{"id":1932,"date":"2013-06-28T06:30:21","date_gmt":"2013-06-28T06:30:21","guid":{"rendered":"https:\/\/www.ourstarblazers.com\/vault\/?p=1932"},"modified":"2025-12-11T13:24:50","modified_gmt":"2025-12-11T21:24:50","slug":"666","status":"publish","type":"post","link":"https:\/\/www.ourstarblazers.com\/vault\/666\/","title":{"rendered":"Games in Outer Space, Continued"},"content":{"rendered":"<p><!--more--><\/p>\n<p><a href='https:\/\/www.ourstarblazers.com\/vault\/332'>Back up to Part 2<\/a><\/p>\n<p class=\"image-middle\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/dec10\/bemani3game.JPG\" border=\"0\" \/><\/p>\n<h3>Beat Mania Pocket Series Anison Mix 3<\/h3>\n<p><em>Konami, June 2000<\/em><\/p>\n<p>&#8220;Beat Mania&#8221; (<em>Bemani<\/em> for short) was a mega-popular video arcade game series released by Konami, which was accompanied by a broad lineup of console and handheld versions. The game worked a little like <em>Tetris<\/em>, but used descending musical notes rather than blocks. As these games expanded they began to incorporate anime theme songs, and that&#8217;s where the Matsumoto connection comes in. This was the third in the &#8220;Bemani Pocket Series,&#8221; a game called <em>Anison[g] Mix 3<\/em>. Released in the summer of 2000, it contained themes from <em>Yamato, Galaxy Express, Captain Harlock<\/em>, and other Matsumoto titles. The skull and crossbones emblem was specific to this game.<\/p>\n<p>See another game from the &#8220;Pocket Series&#8221; (devoted to <em>Mazinger Z<\/em>) in action <a href='http:\/\/www.youtube.com\/watch?v=XKfzgvt4FIk&#038;feature=player_embedded#!'>here<\/a>.<\/p>\n<div style='width:400px; margin-right: 0px; float: left'>\n<span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/aug09\/sammyslotA.JPG\" border=0 \/><\/span>\n<\/div>\n<div style='width:400px; margin-right: 0px; float: right'>\n<span class=\"image-left\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/aug09\/sammyslotB.JPG\" border=0 \/><\/span>\n<\/div>\n<h3><em>Space Battleship Yamato<\/em> Slot Machine<\/h3>\n<p><em>Sammy\/Banpresto, November 2000<\/em><\/p>\n<p>Back in the analog world, this contraption turned <em>Yamato<\/em> into a coin-op one-armed-bandit experience in a time shortly before the explosion of Pachinko games based on anime programs. As a co-production of <a href='http:\/\/en.wikipedia.org\/wiki\/Sega_Sammy_Holdings'>Sammy Corporation<\/a> (a partner of Sega) and <a href='http:\/\/en.wikipedia.org\/wiki\/Banpresto'>Banpresto<\/a> (a division of Bandai), it definitely had some big names behind it. Like other games of its kind, this one had its day in the gaming parlors of Japan before it vanished to be replaced by something else.<\/p>\n<p>There are a couple of interesting trivia points: first, the painted image of <em>Yamato<\/em> on the lower faceplate has a very specific vintage: it was painted by Koizumi Kazuaki, a former assistant of Leiji Matsumoto, and appeared on a variety of late-90s\/early 00 products. Get a better look at it <a href='https:\/\/www.ourstarblazers.com\/vault\/31'>here.<\/a><\/p>\n<p>Second, this game seemingly cleared a path for more like it. The next <em>Yamato<\/em> parlor game was a similar slot machine based on Matsumoto&#8217;s <a href='https:\/\/www.ourstarblazers.com\/vault\/33'><em>Dai Yamato,<\/em><\/a> which popped up two years later and set off an entirely new chain of events. A proper <em>Yamato<\/em> Pachinko game finally rolled out seven years later, and is covered farther down the page.<\/p>\n<p class=\"image-middle\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/aug09\/sammyslotC.JPG\" border=0 \/> <\/p>\n<p><em>Star Blazers<\/em> fan Chris Morin actually owns one of these machines (he provided these photos) and has this to say about it: <\/p>\n<p><span class=\"textBlue\">This machine is nicely decorated and fun to play, and quite different from American slot machines. It dispenses tokens instead of real money and plays differently as well; you have to stop the wheels manually by pressing each wheel&#8217;s individual stop button. The images on the wheels include <em>Yamato<\/em>, Dessler&#8217;s flagship, anchors, red sevens, blue <em>Yamato<\/em> sevens, Yuki Cherries and bar symbols. When you enter the special bonus rounds, the machine plays either the <em>Yamato<\/em> theme or <em>The Scarlet Scarf<\/em>. Occasionally the machine will go into either <em>Yamato<\/em>, Warp or Gamilas modes. I haven&#8217;t quite figured out what these mean but each have their own special sound effects. When you&#8217;re close to a bonus round where you could win 400 or more tokens, the <em>Yamato<\/em> in the upper right corner lights up. <\/span><\/p>\n<p>See Banpresto&#8217;s other <em>Yamato<\/em> products <a href='https:\/\/www.ourstarblazers.com\/vault\/197'>here<\/a><\/p>\n<p class=\"image-middle\"> <img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/apr10\/sammyflyer.JPG\" border=0 \/><\/p>\n<hr \/>\n<div class='clear'>\n<p class=\"image-middle\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/apr09\/33221.JPG\" border=\"0\" \/><\/p>\n<h3><em>Space Battleship Yamato<\/em> &#8220;Keystroke Heroes&#8221;<\/h3>\n<p><em>Typing Games<br \/>\n<a href='http:\/\/www.sourcenext.com\/'>Sourcenext,<\/a> 2000-01<\/em><\/p>\n<p>Typing? <em>Yamato<\/em> typing? Admit it, that&#8217;s what you&#8217;re thinking right now, isn&#8217;t it? And it wasn&#8217;t just <em>Yamato<\/em>&#8211;typing games based on popular anime programs have been around for years, and they&#8217;re far more interesting than they seem at first blush.<\/p>\n<p>The game titles are (from left to right) <em>Typing Wave-Motion Gun, Typing Dispersion Wave-Motion Gun<\/em> (named for the <em>Andromeda<\/em>&#8216;s prime weapon), and <em>Typing Warp.<\/em> The <em>Complete Box<\/em> at far right contained all three and an additional <em>Movie Collection.<\/em> Unfortunately for non-Japanese players, the obstacles against playing them are substantial, the need for a Japanese keyboard being just one of them.<\/p>\n<p>On the other hand, they&#8217;re visually stunning and the game scenarios are both clever and inventive. So <a href='https:\/\/www.ourstarblazers.com\/vault\/334'>click here<\/a> for a look at what each one has to offer.<\/p>\n<p class=\"image-middle\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/apr09\/33222.JPG\" border=\"0\" \/><\/p>\n<hr \/>\n<div class='clear'>\n<p class=\"image-middle\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/apr09\/33223.JPG\" border=\"0\" \/><\/p>\n<h3><em>Space Battleship Yamato<\/em> for Wonderswan Color<\/h3>\n<p><em>Bandai Co. Ltd., February 2001<\/em><\/p>\n<p>The <a href='http:\/\/en.wikipedia.org\/wiki\/WonderSwan_Color'>Wonderswan<\/a> was a handheld console released by Bandai in December 2000, which made the <em>Yamato<\/em> game one of the first new cartridges out of the starting gate. The console had a 16-bit CPU and a 2.8&#8243; x 1.5&#8243; color screen and was Bandai&#8217;s attempt to muscle in on Nintendo&#8217;s Game Boy Advance (unsuccessfully, as it turned out).<\/p>\n<p><em>Yamato<\/em> for Wonderswan was similar in scope to the Game Boy and PC Engine games, but was a huge leap forward in terms of graphics and complexity. It was designed by the minds and artists behind the Playstation renaissance, with general supervision by Leiji Matsumoto. There was also a guidebook (shown above right) published by Dengeki Game Magazine and a jaw-dropping poster that can be seen <a onclick=\"window.open('https:\/\/www.ourstarblazers.com\/vault-images\/apr09\/33224.JPG','galleryfile','width=800, height=563'); return false;\" href=\"#\">here<\/a>.<\/p>\n<p class=\"image-middle\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/apr09\/33225.JPG\" border=\"0\" \/><\/p>\n<p>Upon startup, the game plays through a simplified version of the opening title with Midi-style audio. The scenario is, again, the story of the journey to Iscandar.<\/p>\n<p class=\"image-middle\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/apr09\/33226.JPG\" border=\"0\" \/><\/p>\n<p>Each of the game&#8217;s 17 levels plays like an episode with text interchanges and battles (fought both in space and on various planets) that alternate between tactical moves and short cutscenes to show the results. There are also 8 new scenarios plugged in to freshen up the story with new enemies such as a hotshot Gamilas commander to rival General Lysis, a space creature or two, and the Siren of Space&#8212;a game version of the little-known manga spinoff, <a href='https:\/\/www.ourstarblazers.com\/vault\/172'><em>Eternal Story of Jura.<\/em><\/a> Depending on performance and points earned, multiple endings are possible including one that incorporates the &#8216;hologram Starsha&#8217; scene from the <em>Yamato<\/em> movie. And all this was squeezed onto a cartridge half the size of the Game Boy&#8217;s.<\/p>\n<p>See a TV commercial for this game <a href='http:\/\/www.youtube.com\/watch?v=CUEfZOpHqDI&#038;feature=related'>here.<\/a><\/p>\n<p class=\"image-middle\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/apr09\/33227.JPG\" border=\"0\" \/><\/p>\n<p>Now here&#8217;s the good news for English-speaking fans: this is one <em>Yamato<\/em> game you don&#8217;t have to just read about&#8212;you can download and try it out yourself right now using these handy links! <\/p>\n<p><a href='http:\/\/www.emulator-zone.com\/doc.php\/wonderswan\/cygne.html'>Software emulator &#8216;Cygne&#8217; for PC<\/a><\/p>\n<p><a href='http:\/\/www.emulator-zone.com\/doc.php\/wonderswan\/oswan.html'>Software emulator &#8216;Oswan&#8217; for Mac<\/a> <\/p>\n<p><a href='http:\/\/www.romnation.net\/srv\/roms\/44370\/wonderswan\/Space-Battleship-Yamato-J.html'>Download the ROM here<\/a><\/p>\n<p>&#8220;That&#8217;s all well and good,&#8221; you might be saying, &#8220;but I still can&#8217;t get past the language barrier.&#8221; That will definitely work against you in the primary game, but here&#8217;s some more good news: there&#8217;s a <em>second<\/em> game to be found in the ROM, a simple side-scrolling shooter that anyone can play called <em>Black Tiger Shooting!<\/em> Once you&#8217;ve downloaded the software and started it up, press &#8216;Return&#8217; on your keyboard until you see the option for &#8216;New Game&#8217; (shown above left). Use the directional arrows to scroll up and down until you find &#8216;Shooting,&#8217; (shown above right) then hit &#8216;Return&#8217; again. Before you know it, you&#8217;ll be flying a Black Tiger&#8230;and you&#8217;ll be in deep trouble.<\/p>\n<p class=\"image-middle\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/apr09\/33228.JPG\" border=\"0\" \/><\/p>\n<p>The game is just as simple as it looks; use your directional arrows to get around obstacles, use SHIFT to fire lasers and OPTION to throw screen-clearing bombs. There are three levels to this game, the first being an asteroid field loaded with Gamilas enemies: gun turrets, fighters, space mines, missiles, and bosses ready to take you down. Powerups come in the form of little Iscandarian message capsules.<\/p>\n<p>This article will still be here when you come back. And you&#8217;re welcome.<\/p>\n<hr \/>\n<div class='clear'>\n<p class=\"image-middle\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/apr09\/33229.JPG\" border=\"0\" \/><\/p>\n<p><span class=\"image-right\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/apr09\/33230.JPG\" border=\"0\" \/><\/span><\/p>\n<h3>Tactical Roleplaying Games<\/h3>\n<p><em>Independent producers, 2001<\/em><\/p>\n<p><em>Yamato<\/em>&#8216;s production years saw only one electronic game nestled in amongst the paper-based ones, so it&#8217;s fitting that the ratio was flipped in the legacy years. These entries are unique for being in the low-tech, ink-on-paper category. They were created by fans and sold only at hobby shows under the same sort of single-day copyright agreement that allows for the sale of garage kits and other limited-edition goods. Naturally, this makes them very difficult to get outside of Japan (and firmly locked up behind the language barrier.) Nevertheless, they deserve equal attention&#8230;<\/p>\n<h3>Naval War: <em>Space Battleship Yamato<\/em> Version<\/h3>\n<p>The name might ring a bell with experienced wargamers; <a href='http:\/\/www.pevans.co.uk\/Reviews\/NavalWar.html'><em>Naval War<\/em><\/a> was a very popular card game published in 1983 by US company Avalon Hill (now a division of Wizards of the Coast) in which players control a task force of historic WWII ships and trade attacks purely by playing cards. Its following evidently reaches all the way around the world to Japan, where the independent group Sunset Games created this special version for <em>Yamato<\/em> fans.<\/p>\n<p>The spacecraft are pulled from across the entire <em>Yamato<\/em> saga, which would make it possible to pit any two space navies against each other. If you ever wondered, for example, how the Denguil from <em>Final Yamato<\/em> might fare against the Comet Empire, this game would presumably give you the chance to find out. It&#8217;s difficult to put a publication date on it, but the artwork on the cover sheet comes from the second Playstation game, released in in 2000.<\/p>\n<p class=\"image-middle\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/apr09\/33231.JPG\" border=\"0\" \/><\/p>\n<h3>War Against the White Comet<\/h3>\n<p><em>By Yasushi Nakaguro<\/em><\/p>\n<p>This one is a definite standout if for no other reason that it&#8217;s one of the few games based on <em>Yamato 2.<\/em> Nevertheless, its 12 scenarios included the first TV series as well. Interestingly, the playing pieces are on par with those made for Bandai&#8217;s simulator games back in the early 80s.<\/p>\n<p class=\"image-middle\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/apr09\/33232.JPG\" border=\"0\" \/><\/p>\n<p class=\"image-middle\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/jun10\/fanRPG.JPG\" border=\"0\" \/><\/p>\n<p>The date on this homemade affair from the <em>&#8220;Yamato &#038; Anime Fan Club Blue Shirt Group&#8221;<\/em> is unknown, but a brief glimpse is all it takes to activate the imagination.<\/p>\n<hr \/>\n<div class='clear'>\n<p class=\"image-middle\">\n<img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/apr09\/33233.JPG\" border=\"0\" \/><\/p>\n<h3>Playstation 2 Games<\/h3>\n<p><em>Bandai, Oct. 2004 &#8211; April 2005<\/em><\/p>\n<p>Sony&#8217;s tectonic-plate-shifting Playstation 2 console made its debut in March 2000 while <em>Yamato<\/em> games for the previous console were still in production. It took a little over four and a half years for <em>Yamato<\/em> to catch up, but the wait was definitely worth it for Japanese fans. These three new games came out in quick succession over just six months and covered both <em>The New Voyage<\/em> and <em>Be Forever<\/em> with numerous changes to both stories. New characters, additional plot twists, design enhancements, superior video graphics, and beautifully-animated cutscenes injected new life into the stories and took <em>Yamato<\/em> to a whole new level of interactivity.<\/p>\n<p>Read much more about these games <a href='https:\/\/www.ourstarblazers.com\/vault\/342'>here.<\/a><\/p>\n<p>Read a discussion with the game producers <a href='https:\/\/www.ourstarblazers.com\/vault\/343'>here.<\/a><\/p>\n<hr \/>\n<div class='clear'>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/dec25\/666mobile2006.JPG\" border=0 \/><\/p>\n<h3><em>Space Battleship Yamato<\/em> mobile game for i-mode<\/h3>\n<p><em>Bandai, March 16 2006<\/em><\/p>\n<p>Bandai Networks added a <em>Yamato<\/em> mobile game to its &#8220;Bandai Collection&#8221; game site (on the i-mode platform) in 2006. It was described as &#8220;a full-scale simulation game that perfectly recreates the story of the first <em>Yamato<\/em> TV series. Players must assess the Wave Energy and battle situation while completing 18 missions and returning to Earth.&#8221;<\/p>\n<p>The game is lost to time now, but represents the first attempt to turn <em>Yamato<\/em> into an interactive online experience.<\/p>\n<hr \/>\n<div class='clear'>\n<p class=\"image-middle\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/apr09\/33234.JPG\" border=\"0\" \/><\/p>\n<h3>CR Pachinko Games<\/h3>\n<p><em>Fujishoji Co. Ltd., November 2007, February 2009, Spring 2010<\/em><\/p>\n<p>Leiji Matsumoto&#8217;s <a href='https:\/\/www.ourstarblazers.com\/vault\/33'><em>Dai Yamato Fever<\/em><\/a> was the first meeting point between <em>Yamato<\/em> and the multi-media assault that is the modern <a href='http:\/\/en.wikipedia.org\/wiki\/Pachinko'>Pachinko Slot<\/a> [Pachislo] phenomenon in Japan. These games are the result of a decades-long evolution that slowly converted the classic &#8220;vertical pinball&#8221; model into a fusion of slot machines, video games, and anime programs, all packaged in a cacophany of light and sound that almost turns the tiny metal balls into an afterthought. They are fantastically popular, and <a href='http:\/\/www.mangajin.com\/mangajin\/samplemj\/pachinko\/pachinko.htm'>pachinko parlors<\/a> with the latest high-end games rival the drawing power of any American sport you can think of.<\/p>\n<p>The first <em>CR Yamato<\/em> game (CR stands for <em>Card Reader,<\/em> since they take prepaid cards instead of coins) made its debut in late 2007 amid much fanfare; a high-profile pachislo game gets about the same treatment as a movie premiere with all sorts of promotional events and gimmicks. It gave players yet another way to experience the journey to Iscandar with interactive bells and whistles (literal ones in this case) that included a Wave-Motion Gun that assembled itself right over the video screen and blasted the player square in the face.<\/p>\n<p><em>CR Yamato 2<\/em> and <em>CR Yamato 3<\/em> <em>Yamato<\/em> followed, both of which expanded the interactive <em>Yamato<\/em> universe with all sorts of eclectic gameplay options and some absolutely stunning high-end CG animation that is worthy of the big screen.<\/p>\n<p><a href='https:\/\/www.ourstarblazers.com\/vault\/344'>Click here<\/a> for more on <em>CR Yamato<\/em><\/p>\n<p><a href='https:\/\/www.ourstarblazers.com\/vault\/345'>Click here<\/a> for more on <em>CR Yamato 2<\/em><\/p>\n<p><a href='https:\/\/www.ourstarblazers.com\/vault\/440'>Click here<\/a> for more on <em>CR Yamato 3<\/em><\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/aug10\/47515.JPG\" border=0 \/><\/p>\n<h3><em>Space Battleship Yamato<\/em> Pachislo Game<\/h3>\n<p><em>Yamasa, February 2010<\/em><\/p>\n<p>The Yamasa Company entered the arena of <em>Yamato<\/em> pachinko games with a video slot machine that (like the first game from Fuji) turned the journey to Iscandar into an interactive experience. The highlight of the game was an extensive collection of animated cutscenes that did an excellent job of recapturing the spirit of Series 1 in a fresh, energetic style.<\/p>\n<p>Read all about the game <a href='https:\/\/www.ourstarblazers.com\/vault\/441'>here<\/a>.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/feb12\/65511.JPG\" border=0 \/><\/p>\n<h3><em>Space Battleship Yamato<\/em> Battlecard game<\/h3>\n<p><em>Gree Co. Ltd., May 2011<\/em><\/p>\n<p>This was the latest in a growing number of virtual <em>Yamato<\/em> products, a downloadable game played on a cel phone, probably similar to other collectible card games, but with a <em>Yamato<\/em> twist. New game-expanding &#8220;cards&#8221; become available periodically for download from the official website. Encompassing both the original series and <em>Resurrection,<\/em> it was announced in May and its homepage went live in July, 2011. It has since been discontinued.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/feb12\/66405.JPG\" border=0 \/><\/p>\n<h3><em>Yamato Resurrection Fever<\/em> Pachinko Game<\/h3>\n<p><em>Sankyo, December 2011<\/em><\/p>\n<p>Sankyo joined the pachinko fray with the rollout of a game called <em>Yamato Resurrection Fever,<\/em> loaded with battle footage both lifted from the film and newly-created to match it. Some of the character animation is done in full CG, which is a first for a <em>Yamato<\/em> game.<\/p>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/feb12\/66406.JPG\" border=0 \/><\/p>\n<p>You&#8217;d have to watch someone play the game in Japan to get the whole picture, but Sankyo&#8217;s promotional website for <em>Resurrection Fever<\/em> (which went live on October 20) offers plenty all by itself. <a href='http:\/\/fever-yamato.jp\/'>Click here<\/a> to visit the site and see it for yourself. See a more detailed report on this game <a href='https:\/\/www.ourstarblazers.com\/vault\/664'>here<\/a>.<\/p>\n<hr \/>\n<div class='clear'>\n<p align=\"center\"><img decoding=\"async\" src=\"https:\/\/www.ourstarblazers.com\/vault-images\/feb13\/74701.JPG\" border=0 \/><\/p>\n<h3><em>Yamato 2<\/em> Pachislo game<\/h3>\n<p><em>Yamasa, February 2013<\/em><\/p>\n<p>The Yamasa company added another <em>Yamato<\/em> pachinko game to the history books in early 2013, this time based on <em>Yamato 2<\/em> and named <em>Teresa, Guidance of Love<\/em>. It continued the style of Yamasa&#8217;s previous game and delivered plenty of energetic new character animation.<\/p>\n<p>See a detailed overview <a href='https:\/\/www.ourstarblazers.com\/vault\/747'>here<\/a>.<\/p>\n<hr \/>\n<div class='clear'>\n<p>That brings us roughly up to date with the history of <em>Yamato<\/em> games, but there&#8217;s still one more dimension to explore&#8230;<\/p>\n<p><a href='https:\/\/www.ourstarblazers.com\/vault\/346'>Continue to <em>Star Blazers<\/em> Games<\/a><\/p>\n<p><\/br><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1932","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/1932","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/comments?post=1932"}],"version-history":[{"count":29,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/1932\/revisions"}],"predecessor-version":[{"id":42577,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/posts\/1932\/revisions\/42577"}],"wp:attachment":[{"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/media?parent=1932"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/categories?post=1932"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ourstarblazers.com\/vault\/wp-json\/wp\/v2\/tags?post=1932"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}