{"id":22139,"date":"2016-11-10T18:23:59","date_gmt":"2016-11-11T02:23:59","guid":{"rendered":"https:\/\/www.ourstarblazers.com\/vault\/?p=22139"},"modified":"2018-11-01T12:36:43","modified_gmt":"2018-11-01T19:36:43","slug":"128a","status":"publish","type":"post","link":"https:\/\/www.ourstarblazers.com\/vault\/128a\/","title":{"rendered":"Makoto Kobayashi interview, autumn 2016"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-880 alt=\"1611icon\" src=\"https:\/\/www.ourstarblazers.com\/vault\/wp-content\/uploads\/1611icon.JPG\" width=\"216\" height=\"90\" \/><\/p>\n<p class=\"cosmo-teaser\">Direct from issue 15 of <em>Ship\u2019s Log<\/em>, the <em>Yamato<\/em> Crew Premium fan club magazine, we bring you a fresh interview with the phenomenally-talented illustrator Makoto Kobayashi. It touches on his previous involvement with the saga leading up to a description of his duties on <em>Yamato 2202<\/em> and a hint of things to come.<\/p>\n<div style=\"clear: both;\"><\/div>\n<p><!--more--><!--noteaser--><\/p>\n<p>Direct from issue 15 of <em>Ship\u2019s Log<\/em>, the <em>Yamato<\/em> Crew Premium fan club magazine, we bring you a fresh interview with artist\/designer\/modeler Makoto Kobayashi. It touches on his previous involvement with the saga leading up to a description of his duties on <em>Yamato 2202<\/em> and a hint of things to come.<\/p>\n<p>Longtime readers of this website know this is not the first time we\u2019ve bumped into Mr. Kobayashi. Find our other interviews and articles here: <a href='https:\/\/www.ourstarblazers.com\/vault\/684'>October 2013 interview<\/a> | <a href='https:\/\/www.ourstarblazers.com\/vault\/829'>October 2013 essay<\/a> | <a href='https:\/\/www.ourstarblazers.com\/vault\/hw20162202'><em>Yamato 2202<\/em> concept art<\/a><\/p>\n<hr \/>\n<div class='clear'>\n<h3>Creating <em>Space Battleship Yamato 2202<\/em><\/h3>\n<h2><span class=\"textBlue\">Assistant Director Makoto Kobayashi<\/span><\/h2>\n<h3><em>&#8220;We&#8217;re doing this according to a theory, carrying it out as a detailed plan. Everything seen in the visuals is being carefully planned.&#8221;<\/em><\/h3>\n<p><em>Makoto Kobayashi is participating in <\/em>Space Battleship Yamato 2202, Soldiers of Love<em> in the position of Assistant Director. He has been active on the frontline as an illustrator and mecha designer for more than 30 years. From <\/em>Yamato Resurrection<em> through <\/em>Yamato 2199<em>, Mr. Kobayashi took on new challenges, which he discusses here.<\/em><\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/nov16\/128a01.JPG\" border=\"0\" \/><\/p>\n<h3 style=\"color: red;\">The feeling was, &#8220;When this program is over, I&#8217;ll never see it again!\u201d<\/h3>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> When was your first encounter with <em>Space Battleship Yamato<\/em>?<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> The first broadcast. I&#8217;ve said before that I watched the previous program, <em>Samurai Giants.<\/em> I could only think of this show as the thing that had canceled the other. (Laughs)<\/p>\n<p>So when I looked at the new program, <em>Space Battleship Yamato<\/em>, it was amazing. (Laughs) I started watching with the intention to condemn it as the thing that brought my <em>Samurai Giants<\/em> to an end, but my reaction to it was huge. It was a shock. It started with the acapella part and the performance suddenly burst into the full theme song, but the essential <em>Yamato<\/em> doesn&#8217;t appear at the beginning. I thought, I&#8217;ve got to see this! (Laughs) It had a very adult feel.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> How was the surrounding response?<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> Nobody else around was watching it. They were all watching <em>The Family Song Contest Festival<\/em> or <em>Girl of the Alps Heidi.<\/em> It was unbelievable, since everyone had watched <em>Samurai Giants<\/em> and suddenly they weren&#8217;t watching any more. So it was a feeling of, &#8220;When this program is over, I&#8217;ll never see it again!&#8221;<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Did you see the first compilation movie?<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/nov16\/128a02.JPG\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> I thought, &#8220;I have to go!&#8221; and I went to see it. It was a compilation version, so it wasn&#8217;t very interesting. But the way <em>Yamato<\/em> was depicted on the program book cover was cool, it had a good feeling. But I had cooled down quite a bit by the time <em>Farewell to Yamato<\/em> came out. Was it going to be a remake? That was my feeling. But after I saw color images of <em>Andromeda<\/em> and the main battleship mecha in <em>Animage<\/em>, I was surprised by the beautiful pictures and went to see it. I knew going in that it would be <em>Yamato<\/em>. <\/p>\n<p>(See the articles from <em>Animage<\/em> 1 and 2 <a href='https:\/\/www.ourstarblazers.com\/vault\/321'>here<\/a>.)<\/p>\n<p>And so, prepared with a sense of, &#8220;Hm&#8230;so that&#8217;s how they&#8217;re presenting it,&#8221; I went and saw it. In the first TV series, the main character was Captain Okita, but now Kodai was the main character in <em>Farewell<\/em>, with help from a lot of people. Somehow, it felt as though the threshold had been lowered slightly from the first TV series, and I felt a little uneasy about how they had handled it. When <em>Yamato III<\/em> and <em>Be Forever<\/em> came out later, I didn&#8217;t feel that sense of &#8220;ooh!&#8221; any longer. Still, I went to see <em>Final Yamato<\/em> in the end. I had the feeling of &#8220;is this how it ends?&#8221; but I looked over and an old man next to me was crying! I guess that was the type of audience the movie was focused on.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> What was it about <em>Yamato<\/em> that first appealed to you?<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> In the end, it&#8217;s the story. There is the scene of the Battleship <em>Yamato<\/em> sinking in Episode 2. The music resounds at that point. I thought that worked really well. I have to give it high praise whenever I think of it. It was a strong image. <\/p>\n<p>Around that time, it was less than ten years since I learned about Battleship <em>Yamato<\/em>. Before that, publishing about the weapons of the Japanese military, such as the Zero fighter and ships like <em>Yamato<\/em>, had been prohibited. When the ban was lifted, <em>Yamato<\/em> became very popular. On the Saturday night just before <em>Space Battleship Yamato<\/em> premiered, there was a program called <em>Record of World War II<\/em>, which was a one or two-hour documentary film. When I saw that, I thought,&#8221;Was there such a ship?&#8221; and then suddenly it appeared as the Space Battleship. There isn&#8217;t anyone who could ever get sick of that upon seeing it, could they?<\/p>\n<h3 style=\"color: red;\">I got a telephone call from Mr. Nishizaki<\/h3>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> How did you initially meet Yoshinobu Nishizaki?<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> It was around the time that I was doing <em>Mobile Suit Zeta Gundam<\/em> (1984-85). The telephone suddenly rang. &#8220;I intend to bring back <em>Yamato<\/em>, how about it?&#8221; was the content. When he asked, &#8220;How would you revive it?&#8221; I said, &#8220;The silhouette should be similar to the original <em>Yamato<\/em>, but I would want to bring it back with a different taste.&#8221; <\/p>\n<p>Various people drew <em>Yamato<\/em> at that time, so I started sketching <em>Yamato<\/em> while I was still on the phone. I wanted to start with a meeting if I was going to do it, so I went to the office, which was in Roppongi at the time. The writing was to be done by Yasuhiro Imagawa and Shou Aikawa. I went to a room on the top floor of the building, a long, dark room with three young people in it. Nishizaki sat in the back of the room, just a black silhouette lit from behind, so it was a strange way to meet. (Laughs)<\/p>\n<p>So, the three of us are looking at him, trembling, and I was about to ask him, &#8220;At least give us some idea of the story.&#8221; Then he said, &#8220;I hear you up-and-coming young people are making interesting things. So best of luck to you.&#8221; And that was it. He&#8217;d summoned us there just to tell us that?! And, with that, the three of us left, slightly baffled. (Laughs)<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> You said it was around the time of <em>Zeta Gundam<\/em>, so it was shortly after <em>Final Yamato<\/em>, right?<\/p>\n<p><span class=\"image-right\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/nov16\/128a06.JPG\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> A lot of the industry people I heard about at the time seemed to want to try making <em>Yamato<\/em>. There was a plan to make <a href='https:\/\/www.ourstarblazers.com\/vault\/286'><em>Dessler&#8217;s War<\/em><\/a>. The Battleship <em>Starsha<\/em>, which symbolized Dessler&#8217;s deep love for Starsha, was going to appear, and as the name suggests the modelled face of Starsha would be attached to the front of the battleship. I remember being puzzled by that image. (Laughs) After that, there were a couple of stories about doing a remake. But it suffered a setback and didn&#8217;t go forward.<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/nov16\/128a07.JPG\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> That lead to <a href='https:\/\/www.ourstarblazers.com\/vault\/364'><em>Yamato 2520<\/em><\/a>.<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> At one point, Mr. Nishizaki asked me, &#8220;Do you know Syd Mead?&#8221; &#8220;Isn&#8217;t he famous?&#8221; He answered that he was going to have Syd Mead draw <em>Yamato<\/em>. &#8220;Eh? He&#8217;s going to draw <em>Yamato<\/em>?&#8221; I was told to attend a meeting for it. Syd Mead had thought about the cross-section of <em>Yamato<\/em>, and brought a 2-meter side view drawing. He had thought very precisely about the form. &#8220;This deck is the submarine line.&#8221; It was already perfectly finished.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> There was a concensus between Syd Mead and Mr. Nishizaki.<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> It seemed there were various forms that lead up to that, and it had been completed. With production commencing in this manner, we now had to make the design drawings. But, for reasons I don&#8217;t know, Syd Mead didn&#8217;t make exterior design drawings. Just a blueprint and a transparent view. The interior had been carefully drawn, but we had no idea about the exterior. For the outside, we had several color paintings, but they all had different forms. The question arose of which was the real form. If we couldn&#8217;t settle on that, we were facing a setback in the planning phase. Reluctantly, I picked it up from Syd Mead&#8217;s drawings and brought it together as a three-dimensional object.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> The designs came from a model you built, didn&#8217;t they?<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> Shinji Higuchi took pictures of the model from different angles, Masuo Shoichi and Takashi Hashimoto did cleanup, and we got back to basics in various ways.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/nov16\/128a03.JPG\" border=\"0\" \/><\/p>\n<h3 style=\"color: red;\">An image of <em>Yamato Resurrection<\/em> was publicly revealed one month after <em>Final Yamato<\/em>.<\/h3>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> <em>Yamato Resurrection<\/em> emerged over ten years after <em>2520<\/em>, didn&#8217;t it?<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> The rejected <em>Resurrection<\/em> was itself resurrected shortly after <em>2520<\/em> began. When the plan to revive <em>Yamato<\/em> changed, Mr. Nishizaki was always conscious of &#8220;the eyes of the audience.&#8221; There was always anxiety about &#8220;will the audience be satisfied with this?&#8221; You know, an audience gets bored easily. I think <em>Yamato<\/em> in particular is a fun work because it stimulates intellectual curiosity. There are Moe anime with cute characters that appeal to your instinct to hug them, but <em>Yamato<\/em> is a more intellectual work that easily bores people. <\/p>\n<p>How much can you do the &#8220;space has such mysteries!&#8221; and &#8220;this ship hides such secrets!&#8221; thing? As soon as the audience finishes watching one thing, they demand, &#8220;Show us something different!&#8221; But I don&#8217;t think that&#8217;s what they really want. While on the one hand there are those who are curious about what&#8217;s new, what they really want to see is a &#8220;legitimate sequel.&#8221; But then you end up shortchanging those who say, &#8220;I want to see something more different.&#8221;<\/p>\n<p>Mr. Nishizaki worried about that difficult point, too. As a result, <em>2520<\/em> took that challenge and tried something new with the shape of <em>Yamato<\/em>, but it didn\u2019t live up to the expectations of the viewers who wanted to see a \u201clegitimate sequel.&#8221; It was a <em>Yamato<\/em> that was well-made by a young and spirited staff, but in the end it didn&#8217;t work.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> What was the process for you to take charge of mechanic design and co-directing on <em>Yamato Resurrection<\/em>?<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> There were originally other candidates for director, but they weren&#8217;t a good fit for Nishizaki&#8217;s story. Finally, I was told, &#8220;You can be the director!&#8221; but Nishizaki was appointed as director so I became the assistant director. There was a sense of security for the original creator to direct it. He entrusted the staff in the areas of mecha and SF and made the story he wanted to make. It was no different from the old days. In that way, it had a sense of security. And there seemed to be the thought that this time it would be different from <em>2520<\/em>. &#8220;What kind of story would <em>Yamato<\/em> fans like to see?&#8221; I could feel respect for the fans.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> The entire methodology was different from <em>2520<\/em>, wasn&#8217;t it?<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> That&#8217;s right. The goal was for <em>Resurrection<\/em> to have no sense of incongruity even if you saw it a month after <em>Final Yamato<\/em>. Those who first saw <em>Yamato<\/em> as children would cry, &#8220;I miss it, this feeling.&#8221; Nishizaki said he felt the same way.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> You could say it returned to the starting point.<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> I didn&#8217;t think the impact of the old days could happen again. In <em>Space Battleship Yamato<\/em>, <em>Yamato<\/em> flies into space and saves Earth. Because that story already exists, you can&#8217;t help but make a different work if you want to surpass it. Working within that framework, all you can do is take over and think, &#8220;What do I want to see?&#8221; That&#8217;s what I think.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/nov16\/cross.JPG\" border=\"0\" \/><\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Your <em>Yamato<\/em> illustrations for <em>Resurrection<\/em> and those you&#8217;re doing now have an attractive feeling of density, as if they&#8217;re built out of iron.<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> At the time of <em>2520<\/em>, Mr. Nishizaki told me, &#8220;I want you to make <em>Yamato<\/em> properly as a realistic ship.&#8221; On <em>Resurrection<\/em> he said I should even create the internal structure. Although, that may have been foreshadowing, because honestly it lead to some misplaced anger for me. (Laughs) In a magazine interview at the time of <em>Resurrection<\/em>, a young reporter asked me, &#8220;Why is this piece of junk a hero? Can you tell me honestly?&#8221; I looked at him defiantly and said, &#8220;What&#8217;s wrong with the ship?&#8221; (Laughs) After all, from the TV series through to <em>Resurrection<\/em>, <em>Space Battleship Yamato<\/em> has been established as really a restored Battleship <em>Yamato<\/em>.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> The visual depiction of restoring the Battleship <em>Yamato<\/em> really has been continually used.<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> Oh yes. That&#8217;s true, but what of it? (Laughs) I didn&#8217;t think there was any other choice. This was from 2008 to 2009. I wanted to eliminate everything from the past and replace it with something new.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Then, <em>Yamato<\/em> too\u2026<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> Naturally, I was interested as a mechanic designer. Would a lump of retro-future that looks like <em>Yamato<\/em> become obsolete like that reporter said? I also thought it might be good to modernize it a little (for today). Conversely, I tried with all my might to shake off the forms of &#8220;there&#8217;s an old battleship inside&#8221; and &#8220;this is a steel frame.&#8221; Actually, I thought &#8220;Maybe I shouldn&#8217;t make it this way. It&#8217;s a SPACE SHIP, after all.&#8221; (Laughs) But in the end I rethought it to soothe those who declare, &#8220;There is a ship in there, the Battleship <em>Yamato<\/em> is inside it.&#8221;<\/p>\n<p>SIDEBAR<\/p>\n<p><em>In response to Mr. Nishizaki&#8217;s extraordinary commitment to <\/em>Yamato<em>, Kobayashi set out to capture the &#8220;real&#8221; structure of the ship as if it actually existed. He followed the structure of the original Battleship <\/em>Yamato<em>, such as its partitions, to bring an &#8220;iron&#8221; presence to his drawing. Here we introduce designs from his enormous sketches for <\/em>Yamato Resurrection<em> (2009) and the Director&#8217;s Cut (2012).<\/em><\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/nov16\/128a04.JPG\" border=\"0\" \/><\/p>\n<h3 style=\"color: red;\">I think the success of <em>2199<\/em> changed <em>Yamato<\/em>.<\/h3>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> You did quite a lot of sketches for <em>Yamato 2199<\/em>.<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> Mr. Nishizaki was still alive at the time it was being planned, and he told Yutaka Izubuchi, &#8220;It&#8217;s OK to remake it for TV, but use Makoto Kobayashi.&#8221; But the design team had already been decided upon at that point. I talked with Mr. Izubuchi, but there was nothing to be done, so it was officially decided that I wouldn&#8217;t do anything. (Laughs) Under those circumstances, I had no plans to participate at first. Mr. Nishizaki passed away in the meantime, and once the need for appearances had vanished, the schedule for the main series was decided.<\/p>\n<p>There was some turnover in the staff at that time, and then the design team no longer had enough people. They continued to go in the direction of updating of old mecha designs, and the <em>Deusuler<\/em> had already been done. So there was nothing else to do there with the main items\u2026but nothing had been done yet with the guest art and mecha that would appear on the Garmillas side. While talking about what I would do, I somehow ended up with that. (Laughs)<\/p>\n[Translator&#8217;s note: &#8220;guest&#8221; in this context refers to incidental elements that come up in individual episodes. &#8220;Main&#8221; elements are intended to appear in multiple episodes, so they are designed in pre-production.]\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> They intended to use your name, but in actuality you ended up working on it.<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> They said, &#8220;There&#8217;s no floating continent base.&#8221; I asked, &#8220;Don&#8217;t you want it?&#8221; But they replied, &#8220;That might be a problem.&#8221; Then I was told that Earth wouldn&#8217;t have a mining station on Saturn&#8217;s moon this time, and I was like, you&#8217;d go and do that to the Earth side, too? (Laughs)<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/nov16\/128a05.JPG\" border=\"0\" \/><\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> The methodology for <em>2199<\/em> wasn&#8217;t like <em>Resurrection<\/em>, was it?<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> The first TV series depicting the war against Garmillas was an &#8220;ironclad&#8221; story that had been remade several times already. The planning for it was going on at about the same time as <em>Resurrection<\/em>. As talk went back and forth, <em>Resurrection<\/em> was going to be a more original SF work. I had the fear that &#8220;there may not be viewers who appreciate <em>Yamato<\/em> so much anymore,&#8221; but when the audience turned out for the Director&#8217;s Cut version, I realized &#8220;the fans are still around!&#8221; (Laughs) By modifying it to the flavor of the old work, we were able to course-correct.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Certainly at that time there was some anxiety about &#8220;ret-conning&#8221; the content of <em>Yamato<\/em>.<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> At the time episodes 1 and 2 of <em>2199<\/em> were made, I heard questions like, &#8220;Is this really all right?&#8221; coming from the inside. &#8220;Is this what the audience wants to see?&#8221; So the first chapter was previewed several times. The audience increased each time, so its reputation improved. And then we were finally able to make a master schedule. <\/p>\n<p>Then, amid all the trouble of making <em>2199<\/em>, Mr. Izubuchi said he wanted make it a <em>Gundam Century<\/em> for <em>Yamato<\/em>. <em>Gundam Century<\/em> was derived from <em>Mobile Suit Gundam<\/em>, a portion not seen on screen, a book written to supplement the science-fiction aspects. That way, the methodology became to find the gaps in the first <em>Yamato<\/em> TV series, the parts that were insufficiently explained, and fill them in. Mr. Izubuchi said that fans should also sink their teeth into that.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> That judgment succeeded wonderfully.<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> I don&#8217;t think it would be worth creating a new <em>Yamato<\/em> if you didn&#8217;t go into it with such insight. Even if we offered it to the audience saying, &#8220;It&#8217;s just how you remember it,&#8221; I honestly don&#8217;t think it would have made them happy. Can&#8217;t we show that there is a different approach to take? In that sense, I think it was the correct decision to modernize the characters. Certainly, before starting on <em>2199<\/em>, we had to ask, &#8220;what is <em>Yamato<\/em>?&#8221; It was great in the old days. But then there was a long blank. What was the point in getting a feeling about it at this point? But the success of <em>2199<\/em> changed <em>Yamato<\/em>.<\/p>\n<h3 style=\"color: red;\">With <em>Yamato 2202<\/em>, we&#8217;re aiming for a work that doesn&#8217;t bore the audience<\/h3>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/nov16\/sketch1.JPG\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Now I&#8217;d like to ask you about <em>Yamato 2202<\/em>, Soldiers of Love. How did you come to participate in it?<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> I heard about it from Shoji Nishizaki, and he asked me to help out a little. It&#8217;s a familiar story. I was sent a rough outline.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> What does the position of &#8220;Assistant Director&#8221; entail?<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> Rather than assembling the script like Director Nobuyoshi Habara, I specialize in the areas of production, considering shots and layouts. Therefore, in a script meeting I might be asked for my opinion. Since I was doing that sort of script supervision, they made the position of &#8220;assistant director&#8221; for me.<\/p>\n[Translator&#8217;s note: the equivalent titles in US animation are <em>Director<\/em> (for an individual episode) and <em>Supervising Director<\/em> (for the overall series).]<br clear=\"none\" \/><\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> The roles of Director and Assistant Director are based around that?<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> I guess so. It also feels kind of like sharing a mess. (Laughs) But I think it&#8217;s similar to when we worked on <em>Resurrection<\/em>. Instead of a director who is also the author, there is a writer this time, Harutoshi Fukui, and we visualized scenes from the script, wondering how to insert successful ideas into it. It might be such a system.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> What are your impressions of Mr. Fukui&#8217;s screenplay?<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> The first chapter is fascinating. I&#8217;m assigned to that one. It&#8217;s not a bad take on the story. It&#8217;s said to be a remake of <em>Farewell to Yamato<\/em>, but it starts quite differently. But there&#8217;s also a part that connects to the original work. I thought that side was good and very beautiful. The storyboard is done, but when it goes into production, &#8220;Maybe it can be corrected here?&#8221; and I&#8217;ll end up right back there. (Laughs)<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> This time too saw a lot of pictures being drawn, but you also show up all over the place in production-related areas.<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> I don&#8217;t have a lot of time to do the work, so for example when there is a request from Director Habara, I&#8217;ll draw a concept directly into the storyboard. Then it can become a guideline as we move forward.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Are you under a lot of pressure for the remake to be a huge hit like <em>Farewell to Yamato<\/em>?<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> I don&#8217;t worry about it. Even with <em>Gundam<\/em> I didn&#8217;t worry about it. That&#8217;s a story from the past. I hold it in my memory as something that was wonderful at the time. It&#8217;s just that the requirements of <em>2199<\/em> are different. <em>Farewell<\/em> was just one movie, and it maintains the feeling of tension very well. But if you make that into 26 episodes, there will be a lot of holes in the composition. That&#8217;s why you need to expand the content of the original, although we thought that just adding stuff for the sake of adding stuff would make it end up a little weird. Still, Mr. Fukui&#8217;s script had such a straightforward sense of, &#8220;Ah!&#8221; I am very thankful. There is plenty in this first chapter. I wondered if I could make Chapter 1 into two hours. (Laughs)<\/p>\n<p><span class=\"image-right\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/nov16\/sketch2.JPG\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> By the way, what is your relationship with Mr. Habara?<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> It started with <em>Yamato Resurrection<\/em>. In fact, he was one of the candidates to direct <em>Resurrection<\/em>. I admire people who can withstand situations that break their heart 20 or 30 times over. Habara recovers pretty quickly. As expected, he&#8217;s a trooper. Besides, he&#8217;s at the center of Xebec Studio and is someone who fully grasps the power of a studio perfectly. It&#8217;s a real advantage being able to understand strengths and weaknesses. Therefore, under Mr. Habara you can expect this to be a great studio. (Laughs)<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Mr. Fukui is a great <em>Yamato<\/em> lover, but I hear Mr. Habara is, too.<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> No doubt. When he worked on <em>Resurrection<\/em>, he watched a DVD of <em>Farewell<\/em> on the side. He asked me, &#8220;Is it enjoyable?&#8221; to which I replied, &#8220;It&#8217;s fine, okay?!&#8221; (Laughs) But when I really want to make something seriously, I go at it to nearly the point of breakdown. I cooly become a quibbler and ask, &#8220;Can I say that this or that are fun to watch?&#8221; Still, even when I think, &#8220;Everyone&#8217;s going to see where this is coming from,&#8221; very often the response I get is, &#8220;I don&#8217;t get it.&#8221; Definitely.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> In that way, by mixing the high temperature of Habara and the medium temperature of Kobayashi, a good work could come out of it.<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> &#8220;I&#8217;ll do my best!&#8221; and &#8220;I love <em>Yamato<\/em>!!&#8221; and the like have made it what it is, but I have a feeling that&#8217;s also not quite right. You can often be mislead by fleeting passions, so I intend to remain strictly calm. Since this is how the audience likely thinks, I carried that into it this way. At any rate, we&#8217;re doing this according to a theory, carrying it out as a detailed plan. Everything seen in the visuals is being carefully planned.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> then would you say everything a fan wants to see will be included?<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> I think if you ask &#8220;Is it this?&#8221; or &#8220;Will it go this way?&#8221; it will surpass your expectations. Then you can start off in anticipation. &#8220;This time, we&#8217;ll be doing this!&#8221; You&#8217;ll see things you never anticipated. That&#8217;s the kind of work I&#8217;d like to make. Therefore, if you have an idea that doesn&#8217;t make you think, &#8220;It would be fascinating to show this,&#8221; I don&#8217;t think it makes sense to include it in the story. However, you can defeat your own purpose if you get drunk on yourself. Stay calm. It&#8217;s not being made to entertain you.<\/p>\n<p><span class=\"textBlue\"><em>Interviewer:<\/em><\/span> Finally, please share your enthusiasm for <em>2202<\/em>.<\/p>\n<p><span class=\"textBlue\"><em>Kobayashi:<\/em><\/span> We&#8217;re aiming to make something that doesn&#8217;t bore the audience. I myself am useless if I&#8217;m bored. I fall asleep if I&#8217;m bored. (Laughs) Falling asleep is not good. Anyway, I want to make something that grabs you and says, &#8220;Hey, isn&#8217;t this interesting?&#8221; I absolutely don&#8217;t want to make something that you&#8217;ll walk away from after a few episodes, and I don&#8217;t intend for that to happen. I want it to be something you&#8217;ll pay to see again and again, otherwise it&#8217;s useless. Therefore, it&#8217;s essential for Chapter 1 to have the feeling of affecting the fate of the series. You can bet the game on it, so please look forward to it.<\/p>\n<h3>The End<\/h3>\n<p><em>Special thanks to Neil Nadelman for translation support.<\/em><\/p>\n<p>The interview in <em>Ship\u2019s Log<\/em> #15 was accompanied by the following pages of Kobayashi\u2019s design work from <em>Yamato 2199<\/em>. See enlargements of these pages <a href='https:\/\/www.ourstarblazers.com\/vault\/MKSL15'>here<\/a><\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/nov16\/128a09.JPG\" border=\"0\" \/><\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/nov16\/128a12.JPG\" border=\"0\" \/><\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/nov16\/128a15.JPG\" border=\"0\" \/><\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/nov16\/128a18.JPG\" border=\"0\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[119,123,135],"tags":[],"class_list":["post-22139","post","type-post","status-publish","format-standard","hentry","category-others-interviews-essays","category-yamato-2202","category-yamato-2202-interviews"],"_links":{"self":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/22139","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/comments?post=22139"}],"version-history":[{"count":11,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/22139\/revisions"}],"predecessor-version":[{"id":22162,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/22139\/revisions\/22162"}],"wp:attachment":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/media?parent=22139"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/categories?post=22139"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/tags?post=22139"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}