em> fan club magazine. There was a little thought of revenge there.<\/p>\n<p><span class=\"image-right\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a24.jpg\" border=\"0\" \/><br \/>\n<em>Habara\u2019s cover art for<\/em> Ship\u2019s Log <em>issue 14<\/em><\/span><\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> Since the first key visual for Chapter 2 was the one that pushed Saito to the front, I thought it would be a tame poster, but the version with <em>Yamato<\/em> surfacing was also prepared.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> That was Mr. Fukui&#8217;s idea. In terms of packaging, I think there&#8217;s a character to pick up every time, so at first Chapter 2 was only going to have the Saito image, but I decided to make it since there should always be something with <em>Yamato<\/em> coming out each time. But I can&#8217;t leave out the main staff here. I had the characters drawn by Art Director Meijyu Maeda, and we tried to use CG from the chapter as much as possible.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> Your position is to rely on animators for the main story, but do you ever watch them and think, &#8220;I could draw that, I&#8217;m jealous\u201d?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> There is that, but I think the joy of seeing it happen is bigger.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> Also, looking at it and saying, &#8220;That looks hard&#8221;\u2026?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> I think it&#8217;s all really hard to draw. This time the are some people in the company who are very good at freestyling it, and you can even see their work in the Chapter 2 preview. The original scenes of Santa in the wheelchair and Saito and the others helping the children are very well done. Some very fine details are drawn, like the <em>Yamato<\/em> toy held by the shaking boy. I never get tired to seeing them. When I look at things like that, I feel grateful.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> That sounds good.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> Even in Chapter 1 there was a place where we panned over the drinking figures gathered at Hero&#8217;s Hill in the evening, and you can understand from everyone&#8217;s poses and expressions that they&#8217;re thinking about various things. It makes me happy to see a mob of characters with lives to be expressed.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a25.jpg\" border=\"0\" \/><\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> Many characters with individuality were born in <em>2199<\/em>, and in that meeting scene I was interested to see &#8220;that character is there\u2026&#8221;<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> The <em>2199<\/em> staff worked hard on those characters, so I really want to depict them carefully.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> There is also the point that their individuality increased, and the ending of <em>2199<\/em> was greatly changed from the original, which collapses some of the premise of <em>Farewell<\/em> and <em>Yamato 2<\/em>. Was it hard to take that baton?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> I was only involved in two episodes of <em>2199<\/em>, but I saw how hard it was. It\u2019s also difficult because it&#8217;s a work where you can see the effort of the staff in the film. After seeing what they did, I didn&#8217;t want to take over and later say &#8220;I should have done it that way&#8221; with regret. It may still be insufficient, but I want to do my best to the end. Of course, I think some will be dissatisfied with <em>2202<\/em>, and I understand that feeling very well.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> That&#8217;s because everyone has &#8220;their own <em>Yamato<\/em>,&#8221; isn&#8217;t it?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> That&#8217;s it, in the end. While accepting that, I want to make <em>2202<\/em> in my own way.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> <em>2202<\/em> is made up of seven chapters like <em>2199<\/em>. You previously worked under Director Tetsuro Amino on <a href='http:\/\/www.animenewsnetwork.com\/encyclopedia\/anime.php?id=10952'><em>Break Blade<\/em><\/a>, which took up the challenge of theatrical release in six chapters. Is a series of multiple theatrical releases easier or harder than TV anime?<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a26.jpg\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> Well\u2026when you compare the schedules, you have plenty of time for a TV series but you have very little time for a theatrical edition.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> So you can&#8217;t really compare them?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> When you think of a TV series, you can put a lot of detail into it, but that&#8217;s tough to do with a theatrical work. In the case of <em>Break Blade<\/em>, we made six hour-long pieces in one year, which is about the same as making three two-hour movies in a year.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> When you cite those numbers, you see it differently\u2026<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> It would be exaggerating to say it was like making the <em>Star Wars<\/em> trilogy in one year, but it&#8217;s still pretty tough. (Laughs) And <em>2202<\/em> is being made in a shorter time than <em>2199<\/em>, so it&#8217;s hard work. It&#8217;s harder to make a story from scratch, but thanks to the characters and mecha being properly established, we can make it newer by adding more and more. <\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> It was saved by the assets left behind.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> But still, everyone pushes it to the very limit. Even if we ask, &#8220;is this good enough?&#8221; I think the tradition of <em>2199<\/em> was inherited where we say, &#8220;It&#8217;s <em>Yamato<\/em>, so let&#8217;s go a little farther.&#8221;<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> Even if an animator finishes before the deadline, I hear there are cases where they say, &#8220;I want to revise it a little more before the deadline comes.&#8221; Does <em>Yamato<\/em> always go to the last minute?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> It does, it does. Even when it becomes a film, there&#8217;s always something like, &#8220;I&#8217;m sorry, let&#8217;s fix that expression a little.&#8221; It&#8217;s heartbreaking when the art isn&#8217;t ready in time for voice recording, but everyone is very skillful and they save it. Everyone at the voice recording site is really great. In Chapter 2, there&#8217;s a scene where Kato&#8217;s wife Makoto tells him, &#8220;Go there, go to <em>Yamato<\/em>.&#8221; When Rina Sato, the actor for Makoto, finished recording that line, I had to wipe away my tears when I returned to my seat. There was such feeling in it, I almost cried from just hearing the voice.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a27.jpg\" border=\"0\" \/><\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> The voice recording had exactly the same feeling as Kato and Makoto.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> From the script to the storyboard, that line changed repeatedly before the voice recording. I discussed it with Mr. Fukui, saying &#8220;let&#8217;s do it this way&#8221; and &#8220;give it this feeling,&#8221; and eventually it settled into that shape.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> Like the scene at Hero&#8217;s Hill, which we&#8217;ve mentioned a few times, there are scenes that follow <em>Farewell<\/em> and <em>Yamato 2<\/em>, but a lot of original scenes appear, too. Makoto was a character born in <em>2199<\/em>, so does that make it more difficult to build up her surroundings?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> It&#8217;s a scene no one has ever seen. But it&#8217;s also a scene that properly grows out of the overall theme, so I gave it extra care.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> Since Mr. Fukui said it&#8217;s about &#8220;love&#8221; from the first proposal stage, there is the relationship of Kodai and Yuki before their marriage and Kato having a family with a child, so we&#8217;re very familiar with the theme.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> There are future figures to come, and these various families come out of the depth of <em>Yamato<\/em>&#8216;s bosom.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> The Makoto scene is included in Chapter 2. Were there other scenes that made you say, &#8220;This worked well&#8221;?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> With Chapter 2, I have the feeling that it&#8217;s already completed and I have no complaints. I like all of it.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> Not any one thing, but all of it.<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a28.jpg\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> It&#8217;s the same with Chapter 1. As a director you think, &#8220;if we do the same thing next time we&#8217;ll feel differently&#8221; and &#8220;next time I want to do it a little more this way,&#8221; and it&#8217;s the same for every work. However, with respect to a finished work, all the shots are made with human hands, and because each shot has a person&#8217;s feelings in it, there&#8217;s no single shot I don&#8217;t like. Each feeling is contained in all the works I&#8217;ve done so far, so there&#8217;s something to love in all of them.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> When you send Chapter 2 to the theater, is there a place where you say,&#8221;We struggled with this, but right or wrong we accomplished it, so please watch&#8221;?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> As I said before, I did everything I could on it, including the sequence leading up to <em>Yamato<\/em>&#8216;s launch. In the case of the launch sequence, &#8220;I have nothing more to put into it.&#8221;<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> The feeling is that it was taken from the flow of <em>Farewell<\/em>, but given an upgrade and a power-up.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> Thank you very much. I love <em>Yamato<\/em>, and I think you can feel that. I also thought about doing the moment when <em>Yamato<\/em> actually emerged in cels as a return to <em>Farewell<\/em>. We couldn&#8217;t, and there was no help for it, but the feeling of <em>Yamato<\/em> mania goes on.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> When I saw the trailer I was surprised by, &#8220;oh, there&#8217;s the near-miss scene.&#8221; Because of Kia Asamiya&#8217;s illustration I thought it would be saved as &#8220;a fun thing to see in the theater.&#8221;<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> It was done for the trailer as fan-service.<\/p>\n<p><span class=\"textBlue\"><em>Bandai Visual Representative:<\/em><\/span> It&#8217;s still a little bit hidden. A lot of things were sharpened.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> There was a lot I wanted to do with it. Also, the new character Keyman has a good feeling in Chapter 2.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> I thought the name Keyman was too straight and it was wordplay, but it&#8217;s really true that the character Keyman is a key man.<\/p>\n<p><span class=\"image-right\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a29.jpg\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> At the preliminary story meeting, everyone said, &#8220;He&#8217;s a key man after all, isn&#8217;t he?&#8221; I thought, &#8220;that&#8217;s right.&#8221; (Laughs)<\/p>\n<p><span class=\"textBlue\"><em>Bandai Visual Representative:<\/em><\/span> In the preliminary announcement for Chapter 2, Hiroshi Kimaya, the voice actor for Keyman, said two people would simultaneously say, &#8220;Prepare for impact!&#8221; Normally you would record them separately for overlap, but is it true they were recorded simultaneously?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> They were. Because it&#8217;s a game of sound pressure, I thought it would be best for them to do it that way.<\/p>\n<p><span class=\"textBlue\"><em>Bandai Visual Representative:<\/em><\/span> Is there a synergistic effect from the raw acting?<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> I think there is. Rather than recording it the usual way, the sound director said it would be a more earnest game as a mutual moment.<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/sep17\/244a30.jpg\" border=\"0\" \/><\/span><\/p>\n<p>Bandai Visual Representative: In the battle between Masashi Ebara (Yamanami) and Daisuke Ono (Kodai), the first difference is their career. Ono is apt to lose since Kodai is a rookie captain, but by doing it at the same time there&#8217;s no escape for him. Mr. Kamiya said it was an impressive performance for him to try so hard as the underdog.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> The art team was very passionate, and there was also excitement at the voice recording site.<\/p>\n<p><span class=\"textBlue\"><em>Habara:<\/em><\/span> That&#8217;s right. We record a test, a last test, and then the final performance. The test is where we start building up the performance plan, then when it comes to the last test the acting of each person is modified based on the acting of others, so it&#8217;s a &#8220;negotiation.&#8221; That&#8217;s when the feeling of a conversation begins to mesh, and there are always good people on the spot. It&#8217;s a great site.<\/p>\n<p><span class=\"textBlue\"><em>G:<\/em><\/span> I definitely want to see something in a theater that was produced from an exchange of techniques. Thanks very much for your extended time today.<\/p>\n<p><\/br><br \/>\n<a href='https:\/\/www.ourstarblazers.com\/vault\/226a'>Return to the index<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-24029","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/24029","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/comments?post=24029"}],"version-history":[{"count":10,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/24029\/revisions"}],"predecessor-version":[{"id":33851,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/24029\/revisions\/33851"}],"wp:attachment":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/media?parent=24029"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/categories?post=24029"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/tags?post=24029"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}