{"id":1981,"date":"2013-06-26T05:33:35","date_gmt":"2013-06-26T05:33:35","guid":{"rendered":"https:\/\/www.ourstarblazers.com\/vault\/?p=1981"},"modified":"2013-08-06T06:14:20","modified_gmt":"2013-08-06T06:14:20","slug":"691","status":"publish","type":"post","link":"https:\/\/www.ourstarblazers.com\/vault\/691\/","title":{"rendered":"A Talk With Director Noboru Ishiguro"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-880 alt=\"1204icon\" src=\"https:\/\/www.ourstarblazers.com\/vault\/wp-content\/uploads\/1204icon.JPG\" width=\"216\" height=\"90\" \/><\/p>\n<p class=\"cosmo-teaser\">This interview was conducted at Anime Weekend Atlanta in the fall of 2007 with Mr. Ishiguro attending as Guest of Honor. He participated in a panel entirely devoted to <em>Yamato<\/em> hosted by this website&#8217;s editor-in-chief, Tim Eldred.<\/p>\n<div style=\"clear:both;\"><\/div>\n<p><!--more--><!--noteaser--><\/p>\n<p><span class=\"image-right\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/apr12\/69101.JPG\" border=\"0\" \/><\/span><\/p>\n<p><em>This interview was conducted at Anime Weekend Atlanta in the fall of 2007 with Mr. Ishiguro attending as Guest of Honor. He participated in a number of events that weekend, including a panel entirely devoted to <\/em>Space Battleship Yamato<em> hosted by this website&#8217;s writer\/editor, Tim Eldred. It was later published in the February 2008 issue of <\/em>Otaku USA<em> and is being reprinted here to mark the occasion of Mr. Ishiguro&#8217;s passing in March 2012.<\/em><\/p>\n<p>\nIf you&#8217;re an anime fan, you have Mr. Noboru Ishiguro to thank for it. Either you&#8217;ve seen his work or you&#8217;ve seen something directly inspired by his work. His resume speaks for itself; starting as an in-betweener on the original <em>Tetsujin 28<\/em>, he moved up the ladder on such classics as <em>Marine Boy, Star of the Giants,<\/em> and <em>Combattler V,<\/em> and reached his pinnacle with the founding of Studio Artland, birthplace of such anime juggernauts as <em>Macross, Orguss, Megazone 23, Legend of the Galactic Heroes,<\/em> and much, much more. <\/p>\n<p>\nPeople in the anime industry (and most other industries, for that matter) generally fall into one of two categories: auteur or workhorse. The auteur&#8217;s name is as well-known as their work. But without the workhorse, there can be no auteur. Ishiguro is just such a workhorse, as evidenced by both his long list of credits and the long list of auteurs who have relied on him for over 40 years. In this interview, Mr. Ishiguro discusses his most famous production of them all, <em>Space Battleship Yamato<\/em>. Joining the staff of Yoshinobu Nishizaki&#8217;s Office Academy at <em>Yamato<\/em>&#8216;s time of inception put Ishiguro on a path that would create a generation of anime fans around the globe.<\/p>\n<p>\nSo you see, you really <em>do<\/em> have him to thank.<\/p>\n<p>\n<hr \/>\n<div class='clear'>\n<p><span class=\"textBlue\">What brought you to the attention of Producer Nishizaki and convinced him to hire you for <em>Yamato<\/em>?<\/span><\/p>\n<p>\nThe year before <em>Yamato<\/em>, I was directing Mushi Productions&#8217; last title, called <em>Wansa-Kun<\/em>, which was produced by Nishizaki. After Mushi-Pro was disbanded he had another project in mind, so he started to call upon people he knew, and that&#8217;s how I got involved.<\/p>\n<p><p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/apr12\/69102.JPG\" border=0 \/><\/p>\n<p><span class=\"textBlue\">What was <em>Yamato<\/em>&#8216;s stage of development when you joined the staff?<\/span><\/p>\n<p>\nThat would be back in the spring of 1974. The project pitch was already drafted and the title was already <em>Space Battleship Yamato<\/em>, but the design was not the same as the <em>Yamato<\/em> we know. Back then it was still a clump of asteroid, a piece of rock that was the spaceship. The ship-form of <em>Yamato<\/em> came about when Leiji Matsumoto joined the staff. I joined when the asteroid-shaped rock version of <em>Yamato<\/em> was being transformed into the Leiji Matsumoto design. [Read all about this phase of development <a href='https:\/\/www.ourstarblazers.com\/vault\/458'>here<\/a>.]\n<p>\nYour first project at this time was to animate a 10-minute pilot film, which was financed by Mr. Nishizaki, and was the very first time any of <em>Yamato<\/em> was committed to film. What were the challenges you faced in doing this?<\/p>\n<p>\nWe were very short on time and we had to somehow scrape up the resources to make it. During the production the character designer\/animation director [Nobuhiro Okaseko] coughed up blood and collapsed from a stomach ulcer. So we had to somehow come up with a way to fill in his role and continue with the production.<\/p>\n<p>\nAlso at this time we didn&#8217;t have a solid design for how Gamilas or Dessler should look, so we were arbitrary about that. We didn&#8217;t know that they were supposed to be blue-skinned.<\/p>\n<p><p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/apr12\/69103.JPG\" border=0 \/><\/p>\n<p><span class=\"textBlue\">Who worked with you to make the animation?<\/span><\/p>\n<p>\nThe atomic explosion from the Planet bomb was done by a new animation director named Toyoo Ashida, and he worked on a very long 20-second explosion. It was so long that we had to overlap it with the next scene. (Read our tribute to Mr. Ashida <a href='https:\/\/www.ourstarblazers.com\/vault\/618'>here<\/a>.) The collapsed girl from Iscandar was drawn by Leiji Matsumoto himself. Back then he would actually show up at the studio, and we got along well working together.<\/p>\n<p>\n<span class=\"textBlue\">As we know from history, when the battleship <em>Yamato<\/em> sank it broke into two pieces, and probably more. Was that addressed at all when the film was made?<\/span><\/p>\n<p>\nBack then we didn&#8217;t know in what state battleship <em>Yamato<\/em> was in when it sunk, that&#8217;s something we found out after <em>Yamato<\/em> was made.<\/p>\n<p>\n<span class=\"textBlue\">How did the pilot film prepare you for TV production?<\/span><\/p>\n<p>\nCompared to the actual <em>Yamato<\/em>, the color scheme is much brighter than what we&#8217;re used to. Nishizaki wanted darker and darker colors, so finally we had to come up with special color mixes just for <em>Yamato<\/em>. Also, most of the opening title sequence was recycled from the pilot.<\/p>\n<p><p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/apr12\/69104.JPG\" border=0 \/><\/p>\n<p><span class=\"textBlue\">The opening theme has become one of the most famous anime themes in history. What was it like to hear it for the first time, being on the production staff?<\/span><\/p>\n<p>\nWhen I first heard it, I never thought there could be a song this moving. And this wasn&#8217;t the actual composition, just a piano rendition.<\/p>\n<p>\n<span class=\"textBlue\">When the production began on the TV series, what was your job title, and what were your responsibilities?<\/span><\/p>\n<p>\nThe title they gave me was animation director, and the title of director went to Leiji Matsumoto. However, Mr. Matsumoto was a manga artist, not an animator, and he was not versed in the ways of the studio, so I ended up taking the entire job as director. It was fun, but at the same time it was a lot of work for me.<\/p>\n<p>\n<span class=\"textBlue\">One of the studios that worked on design for <em>Yamato<\/em> was <a href='https:\/\/www.ourstarblazers.com\/vault\/366'>Studio Nue<\/a>, which is very famous now. Were you involved with them, too?<\/span><\/p>\n<p>\nI knew about Studio Nue before then, but it wasn&#8217;t until <em>Yamato<\/em> that I had the chance to work with them, and I have worked with them ever since. We worked together on titles such as <em>Macross<\/em> and <em>Legend of the Galactic Heroes.<\/em><\/p>\n<p>\n<span class=\"textBlue\"><em>Yamato<\/em> was a very unusual program at the time it was done. It was the first space fantasy program that anyone tried to do on that scale. Did you develop new animation techniques for <em>Yamato<\/em> that didn&#8217;t exist before?<\/span><\/p>\n<p>\nI don&#8217;t know if &#8216;new&#8217; would be the appropriate term, but I always loved science fiction ever since high school and I always wanted to work on a science fiction anime. The television industry in Japan back then considered anime to be something for children, so there was little chance to do realistic science fiction. So when I got the chance, I had no hesitation. There were a couple of ideas that I always wanted to implement in animation, such as how a ship would travel in space, or how explosions would look, so I put all those ideas into the production.<\/p>\n<p><p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/apr12\/69105.JPG\" border=0 \/><\/p>\n<p><span class=\"textBlue\">What was unique about the way you wanted to depict a spaceship or an explosion that hadn&#8217;t been seen before?<\/span><\/p>\n<p>\nBack then if you let an animator depict an explosion, the flames or debris would fall to the ground, and that&#8217;s not how an explosion should take place in zero gravity. So I would draw examples of how it should look, and tell the animators to do it this way. As for the movement of a ship in space, they might be traveling at a very high velocity, but it&#8217;s very hard to depict such movement when the stars behind them are supposed to be moving in relative proportion. I&#8217;ve seen examples where a ship might be panning across the screen at high speed, but that doesn&#8217;t give you a good sense of scale for the ship itself, so I went the other way and made the ship move very slow to give you a sense of scale.<\/p>\n<p>\n<span class=\"textBlue\">How did your job evolve as <em>Yamato<\/em> went on?<\/span><\/p>\n<p>\nMy job didn&#8217;t really change much from beginning to end, but what I remember the most was the production going on for 10 months and not being able to go home much. But aside from that, there were very few animators who were versed in the concepts of science fiction, so I had to teach that to all the staff and by the end of production I could leave it to them and be assured that they would get it. And it might be hard to believe today, but back then no one in the anime industry besides probably just me and the people at Studio Nue knew anything about science fiction, so evangelizing SF concepts was a lot of work for me.<\/p>\n<p>\n<span class=\"textBlue\">Was it true that the deadlines were so tight that an episode would be finished only the day before it had to be broadcast?<\/span><\/p>\n<p>\nIn fact, we were relatively still on good time if we could finish a film the day before broadcast. A lot of times we ended up delivering the film on the day <em>of<\/em> broadcast. The actual airtime would be 7 or 8 in the evening, and the film would come back maybe 6 or 8 in the morning, we would take a look at the results without being able to comment on or fix anything, we just had to deliver it to the station. The tightest example of this would be the <em>Yamato<\/em> TV movie special <em>(The New Voyage)<\/em>, where the second roll was being developed as the first roll was being broadcast. <\/p>\n<p><p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/apr12\/69106.JPG\" border=0 \/><\/p>\n<p><span class=\"textBlue\">There&#8217;s a unique shot at the very end of <em>Yamato<\/em>&#8216;s launch sequence at the end of Episode 3. How was this assembled?<\/span><\/p>\n<p>\nIn this age of digital production it&#8217;s so trivial, but you see a very gradual enlargement of the ship in the frame, and to film it required a very elaborate setup. That cost about three thousand dollars in today&#8217;s money. This really angered the producer, and I was almost fired for it.<\/p>\n<p>\n<span class=\"textBlue\">How did you come up with all those abstract ideas for the first space warp?<\/span><\/p>\n<p>\nWe had a lot of fun working with Leiji Matsumoto on that. We did manage to use most of our concepts, like superimposing three different images over filters, or the image of going through time, that was Matsumoto&#8217;s idea. And if we had access to digital technology back then it would have been a little more suave, but you can sense the effort that went into that sequence.<\/p>\n<p>\n<span class=\"textBlue\">In Episode 11, there&#8217;s a very odd scene where Dessler&#8217;s skin color changes from pink to blue. Can you explain why this was done?<\/span><\/p>\n<p>\nThat&#8217;s because up until the previous episode all the Gamilas are shown to have pink skin and Producer Nishizaki sometimes asked for the impossible. He suddenly said &#8220;all the Gamilas are blue-skinned.&#8221; And as animators we have our own pride. We could have just given everyone blue skin, but we wanted to give sort of an explanation, saying it was the effects of lighting that made Gamilas&#8217; skin appear pink but it was actually blue.<\/p>\n<p>\nAs another example of Producer Nishizaki asking for the impossible, in mid-production he started to insist that Yuki was the only female on the crew, but if you look at Episode 3 you clearly see other female crew members boarding the ship. But we had to obey his insistence.<\/p>\n<p><p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/apr12\/69107.JPG\" border=0 \/><\/p>\n<p><span class=\"textBlue\">Was there ever a moment during the production when you realized <em>Yamato<\/em> was going to be something very special?<\/span><\/p>\n<p>\nLooking at the actual TV ratings, <em>Yamato<\/em> didn&#8217;t do well. It was actually cancelled in mid-season. This was because <em>Yamato<\/em> was going up against very tough competiton, <em>Girl of the Alps Heidi<\/em>. So <em>Yamato<\/em> never went over 10% in ratings, and we were very depressed that perhaps it once again proved that SF doesn&#8217;t do well on television. I was especially depressed because this was something I always wanted to work on. But during production we noticed that a lot of high school and college students started to visit the studio and they were very avid viewers of the show and we found that very encouraging, so we started to give out production cels to them like candy. In retrospect, I think we could have been a bit more savvy about that.<\/p>\n<p>\n<span class=\"textBlue\">How did <em>Yamato<\/em> climb out of this situation to become such a classic?<\/span><\/p>\n<p>\nWe had to wrap up production and the producer went broke as a result. But he thought that he might be able to recover his costs by selling <em>Yamato<\/em> to the American market, not as a 26-episode TV series, but a two-hour feature. By then there were a lot of <em>Yamato<\/em> fans all over Japan and they had fan clubs and fanzines, probably the first ones in Japan. The fans got wind that there was going to be a <em>Yamato<\/em> feature and they demanded to see it. <\/p>\n<p>\nAt first, Nishizaki thought that perhaps he could gather some fans and do a small convention to screen it. But he eventually saw there was going to be a lot of demand, so he started negotiations with a couple of  theaters in Tokyo. The theaters were booked, and in the first two days 100,000 advance tickets were sold. That&#8217;s when the rest of society noticed there was something going on with this title called <em>Yamato<\/em>. The movie was going to be released on Saturday, so the fans started camping out in line on Friday night. This was also a first in Japan, and it was so rare it made the evening news. <\/p>\n<p>\nThat was the moment when I believe the anime boom in Japan first began. All of us on the production staff were so excited that we went to investigate these lines, and Nishizaki himself started shaking hands with everyone camping out in line.<\/p>\n<p><p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/apr12\/69108.JPG\" border=0 \/><\/p>\n<p><span class=\"textBlue\">Your next <em>Yamato<\/em> production was the feature film called <em>Farewell to Yamato<\/em>. This set many records and became one of the most famous anime films of all time. How it was different from the first <em>Yamato<\/em>?<\/span><\/p>\n<p>\nIn the early phase of production we had a lot of time, so we could put in a lot of effort. Toei Animation gave us their full support and we had access to many of their veteran animators, so that gave a lot of strength to the production value. We started almost immediately after the first <em>Yamato<\/em> movie, so we had about a year to make this. The producer was obsessed with meetings, so he would rework the script many, many times. Each time there was a script revision all of the animation had to go on hold, which was very typical of Nishizaki. With so many revisions we ran out of time, so about 70 percent of the film was made in the last two months.<\/p>\n<p>\n<span class=\"textBlue\">There is a shot of the <em>Andromeda<\/em> landing that uses the same photography technique as <em>Yamato<\/em>&#8216;s first launch. Did you have an easier time the second time around?<\/span><\/p>\n<p>\nAfter the theatrical success of the first <em>Yamato<\/em> movie, the producer became a rich man, so he stopped complaining.<\/p>\n<p>\n<span class=\"textBlue\">After <em>Farewell<\/em> premiered in movie theatres, <em>Yamato 2<\/em> appeared on TV only two months later. When did you begin working on <em>Yamato 2<\/em>?<\/span><\/p>\n<p>\nWe were still panting for breath after the movie finished, and the next day we began working on <em>Yamato 2<\/em>. Counting backward, you know that the scripts would have to begin a few months earlier, but since I was so busy working on the movie, I had no time to go into the script meetings.<\/p>\n<p><span class=\"image-right\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/apr12\/69109.JPG\" border=\"0\" \/><\/span><\/p>\n<p><span class=\"textBlue\">After <em>Yamato 2<\/em>, you moved on to some of your own projects. Why did you decide to leave at the peak of <em>Yamato<\/em>&#8216;s popularity?<\/span><\/p>\n<p>\nThe biggest reason I left after was that <em>Yamato<\/em> was no longer a science-fiction story, it was turning into a war story. As an example of that, you see the robot Analyzer. In the latter productions he turns into just this robot that shows up to make reports, and loses character as a member of the crew. You can tell that Nishizaki wasn&#8217;t fond of Analyzer.<\/p>\n<p>\nLeiji Matsumoto and I are the same age, and Producer Nishizaki is five years older than us. For someone of our generation, these five years are significant. Because Matsumoto and I were born post-WWII, we were born with concepts such as democracy ingrained into us. But because of these five years, Nishizaki was born as a boy of a war nation, so the concept of war is pretty much ingrained into him. We became more convinced of that as <em>Yamato<\/em> continued. We sort of suspected that he would start to deviate from the concept of science-fiction and go into &#8220;war mode&#8221; and when this was confirmed, neither of us wanted to have involvement in that kind of story any more.<\/p>\n<p>\n<span class=\"textBlue\">Looking back at some of your hands-on work in the battle scenes, you seemed to be very good at destroying things.<\/span><\/p>\n<p>\nI love destruction! I may have been the one who started the trend of lavish destruction in anime. Those who followed after me would be Ichiro Itano of <em>Macross<\/em> and Hideaki Anno [<em>Evangelion<\/em>], and these guys have also become directors. I think this is a tradition that should continue on.<\/p>\n<p><p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/apr12\/69110.JPG\" border=0 \/><\/p>\n<p><span class=\"textBlue\">What do you believe is the strongest influence <em>Yamato<\/em> had on other anime?<\/span><\/p>\n<p>\nLooking at the design of the <em>Yamato<\/em>, animators complained that it was so complicated it was hard to animate. They kept complaining to Leiji Matsumoto, asking could he at least remove the third bridge from the ship. But you could say <em>Yamato<\/em> was the very first show in which mecha design started to become elaborate and very embellished.<\/p>\n<p>\n<span class=\"textBlue\">This, of course, set a precedent that forced everyone to work harder from then on. Any regrets about that?<\/span><\/p>\n<p>\nI don&#8217;t know if this is something I regret, but since the design of <em>Yamato<\/em> was so complicated, we wanted to have lots of stock footage ready. One good example of that was the scene where you see empty space, then you see a point. It starts to enlarge into <em>Yamato<\/em>, it pans across the screen and flies away and reduces back to a point. This scene took over 500 cels and it was done in a month by one animator. We used this footage all over the series. Looking back at this, the coloring was inconsistent and the design sometimes skews and you could tell that it was hand-made. Today this could be done so easily in a digital environment. Whether that&#8217;s good or bad I don&#8217;t know, but you can tell that times are very different.<\/p>\n<p>\n<span class=\"textBlue\">What was your most valuable lesson from working on <em>Yamato<\/em>?<\/span><\/p>\n<p>\n<em>Yamato<\/em> was the very first title in which I was involved from the conceptualization all the way to the end. Before that I just worked on whatever came to me. But by being involved in the startup of a show, I learned a lot about preproduction and how much fun it is to be involved in the whole thing, and that&#8217;s the way one should work. I also learned that science fiction could indeed be valid in Japanese animation. <em>Yamato<\/em> is the title that convinced me. Those are the best lessons I got from <em>Yamato<\/em>.<\/p>\n<h3>The End<\/h3>\n<photos>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/apr12\/69111.JPG\" border=0 \/><\/p>\n<p>Later in the day after this panel at Anime Weekend Atlanta, Mr. Ishiguro was interviewed again for the <em>Anime World Order<\/em> podcast. That interview can be heard <a href='http:\/\/www.animeworldorder.com\/2008\/05\/bonus-interview-with-noboru-ishiguro.html'>here<\/a>.<\/p>\n<p>\nRead our tribute to Mr. Ishiguro and find more interviews with him <a href='https:\/\/www.ourstarblazers.com\/vault\/692'>here<\/a>.<\/p>\n<p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[118],"tags":[],"class_list":["post-1981","post","type-post","status-publish","format-standard","hentry","category-noboru-ishiguro-interviews-essays"],"_links":{"self":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/1981","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/comments?post=1981"}],"version-history":[{"count":5,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/1981\/revisions"}],"predecessor-version":[{"id":9825,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/1981\/revisions\/9825"}],"wp:attachment":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/media?parent=1981"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/categories?post=1981"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/tags?post=1981"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}