{"id":1948,"date":"2013-06-28T06:00:29","date_gmt":"2013-06-28T06:00:29","guid":{"rendered":"https:\/\/www.ourstarblazers.com\/vault\/?p=1948"},"modified":"2016-05-28T10:23:06","modified_gmt":"2016-05-28T17:23:06","slug":"674","status":"publish","type":"post","link":"https:\/\/www.ourstarblazers.com\/vault\/674\/","title":{"rendered":"Interview with Artist\/Designer Junichiro Tamamori"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-880 alt=\"1202icon\" src=\"https:\/\/www.ourstarblazers.com\/vault\/wp-content\/uploads\/1202icon.JPG\" width=\"216\" height=\"90\" \/><\/p>\n<p class=\"cosmo-teaser\">&#8220;Tama&#8221; achieved international recognition with his phenomenal concept art, which updated <em>Yamato<\/em> for modern tastes without losing any of the original magic. To no one&#8217;s surprise, his work as a fan earned him the post of mecha designer on <em>Yamato 2199.<\/em> This interview was conducted in December 2011 and January 2012.<\/p>\n<div style=\"clear:both;\"><\/div>\n<p><!--more--><!--noteaser--><\/p>\n<p>Elsewhere on this website is a section devoted to the &#8220;Legacy Years&#8221; of <em>Space Battleship Yamato<\/em>, that long period that began when <em>Final Yamato<\/em> left movie theaters in 1983. In one of many intriguing parallels to <em>Star Wars<\/em>, there was a stretch of time when it seemed like <em>Yamato<\/em> was over forever. But the fans weren&#8217;t quite ready to accept that.<\/p>\n<p>\nFan activity was slow for a while&#8211;there was a lot of other anime to watch, after all. But everyone found new reasons to raise the flag when a renaissance of &#8220;legacy merchandising&#8221; arrived in the 1990s to carry <em>Yamato<\/em> into the 21st century. Now, of course, we&#8217;re into a whole new wave of production years that began in 2009 with <em>Yamato Resurrection<\/em>. And in some cases, the fans themselves are steering the ship.<br \/>\n<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/feb12\/67401.JPG\" border=0 \/><\/p>\n<p>Junichiro Tamamori is one of those fans. He achieved international recognition with his phenomenal concept art which, in the manner of the <a href='https:\/\/www.ourstarblazers.com\/vault\/338'>Playstation games<\/a> and other projects, updated <em>Yamato<\/em> for modern tastes without losing any of the original magic. &#8220;Tama&#8221; made friends around the world with his personal website, <em>Yamato Mechanics,<\/em> and gained even greater recognition when he was invited to participate in the <em>Space Battleship Yamato 2199<\/em> TV series. The official <em>2199<\/em> website&#8217;s gallery page (shown above) opened with some of his art in December 2011; <a href='http:\/\/yamato2199.net\/gallery\/index.html'>click here<\/a> to see it full size.<\/p>\n<p>\nFortunately for us in the English-speaking world, Tama is also bilingual, which made this interview much easier. It was conducted by email in December 2011 and January 2012.<\/p>\n<p><\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/feb12\/67412.JPG\" border=0 \/><\/p>\n<p><\/p>\n<h3>Part 1: History<\/h3>\n<p><em>First, please introduce yourself, state your age and where you come from.<\/em><\/p>\n<p>\nI was born in Okinawa, Japan in the late 1960s when Okinawa was controlled by the U.S. military.<\/p>\n<p>\n<em>You are one of the rare bilingual<\/em> Yamato fans. <em>How did you learn your English?<\/em><\/p>\n<p>\nI learned English at ordinary school the same as other people. About my environment, many Americans and foreigners have lived in Okinawa. I think an international language like English is a convenient and useful tool for communication on this planet.<\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/feb12\/67413.JPG\" border=\"0\" \/><\/span><\/p>\n<p><em>How did you become an anime\/manga\/SF fan?<\/em><\/p>\n<p>\nIn my childhood, the anime boom occurred in Japan from the first <em>Yamato<\/em>. In the 1980s, many young people became anime fans.<\/p>\n<p>\n<em>Did you see any anime or tokusatsu before<\/em> Yamato? <em>What are your memories of them?<\/em><\/p>\n<p>\nSure, I watched anime and tokusatsu every day. There was <em>Kamen Rider, Ultraman, Mazinger Z<\/em> and many others. I liked <em>Getter Robo<\/em> best of all because the giant robot had an innovative, functional combination system. The three different combat machines were able to combine into three different giant robots. I made an animated flip-book of their combination sequence for my friends.<\/p>\n<p>\n<em>What was the first<\/em> Yamato <em>you saw? What are your other anime favorites?<\/em><\/p>\n<p>\nMy first <em>Yamato<\/em> was the original on TV in 1974. <\/p>\n<p>\n<em>Was there a single thing in<\/em> Yamato <em>that caught your attention first, or was it everything combined?<\/em><\/p>\n<p>\n&#8220;It&#8217;s cool! A rocket combined with a battleship!&#8221;<\/p>\n<p>\n<em>What are your favorite things about<\/em> Yamato?<\/p>\n<p>\nMy favorite thing in <em>Yamato<\/em> is that it has messages for both adults and children. What I admire about <em>Yamato<\/em> is that they don&#8217;t use the Wave-Motion gun as a weapon of mass destruction against humans (first series only.) We can experience how vain it is to be both loser and winner, especially in the first series.<\/p>\n<p>\nIncidentally, I was born near the ruins of the Imperial Japanese Navy (IJN) headquarters which had a long wait for IJN Battleship <em>Yamato<\/em> when a fierce battle was fought during the battle of Okinawa in WWII. I played in an underground air-raid shelter with my friends in my childhood. I pretended these ruins were the underground city and Earth Defense Force HQ attacked by Gamilas in 2199. Today, these ruins have been developed into a <a href='http:\/\/kaigungou.ocvb.or.jp\/top.html'>Memorial Park<\/a>. (See photos <a href='http:\/\/photo.twwt.com\/pages2\/Japan-Asia--Okinawa,HimeyuriMemorial-67581.php?lang=e'>here<\/a>.)<\/p>\n<p><p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/feb12\/67404.JPG\" border=0 \/><\/p>\n<p>The shelter interned over 4,000 soldiers. Large numbers of soldiers from both Japan and the US were killed by action along with Okinawan residents. I sometimes visit the memorial of war dead and especially that of the Battleship <em>Yamato<\/em> crew for repose from the time I launched <em>Yamato Mechanics<\/em>. So when I think about <em>Space Battleship Yamato<\/em>, I perceive it to be inseparable from how we make peace.<\/p>\n<p>\n<em>What are your other favorite anime programs?<\/em><\/p>\n<p>\nMy favorite anime are <em>Mobile Suit Gundam, Space Runaway Ideon<\/em> and <em>Super Dimension Fortress Macross [Robotech].<\/em><\/p>\n<p>\n<em>Those are strong &#8220;SF robot&#8221; programs. Was that your favorite kind, or did you also like others?<\/em><\/p>\n<p>\nSF robot programs in Japan after <em>Gundam<\/em> in the 1980s were in the &#8220;Real Robot&#8221; genre, explainable by real world science and technology. In their genre, I like <em>Macross<\/em> the best of all. I also recall the great Leiji Matsumoto series <em>Galaxy Express 999<\/em>. It was a beautiful, fantastic anime.<\/p>\n<p><p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/feb12\/67414.JPG\" border=0 \/><\/p>\n<p><\/p>\n<p><em>What inspired you to become an artist? Did it happen naturally, or through training?<\/em><\/p>\n<p>\nDrawing and handicraft have been familiar to me since my childhood. Sometimes my father painted as a hobby when I was a child. I knew about art-related jobs like design when I was a student, and then went to art school to receive professional training. I started my career as an industrial designer at Yokohama, Japan.<\/p>\n<p>\n<em>What did Industrial Design teach you?<\/em><\/p>\n<p>\nEvery part of the product weaves together and has a reason for being, like a living creature.<\/p>\n<p>\n<em>Were you ever inspired to make your own manga or create your own stories through drawing?<\/em><\/p>\n<p>\nSure, I want to create anything but I don&#8217;t have the skills to create my own manga or stories. I like to draw future vehicles and portraits of cool women nowadays.<\/p>\n<p>\n<em>When did you begin to your focus on<\/em> Yamato <em>art?<\/em><\/p>\n<p>\nI started to focus on <em>Yamato<\/em> in 2001, the first week of the 21st century.<\/p>\n<p><\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/feb12\/67415.JPG\" border=0 \/><\/p>\n<p><\/p>\n<h3>Part 2: <em>Yamato Mechanics<\/em><\/h3>\n<p><em>Your personal website<\/em> Yamato Mechanics <em>was very popular with other fans.<\/em><\/p>\n<p>\n<em>Yamato Mechanics<\/em> was my personal, non-profit website to consider a realistic update of the mechanics of <em>Yamato<\/em> from 2001 to around 2006. There were many illustrations of <em>Yamato<\/em> drawn by me, and contributions by other fans. The main contents were an illustration gallery drawn by me.<\/p>\n<p>\nI stopped gradually from 2005, because official <em>Yamato<\/em> activities started to become brisk and <em>Yamato Mechanics<\/em> had become famous. The Playstation game series was released, and I started to work as mecha designer in the Anime industry.<\/p>\n<p><span class=\"image-right\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/feb12\/67416.JPG\" border=\"0\" \/><\/span><\/p>\n<p><em>What was your intention in starting the website?<\/em><\/p>\n<p>\n<em>Gundam<\/em> was stacked all over the place in the 1990s, and nobody was able to get any <em>Yamato<\/em> toys, plastic models or books. The space battleship called <em>Yamato<\/em> had been sunk underwater without being baptized in the Real Robot genre, and was held up pending court decisions. I missed it and was determined to revive <em>Yamato<\/em> in a way suitable for the 21st century. It was my personal motive to design a new concept of the <em>Yamato<\/em> world. The motto of <em>Yamato mechanics<\/em> was &#8220;update the <em>Yamato<\/em> World.&#8221; <\/p>\n<p>\nSo how did we update it? I started by drawing conceptual illustrations and wrote their captions. I took care to remain objective and represent not only my own personal taste in order to gain the sympathy of as many people as possible. <\/p>\n<p>\nKnowing the thoughts of many <em>Yamato<\/em> fans around the world contributed to the achievement of the goal. I exchanged communication with fans on the BBS, and I knew about Japanese fandom via the web directory <a href='http:\/\/yamato2199.jp\/webring\/'><em>Yamato Web Ring<\/em><\/a> by Kamekichi Osada. I saw the doujinshis <a href='https:\/\/www.ourstarblazers.com\/vault\/181'><em>Yamato Zakki-cho [Notebook]<\/em><\/a> by Zenta Mizuno, <a href='https:\/\/www.ourstarblazers.com\/vault\/183'><em>Project PS Story<\/em><\/a> by Tatsuhiko Iida and <a href='https:\/\/www.ourstarblazers.com\/vault\/186'><em>Galaxy Navy<\/em><\/a> by Takeshi Izumo. They have had the same ambition as me and kept on with fan activities for a long time at <a href='https:\/\/www.ourstarblazers.com\/vault\/358'>Yamato Party<\/a> meetings and such.<\/p>\n<p>\nI learned about worldwide <em>Yamato<\/em> fandom at <a href='http:\/\/www.spacecruiseryamato.com\/'>Spacecruiseryamato.com<\/a> by Edward Hawkins. I got precious information from US fans who had careers as long as Japanese fans. I saw the chronological table of <a href='https:\/\/www.ourstarblazers.com\/vault\/65'><em>Yamato<\/em> History<\/a> by &#8220;The Iscandar Project&#8221; and Bruce Lewis and gained an overall consideration of the <em>Yamato<\/em> world from the <a href='https:\/\/www.ourstarblazers.com\/vault\/154'><em>Star<br \/>\nBlazers Fleet Battle System<\/em> game<\/a>. The book &#8220;SBFBS Technical manual&#8221; by Keith Johannsen was especially groundbreaking. It had a broad range of chronological tables and the ship-naming doctrine of the EDF, Gamilon Empire and White Comet Empire. It respected the original <em>Yamato<\/em> world and coordinated inconsistencies to make them well-matched. (I hope it can be published as an ebook.)<\/p>\n<p><p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/feb12\/67408.JPG\" border=0 \/><\/p>\n<p><\/p>\n<p><em>Yamato Mechanics<\/em> closed its activities in cooperative projects with package art for Garage kit maker K2M by Kazuo Kihara (above, top row) and a doujishi series with professional comic artist <a href='http:\/\/murakawamichio.cocolog-nifty.com\/top.html'>Michio Murakawa<\/a> (above, bottom row. More info <a href='https:\/\/www.ourstarblazers.com\/vault\/359'>here<\/a>.)<\/p>\n<p>\n<em>You said you did mecha design for anime. What projects did you work on?<\/em><\/p>\n<p>\nI designed main mecha for the DVD anime series <a href='http:\/\/www.amuri.jp\/'><em>Hoshi no Umi no Amuri<\/em><\/a> <em>[<a href='http:\/\/en.wikipedia.org\/wiki\/Amuri_in_Star_Ocean'>Amuri in Star Ocean<\/a><\/em>, 2007], written and directed by Yoshitomo Yonetani. I also designed a few vehicles for the TV anime series <a href='http:\/\/www.vap.co.jp\/scarecrowman\/'><em>Scarecrowman the Animation<\/em><\/a> [2008].<\/p>\n<p><p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/feb12\/67409.JPG\" border=0 \/><\/p>\n<p><em>One of your skills seems to be that you can interpret a simple element in the anime design (for example, the crew uniform) in a new way, and modify it to have a function. Do you modify everything to have a function first, or to look &#8220;cool&#8221; first with a function to be imagined later?<\/em><\/p>\n<p><span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/feb12\/67418.JPG\" border=\"0\" \/><\/span><\/p>\n<p>About the methodology of <em>Yamato Mechanics<\/em>, the order was not very important during the modification procedure. It was iterative and incremental development. There were repeated changes of view for the visual, function and story [background] to draw an illustration. The ideas contained in a scenario supported the illustrations. To be exact, the deliverables of a <em>Yamato Mechanics<\/em> illustration could not exist without the caption text. So the work was to consider the way rather than simply to draw.<\/p>\n<p>\n<em>Do you work on paper, or digitally, or is it a mix of both?<\/em><\/p>\n<p>\nIn the early days, I drew the illustrations with a ball point pen or mechanical pencil on paper and painted them digitally. Now I draw them full digitally using a digital pen.<\/p>\n<p>\n<em>Is there a part of your website now that contains only your art?<\/em><\/p>\n<p>\nNo, but happily the days have arrived when <em>Yamato<\/em> is attended by many people. Let&#8217;s support official <em>Yamato<\/em> content like the live-action movie, <em>Resurrection<\/em>, or <em>2199.<\/em><\/p>\n<p>\n<em>Were you contacted by Enagio Studio to work on<\/em> Yamato 2199, <em>or did you apply for the work?<\/em><\/p>\n<p>\nI create some concept art for <em>Yamato 2199<\/em>. I&#8217;m afraid I can&#8217;t say more about <em>2199<\/em> at this moment.<\/p>\n<h3>Part 3: Personal Views<\/h3>\n<p><em>Do you have a favorite artist or designer who inspires your work?<\/em><\/p>\n<p>\nI have many favorite many creators include designers and artists who love <em>Yamato Mechanics<\/em>. All of them are fond of the 1980s Real Robot genre.<\/p>\n<p>\n<em>What is your basic opinion about each Yamato work, including the live-action movie?<\/em><\/p>\n<p>\nIn the first <em>Yamato<\/em>, the vessel was represented in a stately manner. I like the stately and heavy vessel of the first series. So the live-action movie and <em>Resurrection<\/em> are good. I like them. But I like the modernized version of <em>Yamato<\/em> in <em>Be Forever<\/em> and <em>Final Yamato<\/em>, too.<\/p>\n<p>\n<em>If you could remake your least favorite part of<\/em> Yamato, <em>how would you change it?<\/em><\/p>\n<p>\nI would change Okita&#8217;s revival in <em>Final Yamato<\/em> if I could.<\/p>\n<p>\n<em>Is there any US work that you feel is as good as<\/em> Yamato?<\/p>\n<p>\nI like <em>Star Wars<\/em>. It is wonderful but I am not so devoted to that as <em>Yamato<\/em>. When <em>Yamato<\/em> was exported, it no longer belonged to just one country. It has built an image in every country. For example, there are the <a href='https:\/\/www.ourstarblazers.com\/vault\/189'>Comico comics<\/a>, the fan art of <a href='http:\/\/darkstar_013310.tripod.com\/'>Brian Rivers<\/a> and the wonderful work of <a href='http:\/\/novashipyards.blogspot.com\/'>Don Gaiser<\/a>.<\/p>\n<p>\n<em>We&#8217;ll have to interview you again after we&#8217;ve seen<\/em> 2199 <em>so you can talk openly about your contribution. For now, what message can you give to us as we wait for the new launch of<\/em> Yamato?<\/p>\n<p>\nI hope <em>Yamato 2199<\/em> vitalizes many people, not only Japanese, so we Japanese will bounce back from a disaster. Because humankind will already be doing it from the future in 2199, I think.<\/p>\n<h3>The End<\/h3>\n<p>Tamamori&#8217;s <em>Yamato Mechanics<\/em> BBS features art from many different contributors. <a href='http:\/\/hpcgi2.nifty.com\/ethos\/imgboard.cgi'>Visit it here<\/a>.<\/p>\n<p><\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/feb12\/67417.JPG\" border=0 \/><\/p>\n<p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[128],"tags":[],"class_list":["post-1948","post","type-post","status-publish","format-standard","hentry","category-yamato-2199-interviews"],"_links":{"self":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/1948","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/comments?post=1948"}],"version-history":[{"count":9,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/1948\/revisions"}],"predecessor-version":[{"id":21410,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/1948\/revisions\/21410"}],"wp:attachment":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/media?parent=1948"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/categories?post=1948"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/tags?post=1948"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}